Este documento fue escrito para usuarios no videntes o con dificultades de MuseScore 2.x. No busca dar una descripción completa de todas las funciones de MuseScore; debe leer esto en conjunto con la documentación común de MuseScore.
MuseScore tiene soporte para el NVDA screen reader de código libre y abierto para Windows. Las funciones en este documento fueros probadas en Windows con NVDA. Por el momento otros lectores de pantalla como el Jaws para Windows, o VoiceOver para macOS no están soportados, podrían funcionar de una manera distinta o no funcionar del todo.
En este momento, MuseScore 2.x es usable mas que nada como un lector de partituras, no tanto como un editor. Este documento se concentrara en las funciones para leer partituras, con una breve descripción de edición de partituras.
Cuando ejecute MuseScore por primera vez, es posible que desee desactivar permanentemente la ventana del Centro de Inicio. Para ello, ir a cerrar el Centro de Inicio de la ventana en primer lugar, a continuación, en el menú Edición (Alt+E), elija Preferencias, y allí, desactive la opción Mostrar el Centro de Inicio. Guarde y cierre la ventana de preferencias.
La interfaz de usuario en MuseScore funciona muy parecido a otros programas de notacion musical, y otros programas orientados a documentos en general. Tiene una ventana de documento principal en la que se puede trabajar con una partitura. MuseScore soporta múltiples pestañas de documentos dentro de esta ventana. También soporta una vista de pantalla dividida para permitirle trabajar con dos documentos a la vez, y puede tener varias pestañas en cada ventana.
Además de la ventana de la partitura, MuseScore tiene una barra de menú a la que se puede acceder a través de los accesos rápidos para los Menús individuales:
De estos, sólo el menú Archivo es de mucho interés cuando se utiliza MuseScore como lector de partitura. Una vez abierto un menú, puede tomar apretar varias veces la tecla Arriba o Abajo antes de que todo se lea correctamente.
También hay una serie de barras de herramientas, paletas, y subventanas dentro de MuseScore, y puede desplazarse a través de los controles en estas usando Tabulador (o Shift+Tabulador para desplazarse hacia atrás a través de este mismo ciclo). Cuando se inicia por primera vez MuseScore, o al cargar una partitura, el enfoque debe estar en la ventana principal de Partitura. Pulsar Tab le lleva a una barra de herramientas que contiene una serie de botones para operaciones como Nuevo, Abrir, Reproducir, etc. La pestaña saltará los botones que no estén activos actualmente. Los nombres y accesos directos (en su caso) para estos botones deben ser leídos por su lector de pantalla.
Una vez que haya atravesado los botones de la barra de herramientas, la siguiente Ventana visitará la paleta. Esto se usaría para añadir varios elementos a una partitura, pero actualmente no es accesible excepto para dos botones que son visitados por Tab: un desplegable para seleccionar entre diferentes espacios de trabajo (un arreglo guardado de paletas), y un botón para crear un nuevo espacio de trabajo.
Si ha abierto una de las ventanas opcionales, como el Inspector, o el Filtro de Selección, la tecla de Tabulación también las visitará. Puede cerrar las ventanas que no necesita yendo al menú Ver y asegurándose de que no se selecciona ninguno de los primeros conjuntos de casillas (las ventanas que aparecen antes de la configuración del Zoom). Por defecto, sólo se debe seleccionar el centro de Inicio, Paletas e Inspector. Consulte Configuración de inicio para obtener instrucciones para deshabilitar el centro de Inicio. F9 puede ser utilizado para cambiar las Paletas mientras que F8 cambiará el Inspector.
Para volver a enfocar la ventana de partitura después de visitar la barra de herramientas, o una subventana, pulse Esc. Esto también borra cualquier selección que hayas hecho en la ventana de Partitura.
Cuando empiece por primera vez MuseScore 2.x, una partitura de ejemplo llamada "My First Score” se carga por defecto. Si desea experimentar con las características de edición, este sería un buen lugar para comenzar. De otra manera, es probable que desee comenzar por la carga de una partitura. MuseScore utiliza el estándar de accesos directos para acceder a los comandos del sistema como Ctrl+O (Mac: Cmd+O) para abrir un archivo, Ctrl+S (Mac: Cmd+S) para guardar, Ctrl+W (Mac: Cmd+W) para cerrar, etc.
Si pulsa Ctrl+O (Mac: Cmd+O) para cargar una partitura, se mostrara un un cuadro de diálogo de archivo bastante estándar. MuseScore puede abrir partituras en su propio formato (MSCZ o MSCX) así como importar partituras en el formato MusicXML estándar, en formato MIDI, o de algunos otros programas como Guitar Pro, Capella, y Band-in-a-Box. Una vez que ha cargado un resultado, se muestra en una nueva pestaña dentro de la ventana de resultados. Puede moverse entre las pestañas en la ventana de partitura usando Ctrl+Tabulador (no aplica para Mac).
Hay algunas cosas interesantes que puedes hacer con una partitura cargada además de leerla nota por nota. Puedes pulsar Espacio para que MuseScore toque la partitura. Puede utilizar Archivo / Exportar para convertir a otro formato, incluyendo PDF, PNG, WAV, MP3, MIDI, MusicXML, etc. Y, por supuesto, usted puede imprimir a través de Archivo / Imprimir o Ctrl+P (Mac: Cmd+P).
Si una partitura contiene varios instrumentos, es posible que ya tenga partes enlazadas generadas. Las partes enlazadas se presentan como pestañas de parte dentro de las pestañas de partitura, pero actualmente, no hay forma de navegar por estas pestañas de parte usando el teclado. Las partes normalmente no contendrían información diferente de la partitura; simplemente se mostrarían de manera diferente (cada parte en su propia página). Si una partitura no tiene partes generadas, puede hacerlo a través de archivo / Partes, y ese diálogo es accesible. Si desea imprimir las partes, puede solucionar la imposibilidad de acceder a las pestañas de las partes de forma individual mediante el diálogo Archivo / Exportar Partes, que automáticamente exporta PDF (u otros formatos) para todas las partes en un solo paso.
Cuando cargue una partitura por primera vez, la ventana de partitura tendra el foco en el teclado, pero no habrá nada seleccionado. El primer paso para leer una partitura es seleccionar algo, y el lugar más natural para comenzar es con el primer elemento de la partitura. Ctrl+Inicio (Mac: Cmd+Inicio) selecciona el primer elemento en la partitura. Probablemente también querrá usar esto, en caso de que alguna vez despeje su selección pulsando Esc.
