How to crescendo non piano instruments?
It COULD be the soundfont I'm using but if it isnt, then how do you add a in and out cresc descresc to a note say for flute, or piccolo. It keeps not wanting to acknowledge that and just play the note as if it is a regular played note.
I tried working around this but I cant seem to.
Comments
In MU4 there needs to be a dynamic at each end of a hairpin.
In reply to In MU4 there needs to be a… by bobjp
That aint do nothing, in fact, it actually makes it worse, bc MS 4 is garbage compared to MS 3.
I try doin that an' it fkn make it sound monotone still, moreover it aint even allow me to change the velocity that you can in MS3. I just want a louder than soft with one whole note beat. Cant be that difficult.
In reply to That aint do nothing, in… by PianXtreme2Too
You're right. You can't set velocity yet in MU4. I have no idea what you mean by "one whole note beat". Do you mean by the end of the first whole note? Or some other beat? Consider that someone looking at that notation wouldn't know either. Or how loud to get. Or how soft to get, after. Unless you are only wanting playback. Even so, one method would be to do what you have done for the first measure. On beat one of the next measure put a louder dynamic marking ( mf, for example) then a decrescendo hairpin on the whole note with another dynamic marking at the first beat of the third measure ( "p" I guess). I'm not saying this is better or worse than MU3. Just the way it works.
It can be done if you want things on different beats. But it's a bit more work. and the look is different.
In reply to You're right. You can't set… by bobjp
in the pic, I simply want it to get louder, and then get softer, with one note. I can make it work with multiple notes in a row, but if I try using one single note, it doesnt cresc. or decresc. I want one note "C" and I want it 4 beats long (whole note) and I want it to be played louder than soft again.
And this is for flute, I dont know if I said this earlier but if not than I hope that helps.
In reply to in the pic, I simply want it… by [DELETED] 65593900
So the problem is that a player looking at this might play it the way you want. Which beat is loudest? A real player might play it differently each time. But MuseScore can't read this without help. That's how it is. Sure, in MU3 you can fiddle with velocities. But you do have to do something. You could have two half notes tied. Put a pp and a crescendo hairpin on the first and a F and a dim hairpin on the second then a p on the next measure. Make it all invisible. then put the notation you want over it.
In reply to in the pic, I simply want it… by [DELETED] 65593900
"I simply want it to get louder, and then get softer, with one note"
This might be fixed in the future MS 4.1. Read this comment by @oktophonie on the Engraving forum:
https://musescore.org/en/node/346358#comment-1180287
In reply to "I simply want it to get… by DanielR
@DanielR... (off topic)
Here we go again:
https://musescore.org/en/node/349588#comment-1189416
In reply to That aint do nothing, in… by PianXtreme2Too
To do this, simply add a dynamic and make it invisible, same in Mu3 & MU4 - no profanity required. An update coming soon will make this even easier.
The only time it's hard - again, in both MU3 & MU4 - is if there aren't two separate tied notes. Then you need to add invisible rests in another voice. Again, a coming update will finally make this simpler as well.
In reply to Crescendo is a musical term… by Anthony Lunt
Almost like a computer talking.....oh wait. Is that you, Hal? Danger, Will Robinson.
In reply to Almost like a computer… by bobjp
I'm sorry Dave....but I'm Afraid I cant do that
In reply to Crescendo is a musical term… by Anthony Lunt
Welcome back...
You wrote:
For wind instruments, such as the flute or trumpet, a crescendo can be achieved by gradually increasing the intensity and volume of the airflow.
More specifically, it should add...
Human players can control the intensity by adjusting their breathing and increasing the amount of air they push from their lungs through the instrument.
and...
Non-human players can control the intensity by adjusting relevant parameters to boost the voltage to the pump used to propel air through the instrument.
;-)