A medida que navega entre los elementos, su lector de pantalla debe dar el nombre del elemento seleccionado (muy probablemente la clave al principio del pentagrama superior de su partitura). Lo oirás leer el nombre del elemento (por ejemplo, "clave de sol") y también dar información de posición (por ejemplo, "Compás 1; Pulso 1; Pentagrama 1"). La cantidad de información leída no es actualmente personalizable, pero hemos tratado de colocar lo más importante en primer lugar para que pueda pasar rápidamente al siguiente elemento antes de que haya terminado de leer, o simplemente la ignore el resto de lo que se lee. Pulsar Shift actualmente interrumpe la lectura, lo que también podría ser útil.
La mayor parte de la navegación en MuseScore se centra sólo en las notas y los silencios: saltará las claves, las armaduras de clave, las indicaciones de compás, las líneas divisorias y otros elementos. Así que si usted sólo tiene que utilizar las teclas estándar Derecha y Izquierda para moverse a través de su partitura, sólo escuchara acerca de las notas y silencios (y los elementos vinculados a ellos). Sin embargo, hay dos comandos especiales de navegación que usted encontrará útil para obtener un resumen más completo de la partitura:
Estos comandos incluyen claves y otros elementos que los otros comandos de navegación se saltan, y también navegar a través de todas las voces dentro del pentagrama actual, mientras que otros comandos de navegación, tales como Derecha y Izquierda sólo navegan a través de la voz actualmente seleccionada hasta que haga explícitamente el cambio de voces. Por ejemplo, si usted está en una negra en el pulso 1 del compas 1, y hay dos voces, en ese compas, a continuación, pulsar el botón Derecha y pasará a la siguiente nota de voz 1—que será pulso 2—mientras que pulsando Ctrl+Alt+Shift+Derecha (Mac: Cmd+Opción+Shift+Derecho) va a permanecer en el pulso 1 sino que se mueve a la nota de la voz 2. Sólo una vez que se haya movido a través de todas las notas en el ritmo actual en el pentagrama actual, el atajo le llevará al siguiente compás. La intención es que este atajo sea útil para navegar a través de una partitura si no se sabe ya cuál es el contenido.
Cuando usted navega hacia un elemento, su lector de pantalla debe leer la información sobre él. Para notas y silencios, también se leerá información sobre elementos unidos a ellos, como letras, articulaciones, símbolos de acordes, etc. Por el momento, no hay manera de navegar directamente a estos elementos.
Una nota importante: Arriba y Abajo por sí mismos, con Shift o con Ctrl / Cmd no son accesos directos útiles para la navegación! En su lugar, cambian el tono de la nota o notas seleccionadas. Tenga cuidado de no editar inadvertidamente una partitura que está tratando de leerla. Arriba y Abajo sólo se debe usar con Alt/Option si su intención es sólo la navegación. Consulte la lista de accesos rápidos de navegación a continuación.
Los siguientes accesos rápidos son útiles para moverse "horizontalmente" a través de una partitura:
Los siguientes atajos son útiles para mover "verticalmente" a través de una partitura:
Próximo elemento: Ctrl+Alt+Shift+Derecha
Los comandos Alt+ y Alt+Abajo son similares a los Ctrl+Alt+Shift+Derecha y Ctrl+Alt+Shift+Izquierda los comandos que están diseñados para ayudarle a descubrir el contenido de una partitura. No necesitas saber cuántas notas hay en un acorde, cuántas voces hay en un pentagrama, o cuántas pentagramas hay en una partitura para moverse verticalmente a través de la partitura usando estas órdenes.
Es posible excluir ciertos elementos como las letras o nombres de acordes durante la lectura de la partitura mediante el filtro de Selección (F6). Desmarque los elementos que no quiere leer.
El Barra espaciadora sirve tanto para iniciar como para detener la reproducción. La reproducción comenzará con la nota seleccionada si está seleccionada; donde se detuvo la reproducción por ultima vez si no se selecciona ninguna nota; o al principio de la partitura de la primera reproducción.
MuseScore es compatible con la reproducción en bucle para que pueda repetir una sección de una pieza con fines de estudio. Para establecer los puntos " in " y " out " para la reproducción en bucle a través del Panel de reproducción (término kbd>término kbd>F11 término/kbd>término/kbd>):
También puede controlar la reproducción de bucle y el control de otros parámetros de reproducción, tales como reemplazar el tempo básico de una partitura, usando el panel de Ver / Reproducir (F11).
Editar partituras no es actualmente del todo accesible – demasiados elementos de partitura requieren la intervención del ratón para colocar objetos en una partitura. Además, la referencia visual y el ajuste manual de la posición de varios elementos es a veces necesaria debido al limitado apoyo de MuseScore para evitar conflictos.
En contraste, MuseScore a menudo proporciona un amplio margen, y una plataforma para experimentar con los elementos básicos de la entrada de notas.
Para entrar en modo de entrada de notas, primero vaya al compas en la que desea introducir notas, luego pulse "n". Casi todo lo relacionado con la entrada de notas está diseñado para ser accesible al teclado, y la documentación estándar debe ser buena para ayudarle a través del proceso. Tenga en cuenta que MuseScore puede estar en la entrada de la nota o en modo normal, y no siempre estará claro en qué modo de estos se encuentra. En caso de duda, pulse Esc. Si estabas en modo de entrada de notas, esto te sacará. Si usted estaba en modo normal, usted permanecerá allí, aunque también perderá su selección.
Puede personalizar los accesos rápidos de teclado usando editar / Preferencias / accesos Rápidos. En algún momento, podemos ofrecer un conjunto de accesos rápidos de accesibilidad especial y/o una forma de guardar y cargar conjuntos de definiciones de accesos rápidos.
The Album feature has been disabled for 3.x. It will come back in 4.x (x > 0!).
The Album Manager allows you to prepare a list of multiple scores and save the list as an album file ("*.album"), print all the scores as one long print job with consistent page numbers, or even join the scores into a single new MSCZ score. This is ideal for preparing an exercise book or combining multiple movements of an orchestration.
To open the Album Manager, go to File → Album...
If you have previously created an album, you can open it through the Album Manager by clicking the Load button. A file selection dialog will appear to let you load the .album file from your file system.
To print an album as if it were a single document, click Print Album. The scores loaded into the Album Manager are printed in the order they are listed in with the correct page numbers, ignoring the page number offset values in Layout → Page Settings... → First page number for all but the first score. As the album is printed in one print job, double-sided printing (duplex printing) also works as expected.
To combine multiple scores into a single .mscz file, click Join Scores. The scores are combined in the selected order into one single score. If not already present, line- and section breaks are added to the last measure or frame of each score in the combined file.
All style settings are taken from the first score, different style settings from subsequent score are ignored.
All the scores should have the same number of parts and staves for this to work correctly, ideally with the same instruments in the same order. If the scores have the same total number of instruments but not the same ones, or not in the same order, then the instrument names from the first score will overwrite ones from subsequent scores. If some of the scores have fewer instruments than the first score, then empty staves will be created for those sections. Any part or staff that is not present in the first score will be lost in the joined score.
Upon clicking the Close button, you will be prompted to save your album as a .album file. This file is not the same as a joined score; it simply consists of the list of scores. Album files can be loaded into the Album Manager as described above.
Pulsando Espacio, el editor avanza hasta la nota o el silencio siguiente del pentagrama al que se le está añadiendo el bajo cifrado. Para desplazarse a un punto intermedio, o para extender la duración de un bajo cifrado, ver más abajo Duración.
Tab avanza la caja de edición al comienzo del compás siguiente.
Mayús+Espacio retrocede la caja de edición a la nota o silencio anterior.
Mayús+Tab retrocede la caja de edición al principio del compás anterior.
Los números se escriben de forma directa. Para apilar en vertical varios números, basta con utilizar Intro dentro de la caja de edición:
Las alteraciones pueden ser introducidas mediante el teclado normal:
Para obtener: | escriba: |
---|---|
doble bemol | bb |
bemol | b |
becuadro | h |
sostenido | # |
doble sostenido | ## |
Los caracteres se convertirán en el símbolo correspondiente al abandonar la edición. Las alteraciones pueden escribirse antes o después de un número (y, por supuesto, en lugar del número, cuando se trata de terceras alteradas), según el estilo requerido; en cualquiera de los casos, quedarán alineadas correctamente.
Los números barrados o con una cruz pueden ser introducidos añadiendo \, / o + tras escribir el número; el símbolo correspondiente aparecerá al abandonar la edición:
El tipo de letra incluido en MuseScore gestionará la combinación de signos, favoreciendo la equivalencia más habitual:
1+, 2+, 3+, 4+ se convertirán en (o )
y 5\, 6\, 7\, 8\, 9\ se convertirán en (o )
Recuerde que la / sólo puede ser combinada con el 5; cualquier otro símbolo 'barrado' dará lugar a una interrogación.
El signo + puede ser también usado antes de un número; en este caso no se combina con éste, sino que queda alineado como corresponda.
Los paréntesis de apertura o cierre, tanto los redondos '(', ')' como los cuadrados '[', ']', pueden ser insertados antes o después de las alteraciones, antes o después de un número y antes o después de una línea de prolongación; los paréntesis no afectan a la alineación del carácter principal.
Notas:
Las líneas de prolongación se introducen añadiendo un '_' (guión bajo) al final de la línea. Cada número de un grupo puede tener su propia línea de prolongación:
Las líneas de prolongación abarcarán la duración total del grupo de bajo cifrado.
Líneas de prolongación 'extendidas'
Ocasionalmente, una línea de prolongación debe conectar con la línea de prolongación del grupo siguiente, debido a que los dos acordes comparten una de las notas. Ejemplos (pertenecientes a J. Boismortier, Pièces de viole, op. 31, Paris 1730):
En el primer caso, cada grupo tiene su propia línea de prolongación; en el segundo, la línea de prolongación del primer grupo es 'insertada' en el siguiente.
El esquema se puede obtener escribiendo uno o varios guiones bajos "__" al final de la línea de texto del primer grupo.
Cada grupo de bajo cifrado posee una duración, indicada por una línea gris por encima de él. Por supuesto, esta línea es meramente informativa y no se imprime ni se exporta al generar un PDF .
En principio, un grupo tiene la misma duración que la nota a la que está vinculado. En ocasiones, puede ser necesario que varios grupos aparezcan bajo una misma nota o que un único grupo se extienda a varias notas.
Para lograrlo, puede utilizar las combinaciones de teclas enumeradas más abajo:
Pulsando varias combinaciones en secuencia, sin teclear un nuevo bajo cifrado, extenderá el grupo anterior el valor acumulado.
Pulse: | para obtener: |
---|---|
Ctrl+1 | una semifusa |
Ctrl+2 | una fusa |
Ctrl+3 | una semicorchea |
Ctrl+4 | una corchea (quaver) |
Ctrl+5 | una negra (crochet) |
Ctrl+6 | una blanca (minim) |
Ctrl+7 | una redonda (semibreve) |
Ctrl+8 | una cuadrada (breve) |
(Los números son los mismos que se usan para establecer la duración de una nota)
Establecer la duración exacta de un bajo cifrado sólo es obligatorio en dos casos:
No obstante, es buena práctica establecer siempre la duración, a efectos de los plugins y del formato MusicXML.
Para editar una indicación de bajo cifrado ya existente:
Se abrirá la caja de edición habitual, con el texto convertido en caracteres simples ('b', '#' y 'h' para las alteraciones, sufijos separados, guiones bajos, etc.), con el fin de facilitar la edición.
Una vez editada la indicación, pulse Espacio para avanzar hasta la nota siguiente o haga click fuera de la caja de edición para abandonar ésta.
Para configurar el modo de presentación del bajo cifrado, en el menú, seleccione Formato → Estilo.… → Bajo cifrado.
Altura de la línea: La distancia entre líneas de texto del bajo cifrado, expresada como porcentaje del tamaño de letra.
En la imagen siguiente se describen los distintos parámetros numéricos:
Alineamiento: Con Parte superior, es la línea de arriba de los bajos cifrados la que queda alineada; el resto de las posibles líneas 'cuelgan' de ella (esta es la manera habitual de mostrar el bajo cifrado y la adoptada por defecto en MuseScore). Con Parte inferior, es la línea de abajo de los bajos cifrados la que queda alineada; el resto de las líneas 'se apilan' sobre ella (esta disposición se utiliza a veces en anotaciones de análisis armónico):
Estilo: Elija entre "Moderno" e "Histórico." En la figura de abajo se puede apreciar la diferencia entre ambos:
Para que las sustituciones o combinaciones de símbolos tengan lugar y el alineamiento de éstos sea el correcto, es necesario respetar ciertas reglas a la hora de introducir el texto (unas reglas, en cualquier caso, que son las estándar para la escritura de bajos cifrados):
Un texto que no respete las reglas sintácticas no será procesado: aparecerá tal cual en la partitura.
Teclee: | para: |
---|---|
Ctrl+G | Añadir un nuevo bajo cifrado a la nota seleccionada. |
Espacio | Avanzar la caja de edición a la nota siguiente. |
Mayús+Espacio | Retroceder la caja de edición a la nota anterior. |
Tab | Avanzar la caja de edición al compás siguiente. |
Mayús+Tab | Retroceder la caja de edición al compás anterior. |
Ctrl+1 | Avanzar la caja de edición una semifusa, incrementando la duración del cifrado anterior. |
Ctrl+2 | Avanzar la caja de edición una fusa, incrementando la duración del cifrado anterior. |
Ctrl+3 | Avanzar la caja de edición una semicorchea, incrementando la duración del cifrado anterior. |
Ctrl+4 | Avanzar la caja de edición una corchea, incrementando la duración del cifrado anterior. |
Ctrl+5 | Avanzar la caja de edición una negra, incrementando la duración del cifrado anterior. |
Ctrl+6 | Avanzar la caja de edición una blanca, incrementando la duración del cifrado anterior. |
Ctrl+7 | Avanzar la caja de edición una redonda, incrementando la duración del cifrado anterior. |
Ctrl+8 | Avanzar la caja de edición una cuadrada, incrementando la duración del cifrado anterior. |
Ctrl+Espacio | Escribir un espacio; resulta útil cuando la cifra aparece "en la segunda línea" (ej. 5 4 -> 3). |
BB | Escribir un doble bemol. |
B | Escribir un bemol. |
H | Escribir un becuadro. |
# | Escribir un sostenido. |
## | Escribir un doble sostenido. |
_ | Introducir una línea de prolongación. |
__ | Introducir una línea de prolongación extendida. |
Nota: _ Esta página se aplica únicamente a MuseScore 3.1 y posteriores. Los usuarios de versiones anteriores a 3.1 deben dirigirse a diagramas de acorde (anterior a la versión 3.1)._
MuseScore permite el uso y la creación de diagramas de trastiera trastiera (o acordes) . Por lo general aparecen por encima del pentagrama en partituras de cifrado de acorde y partituras de piano. Se utilizan comúnmente para los acordes de guitarra, pero MuseScore permite la creación de diagramas para cualquier instrumento.
A continuación se muestra un ejemplo sencillo de uso de Diagramas de trastes.
(Nota: los Diagramas de trastes son una alternativa y muy diferente de Tablatura, que es una notación especializada que es preferida por algunos instrumentistas de cuerda.)
El mecanismo de Diagrama de acorde se puede utilizar de distintas maneras.
Acordes estándar. Un conjunto de 21 diagramas de acordes comunes para la guitarra se encuentran en los Diagramas de trastes paleta en el espacio de trabajo Avanzado. Estos consisten en un solo ejemplo de un acorde mayor, menor, y séptima para cada tono de la escala diatónica (CDEFGAB). Estos 21 acordes son adecuados para muchas partituras simples de música pop o folk. Vea la vista general de esta paleta abajo.
Acordes modificados. En muchos casos, los acordes estándar de la paleta Diagramas de acordes se utilizan como punto de partida para crear diagramas de acordes modificados, a través del Inspector. Esta técnica permite extensiones de acordes, alteraciones, diferentes vocaciones, diferentes posiciones, etc. se aplicará a los 21 diagramas normalizados. Hay descargas de miles de acordes de guitarra en el uso general, haciendo una paleta completa o un diccionario poco practico. Ver cómo usar Diagramas de trastas para acordes personalizados/complejos para ejemplos.
Acordes de "mano libre". Los guitarristas más avanzados a menudo prefieren comenzar desde una rejilla de cuerda en blanco, y luego dibujar los tonos de cuerda específicos deseados. Ver cómo usar Diagramas de trastes para acordes personalizados/complejos para ejemplos.
Nota: Muchos aspectos de la música culminaron siguiendo estándares de notación musical bien establecidos. Los diagramas de acordes de guitarra son una excepción. El uso ha variado ampliamente de año en año, de editor en editor, de maestro en maestro, y de arreglador en arreglador. Muchas prácticas inconsistentes persisten hoy en día, y diferentes estilos de diagramas de acordes son preferidos en diferentes géneros musicales y regiones. Por esta razón, la interfaz de diagrama de diagrama MuseScore soporta diagramas de varios tipos. Los usuarios son libres de elegir sus preferencias.
Los Diagramas de traste paleta en el Espacio de trabajo Avanzado proporcionan 21 diagramas, que comprenden un solo acorde mayor, menor y séptima para cada tono diatónico de escala (CDEFGAB). El nombre de cada diagrama aparece cuando el cursor se cierne sobre la entrada.
Note: esta gama de diagramas de acordes, o de hecho cualquier selección de 21 acordes, normalmente no sería suficiente para propósitos de publicación. Los arregladores deben considerar muchas otras cualidades de voz, posición y acorde. Esta paleta es también un ejemplo de los diversos formatos de diagrama en uso, como se discutió anteriormente. Estos 21 acordes suelen incorporar indicaciones de al aire/tapas indicadores de cuerda _ (los símbolos de X y O por encima de los diagramas). Aunque esos símbolos suelen a menudo aparecer en partituras publicadas, su uso varía según el contexto. Por ejemplo, los arreglos de jazz generalmente omiten indicadores de cuerda tapada, a menos que sean contextualmente importantes, y rara vez usan al aire.
Se espera que en el futuro se disponga de paletas adicionales que contengan una gama más amplia de acordes estándar. Estos tratarían de satisfacer las necesidades de géneros musicales y situaciones específicas.
Los Diagramas de trastes modificados se crean mediante agregar y luego [editando] (#edit-fretboard-diagram) un diagrama existente de la paleta. Mediante la modificación de los acordes estándar, es posible crear Diagramas de trastes para cualquier acorde reproducible, y para reflejar la digitación en cualquier instrumento de cuerda con trastes occidentales, sin tener en cuenta la afinación, el número de cuerdas, o el número de trastes. La mayor parte del material a continuación trata sobre el proceso de modificar diagramas y crear diagramas nuevos.
Los diagramas personalizados se pueden guardar en un paleta personalizada si se desea para uso futuro. Los diagramas modificados pueden por supuesto ser copiados / pegados dentro de una partitura de las maneras usuales.
Para añadir un Diagrama de acorde a la partitura, utilice uno de los siguientes métodos::
A medida que el cursor se desplaza sobre el diagrama elegido dentro de la paleta, su nombre aparecerá como una indicación emergente (vea el ejemplo en vista general).
Cuando se añade un diagrama de acorde a una partitura,también se crea automáticamente un símbolo de acorde. El símbolo del acorde se coloca normalmente sobre el diagrama, y usa el nombre del acorde de la celda de la paleta del acorde. La colocación automática y el formato de un símbolo de acorde de diagramas se controla mediante ajustes de estilo (ver ajustes de estilo) (#fretboard-diagram-style).
Un símbolo de acorde generado por diagrama de acorde puede ser seleccionado, movido y modificado como cualquier otro elemento de texto. Se comporta generalmente como los símbolos de acorde comunes que se agregan utilizando Añadir→Texto→Símbolo de Acorde o el acceso directo Ctrl+K.
Note 1: A field on the Chord Symbols style page (Style submenu: select Format→Style…→Chord symbols) – rather than on the Fretboard Diagrams style page – controls the chord symbol's "Distance to Fretboard Diagram". This value interacts with the Element "Minimum distance" field, within the Inspector, to control automatic placement of the chord symbol relative to the diagram. Note also that the Fretboard Diagram's "top edge" includes the blank space where open/mute string indicators would appear, even if that area is empty. This may leave a larger gap than is desired. As usual, manual placement can be used to override the automatic settings.
Note 2: los símbolos de acordes automáticos generados para diagramas de acorde no están completamente integrados con Símbolos de Acordes normales que pueden estar directamente asociados con las notas del pentagrama. Específicamente, la seleccion no fluye del símbolo del acorde de un Diagrama de acorde de regreso a la secuencia de otros símbolos en la página cuando se usa Barra espaciadora para moverse a través de los símbolos del acorde. Esta pequeña cuestión se abordará en una futura actualización.)
The position of a Fretboard Diagram can be adjusted using the keyboard arrows in Edit mode; or with the X- and Y-offsets in the "Element" section at the top of the Inspector.
Visibility, Color and Stacking order can also be adjusted in the "Element" section: see the diagram under editing.
Certain default and global properties of Fretboard Diagrams (see diagram below) can be adjusted from the Style submenu: select Format→Style…→Fretboard Diagrams. Some of these properties are subject to override via the Inspector; but most affect all Fretboard Diagrams in the score.
Most Fretboard Diagram properties exposed by the Inspector offer "reset to style default" and "save as style default" buttons. These values do not typically appear on the style page, but are manipulated via the Inspector.
When a Fretboard Diagram is selected, it can be edited in the Inspector as follows:
The Inspector displays three sections related to the Fretboard Diagram:
Below is an example of the Inspector with a Fretboard Diagram selected.
(See Inspector properties above in the editing example.)
(See Inspector properties above in the editing example.)
Some arrangers and educators use a more advanced form of Fretboard Diagram that a) incorporates multiple types of "dot", and that b) allows multiple dots per string.
This technique is particularly associated with the many books and arrangements published by Ted Greene and his successors. (Note: No other notation software currently supports this diagram style.)
Multi-dot notation style. With this approach, the round dots are played first. Then, on successive beats, the notes represented by the other dots are then played in order. This allows a single diagram to represent several beats of music. (The usual sequence is: dot→X→square→delta. Usage varies however.) Here are two examples of multi-dot diagrams.
Optional-note notation style. Another use of multiple dots per string allows other symbols to show optional notes, rather than delayed notes. Typically, a related chord voicing is shown, such as an optional extension or an optional rootless chord version. Here is an example of an optional extension.
MuseScore Fretboard Diagrams allow the creation of these and other types of multi-symbol diagrams. A chord is first created and edited using the basic steps described above. Then, the multiple dot buttons above the diagram are used to add secondary notes.
(Note: Experienced users of Ted Greene style diagrams will find that several secondary features from Ted's diagrams are not yet supported in MuseScore. These include: a. Displaying the fret number on a higher fret than the first visible fret. b. Allowing the note symbols to include digits, not just the four dot styles currently supported. c. Allowing the creation of annotation on and between diagrams, such as circling a particular note, or drawing lines linking notes in adjacent diagrams. However, MuseScore does provide many tools for drawing and annotation that can serve in place of these techniques.)
(Note: Because multi-note symbols are not standardized, even within the Ted Greene community, users must be careful to indicate how they are being used within a given score.)
Note: This page applies to versions of MuseScore prior to 3.1 only. Users of MuseScore 3.1 and above should go to Fretboard diagrams.
A range of fretboard (or chord) diagrams for the guitar are provided in the Fretboard Diagrams palette in the Advanced Workspace.
You can create a chord diagram for any fretted, stringed instrument by editing an existing one. It can be saved to a custom palette for future use if required.
To add a fretboard diagram to the score, use one of the following methods:
As the cursor hovers over the chosen diagram within the palette, its name will appear as a pop-up hint.
When a fretboard diagram is selected, it can be edited in the Inspector as follows:
The position of a Fretboard Diagram can be adjusted using the keyboard arrows in Edit mode; or with the X- and Y-offsets in the "Element" section at the top of the Inspector.
Visibility, Color and Stacking order can also be adjusted from the "Element" section.
Certain default and global properties of Fretboard Diagrams (e.g. barre thickness, vertical position, scale, fret-number font-size and position) can be adjusted from the Style submenu: select Format→Style…→Fretboard Diagrams. Some of these properties are subject to override via the Inspector; but most affect all Fretboard Diagrams in the score.
MuseScore can import and export a wide variety of file formats, allowing you to share and publish scores in the format that best meets your needs.
See also Native format compatibility.
MuseScore saves files in the following native formats:
A note about fonts: MuseScore does not embed text fonts in saved or exported native format files. If you want your MuseScore file to be viewed by other MuseScore users, make sure you are using the built-in Edwin (since version 3.6), FreeSerif, or FreeSans font families for your text, or a font that the other parties have installed too. If a system does not have the fonts specified in your original file, MuseScore will use a fallback option, which may cause your score to appear differently. For more see Fonts.
*.mscz
)MSCZ is the standard MuseScore file format and recommended for most uses. A score saved in this format takes up very little disk space, but preserves all the necessary information. The format is a ZIP-compressed version of .mscx
files and includes any images the score may contain and a thumbnail.
Note: An .mscz
file can be unzipped using a ZIP software utility to extract an uncompressed .mscx
file. (Note that changing the file extension from .mscz
to .zip
may be required to unzip the .mscz
file, depending on the software utility used.)
*.mscx
)MSCX is the uncompressed version of the MuseScore file format. A score saved in this format will retain all information, except images. It can be opened with a text editor, allowing the user access to the file's source code.
.*.mscz,
) or (.*.mscx,
)Backup files are created automatically and saved in the same folder as your normal MuseScore file. The backup copy contains the previously saved version of the MuseScore file and can be important if your normal copy becomes corrupted, or for looking at an older version of the score.
The backup file adds a period to the beginning of the file name (.
) and a comma (,
) to the end (e.g. if your normal file is called "untitled.mscz
", the backup copy will be ".untitled.mscz,
"), and the period and comma need to be removed from the name in order to open the backup file in MuseScore. As it is stored in the same folder as your normal MuseScore file, you may also need to give it a unique name (e.g. changing ".untitled.mscz,
" to "untitled-backup1.mscz
").
Note: In order to see the MuseScore backup files, you may need to change your system settings to "Show hidden files". See also How to recover a backup copy of a score.
MuseScore can export a score as a graphic file in either PDF, PNG or SVG format.
*.pdf
)PDF (Portable Document Format) files are ideal for sharing your sheet music with others who do not need to edit the content. This is a very widely-used format and most users will have a PDF viewer of some kind on their computers.
To set the resolution of exported PDFs:
*.png
)PNG (Portable Network Graphics) files are based on a bitmap image format, widely supported by software on Windows, Mac OS, and Linux, and very popular on the web. MuseScore creates PNG images as they would appear if printed, one image per page.
To set the resolution of exported PNG images:
Note: If you want to create images that show only parts of the score (with or without screen-only items such as frame boxes, invisible notes, and out-of-range note colors), use Image capture instead.
*.svg
)SVG (Scalable Vector Graphics) files can be opened by most web browsers (except Internet Explorer before version 9) and most vector graphics software. However, most SVG software does not support embedded fonts, so the appropriate MuseScore fonts must be installed to view these files correctly. SVG is the current format for all scores saved on MuseScore.com.
To set resolution and transparency of exported SVG files, see the instructions under PNG (above). Note that MuseScore does not (yet) support gradients on export (although it does for images in a score).
MuseScore can create normalized, stereo audio of the score in any of the following formats: WAV, MP3, OGG VORBIS, FLAC. To export an audio file:
You can adjust the sample rate of all audio formats as follows:
*.wav
)WAV (Waveform Audio Format) is an uncompressed sound format. This was developed by Microsoft and IBM, and is widely supported by software for Windows, OS X, and Linux. It is an ideal format for use when creating CDs, as full sound quality is preserved. For sharing via email or the internet, use a compressed alternative such as MP3.
*.mp3
)MP3 is a very widely-used compressed audio format. MP3 files are ideal for sharing and downloading over the internet due to their relatively small size.
To set the MP3 bitrate:
*.flac
)Free Lossless Audio Codec (FLAC) is compressed audio format. FLAC files are approximately half the size of uncompressed audio and just as good quality. Windows and OS X do not have built-in support for FLAC, but software such as the free and open source VLC media player can play FLAC files on any operating system.
*.ogg
)Ogg Vorbis is intended as a patent-free replacement for the popular MP3 audio format (which MuseScore also supports—see above). Like MP3, Ogg Vorbis files are relatively small (often a tenth of uncompressed audio), but some sound quality is lost. Windows and OS X do not have built-in support for Ogg Vorbis. However, software such as VLC media player and Firefox can play Ogg files on any operating system.
MuseScore can import and export MusicXML and MIDI files; it is also able to import a variety of native format files from other music notation programs.
*.musicxml
, *.xml
)MusicXML is the universal standard format for sharing sheet music between different scorewriters—including MuseScore, Sibelius, Finale, and more than 100 others. MuseScore supports both export and import.
*.mxl
)Compressed MusicXML creates smaller files than regular MusicXML. This is a newer standard and isn't as widely supported by older scorewriters, but MuseScore has full import and export support.
*.mid
, *.midi
, *.kar
)MIDI (Musical Instrument Digital Interface) is a format widely supported by sequencers and music notation software. For details of the protocol see the MIDI Association website.
MIDI files are very useful for playback purposes but contain little in the way of score layout information (formatting, pitch spelling, voicing, ornaments, articulations, repeats, key signatures etc.). To share files between different music notation software, MusicXML is recommended instead.
For details about how to import MIDI files see MIDI import.
*.md
) (import only)MuseData is a format developed by Walter B. Hewlett beginning in 1983 as an early means of sharing music notation between software. It has since been eclipsed by MusicXML, but several thousand scores in this format are still available online.
*.cap
, *.capx
) (import only)CAP and CAPX files are created by the score writer, Capella. MuseScore imports version 2000 (3.0) or later fairly accurately.
*.bww
) (import only)BWW files are created by the niche score writer, Bagpipe Music Writer.
*.mgu
, *.sgu
) (import only)BB files are created by the music arranging software, Band-in-a-Box. MuseScore's support is currently experimental.
*.ove
, *.scw
) (import only)OVE files are created by the score writer Overture 4 or older. This format is mainly popular in Chinese-language environments, such as Mainland China, Hong Kong, and Taiwan. Overture 5, the current version of Overture, uses the extension .ovex, which MuseScore can't read.
SCW files are created by Score Writer, they are identical to OVE files, only differences is the extension.
MuseScore's support is currently experimental and seems to support Overture / Score Writer 3 and 4 only.
MuseScore can open Guitar Pro files with the following extensions: *.gtp, *.gp3, *.gp4, *.gp5, *.gpx, and, as of version 3.5, *.gp.
*.ptb
) (import only)PTB files are created by Power Tab Editor. MuseScore's support is currently experimental.
To change the appearance of Musescore user interface, see Preferences instead.
To edit sound samples, see SoundFonts and SFZ files instead.
A computer font (font family, font face, typeface, wikipedia) is a digital data file containing a set of graphically related glyphs, characters, or symbols. This chapter discusses object's font assignment and font options and other related info. There are several different usage of font data by an object depending on:
Font file cannot be embedded into a score file.
A Musescore Text object is an object that contains individual characters that can be entered and removed by using (typing on) a computer keyboard. Text object can be edited in Edit mode, simply double-click on it to enter Edit mode. Text line object (Line object containing Text) has Begin Text, Continue Text, End Text properties, see Lines chapter.
There are two types of characters in a Text object, plain character and professional glyph ("Musical text" character), they have different formatting options.
Plain characters, entered using a computer keyboard, use font assigned in Inspector (musescore 3), Properties panel (musescore 4) and the Style windows (Format → Style → [item] and Format → Style → Text Styles → [item]), see formatting concept in the Layout and formatting in Musescore and Text styles and properties chapters. Their font options are explained in the "Font options of plain characters" section below.
Musicians use symbols and marks to indicate various aspects of a composition, most of these glyphs cannot be found on any typical computer keyboard. To add new professional glyphs into any Text object on a score, use the "Symbols and special characters" window's Common Symbols tab and Musical Symbols tab (Some items under these two tabs are not professional glyphs.), or Keyboard shortcuts, see Text editing chapter. They are also present in some of the pre-configured Text objects found in Palettes. Musescore displays them using data that only exist in fonts designed specifically for musical notation. The font assignment and font options are distinct from plain characters, see "Font options of glyphs" section below.
Special internal encoding such as <sym> is used to store professional glyph inside Text object, rather than using its raw unicode codepoint. Some features relies on this special internal encoding to work, including
It is possible but not advisable to achieve similar visual result by directly using raw unicode characters defined in Private Use Area (PUA, wikipedia). To do this, use "Symbols and special characters" window Unicode tab, or the Master palette window Symbol category, or copy from other programs or from the internet. Unicode characters entered this way are plain characters. Using raw PUA unicode characters bypasses font fallback mechanism and creates unnecessary risk of displaying the unsupported character symbol (tofu, wikipedia).
There are objects that are text visually but are not Musescore Text object technically because they cannot be edited using (typing on) a computer keyboard. These objects utilize font file data. Also, some non textual objects utilize font file data. All of these objects are referred to as non-Text objects in this chapter. To change their "font" (font assignment and font option) see "Font options of Professional glyphs inside Text objects; all non-Text objects" section below.
Plain characters can use fonts already built into Musescore program, and fonts installed on the operating system(OS).
It is advisable to only use fonts that are generally available across different machines. Scores containing text that uses fonts such as Times New Roman, Arial etc. should render correctly on all machines. Same goes for scores on www.musescore.com , but for related issues please contact official dot com support rather dot org volunteers.
There is only one level of font assignment for Non-Text objects and professional glyphs, which is score-wide or staff-wide setting.
Professional glyphs inside Text objects ignore the object's font assignment (the Inspector settings etc explained in "Plain characters" section, those are used by plain characters only).
Both the Non-Text objects and professional glyphs only use fonts already built into the Musescore program, they cannot directly use fonts installed on the OS. As Musescore program is shipped with a limited set of font due to licensing reason, it leads to limitation on their font options.
However, if a different version of a particular built-in font is installed on the OS, Musescore uses it instead. This allows using custom fonts indirectly on that particular machine. Musescore check the font's name only, when determining whether these verions belongs to the same font. See details of this method at https://johngrren007.blogspot.com/2018/04/musejazz-customised-font.html, and https://musescore.org/en/node/299448#comment-1171159. Score files (*.mscz) using this trick do not reliably render identically on other machines, because the modified font files are not embedded into the score file. To install a new font file onto an OS, refer to the instructions written for that OS, or try google.
Font option restriction explained in this chapter is valid for Musescore 3.6.2, but musescore is open-source and there are forks (wikipedia), see MuseScore, MuseScore 3, MuseScore 4 and How can I add third party SMuFL Fonts?.
Musescore create in-app user interface, and musical symbols and notation on score, with data content from font files. Some fonts are invented by Musescore project development team for Musescore and maintained by the team. Some fonts are from other companies, the team does not edit their content at all. Read the readme file https://github.com/musescore/MuseScore/blob/master/fonts/README.md . Musescore software development focuses on engraving creation, based on real world notation popularity and significance, it does not aim to create support for every symbols included in any one particular font.
Emmentaler has been renamed as "mscore" after musescore 3.6.2
Standard Music Font Layout (SMuFL) is a standard way of mapping the thousands of musical symbols required by conventional music notation, to the code-points of Private Use Area (PUA, wikipedia) in Unicode's Basic Multilingual Plane. It improves font format independence. The SMuFL standard itself is not managed by the Musescore project development team.
"Musical text" is a component of Musescore's implementation, the internal encoding schema does not conform to any standard, research the musescore 3.6.2 archived source code
MuseScore ofrece diversas funciones especializadas para crear partituras de música antigua (en particular, medieval y renacentista) similares a las ediciones comerciales realizadas desde el siglo XX en adelante.
En MuseScore, las notas cuya duración excede la del compás aparecen normalmente fraccionadas y ligadas entre compases. Sin embargo, MuseScore dispone de una funcionalidad que permite que esas notas aparezcan tal cual, sin fraccionamientos ni ligaduras. Ello permite escribir música sin barras de compás (es decir, no dividida en compases), como se hacía en el Renacimiento:
Nota: Esta funcionalidad está todavía en desarrollo y puede presentar errores. La duración de nota más larga soportada es la longa (una longa con puntillo será fraccionada y ligada entre dos compases).
Como la total ausencia de barras de compás puede hacer que la interpretación resulte más dificultosa para los músicos actuales, muchos grabadores modernos han adoptado una variante, denominada Mensurstrich, en la que las barras de compás aparecen entre los pentagramas, pero sin cruzar éstos:
Para colocar barras de compás entre pentagramas:
Antes de que existiera el concepto de afinación absoluta, los intérpretes debían transportar "sobre la marcha" la música vocal a una tesitura ejecutable por parte de sus conjuntos. Para ayudarles en esta tarea, a veces se incluía al principio de la pieza una indicación de ámbito, en la que aparecen las notas extremas que demanda el pentagrama para la voz correspondiente.
Para incluir un ámbito en un pentagrama puede hacer uso de uno de estos métodos:
El ámbito mostrará automáticamente la gama de notas que abarca el pentagrama en el que aparece. En el caso de que exista un salto de sección, sólo mostrará la gama de notas de esa sección. Si se desea mostrar el ámbito de las secciones sucesivas, tendrá que repetir la operación para ellas.
La gama de notas de un ámbito puede ser ajustada manualmente. Para ello, selecciónelo y cambie los valores de "Nota superior" y "Nota inferior" mediante el Inspector. Para un ajuste automático, pulse Actualizar rango en el inspector.
En el sistema de notación mensural, las indicaciones de compás no definían la duración de un compás, sino la de la breve (la cuadrada) o la semibreve (la actual redonda). MuseScore soporta símbolos de notación mensural como "Apariencia" en la pantalla de Propiedades de la indicación de compás, pero la proporción entre, por ejemplo, blancas y redondas no puede ser modificada.
Una forma de utilizar esos símbolos es imitar a los compositores renacentistas que hacían uso de varias voces con distintas indicaciones de compás, sin recurrir a grupos irregulares. Edite la indicación de compás de cada pentagrama, asegurándose de que el principio y el final de compás de todos los pentagramas coincide. En caso necesario, aumente la duración del compás al mínimo común múltiplo.
De Profundis Clamavi para 5 voces, de Josquin Des Prez
This feature is still experimental and only visible if MuseScore is started using the '-e' option, see Command line options
For the Open-Goldberg project, the ability to create different versions of the score was needed. One version is the "Urtext", a score which is close to the original version of Bach. A second version could be a Czerny variation, which in addition to the Urtext, contains fingerings.
The layer feature allows creating different versions out of one score file. If you want to add fingerings, you have to create a layer and tag the fingering elements with the layer name.
First, create layers:
Second, create a score variant:
Add the visible layer to the score variant, then select all fingerings and tag them with the name of the score variant:
Default layer:
Czerny layer:
MuseScore can import MIDI files (.mid/.midi/.kar) and convert them into music notation.
The MIDI Import Panel appears at the bottom of the screen: you can expand this by dragging the interface with the document window upwards. The panel shows all the tracks in the file (only those with note events are shown) and allows you to adjust parameters affecting the conversion process. If there are multiple tracks, then one more track is added at the top of the list to select all tracks at once.
To accept the default conversion: Simply press the "X" symbol on the top-left of the Import Panel to close it. The panel can be re-opened at any time during the session by pressing "Show MIDI import panel" at the bottom of the document window.
To reimport the file: Adjust the desired parameters in the Import Panel (see below) and press Apply. If you have made changes to the Import Panel but wish to UNDO them, press Cancel. To close the Import Panel, press the "X" symbol at the top-left of the panel.
If you reimport the file after making changes to the temporary generated result score, MuseScore will prompt you what should happen with that modified score: Save it somewhere, Discard it or Cancel. The Save option will save the modified score as a Musescore file in your \bin directory without modifying the original MIDI file. It will then reimport the original MIDI file and apply the import panel settings. The import panel settings are NOT applied to the saved file. The Discard option will UNDO your changes to the Musecore file, then reimport the original MIDI file and apply the new settings. The Cancel option will reimport the original MIDI file in the first tab and apply any import panel setting then create a new tab with your modified score but without applying any import panel settings. The second tab is the same as hitting SAVE, then opening the saved file. Therefore, you cannot apply import panel settings to a user modified score. You must first apply the import panel settings, make any changes to the score, then save the score using the standard Save command.
Mouse wheel scrolling (MIDI Import Panel): Vertical scrolling is the default. For horizontal scrolling, press Shift or Ctrl while using the wheel.
Quantize MIDI notes by some regular grid. The grid MAX resolution can be set via the drop-down menu:
However, the actual quantization grid size is adaptive and reduces when the note length is small, so for each note the quantization value is different. But there is an upper limit for the quantization value, and that value can be set by the user as "max. quantization".
For example, if some note is long - say, half note, and the max. quantization is set to 8th, then the note will be quantized with the 8th-note grid, not the half- or quarter-note grid as it supposed to be by the algorithm.
Such quantization scheme allows to quantize all notes in the score (with different lengths!) adequately.
importmidi_clef.cpp
). This option is available for non-drum tracks only.The Master Palette is a repository of symbols and text used to:
Items are categorized based on musical meaning. Hovering the mouse over an item shows a tool tip (a short definition in black on yellow background).
Functional and non-functional items : the Master Palette contains two distinctly different types of notation items:
See Notation types for their difference in usage.
Sometimes there are two approaches to adding a symbol or text, consider your need to adjust its size before adding, see Notation types: Resizing.
To open the Master Palette window, use either of the following options:
Open the Symbols category directly from the score by using the shortcut "Show symbol palette", or press Z.
See Palettes : Customize palettes.
You cannot add items to a toolbar from the Master palette, see Viewing and navigation: Toolbars instead.
See Time Signatures and Key Signatures.
Either:
IMPORTANT: Make sure you understand and really need the Non-functional symbol
Use the font drop down list on the bottom right of the box to specify Emmentaler-, Gonville- or Bravura-specific symbols.
Search for a particular symbol by entering a keyword in the search box.
Elements from the Symbols section can be connected to each other on the score page, so that they can be moved as one unit:
En las partituras para piano es frecuente escribir frases musicales que se extienden a los dos pentagramas. En MuseScore se hace de esta manera:
Introduzca las notas en uno de los pentagramas, por ejemplo:
Seleccione una nota y pulse Ctrl+Mayús + ↓/↑ (Mac: ⌘+Mayús + ↓/↑). Las notas pertenecientes a esa voz se moverán al otro pentagrama. Por ejemplo:
Nota : Si sólo desea mover determinadas notas de un acorde, deberá asegurarse previamente de que pertenecen a voces distintas.
Para ajustar la barra de unión, haga doble click sobre ella para que se muestren los puntos de ajuste. Use las flechas del teclado o arrastre dichos puntos con el ratón para cambiar el ángulo o la posición de la barra:
MuseScore allows you to choose from any of several note input modes. Step-time (see below) is the default, but others can be accessed by clicking the small dropdown arrow next to the note entry button on the note input toolbar.
This is the default method of note input and involves entering notes one at a time: first by selecting a note duration using the mouse or computer keyboard, then choosing a pitch using the mouse, computer keyboard, MIDI keyboard or virtual piano keyboard.
For details see Basic note entry.
Re-pitch mode allows you to correct the pitches of a sequence of notes while leaving their durations unchanged (not to be confused with Accidental: Respell pitches).
You can also use the Re-pitch function to create a new passage from an existing one of the same sequence of durations—by copying and pasting the latter, then applying Re-pitch.
Rhythm mode allows you to enter durations with a single keypress. Combining Rhythm and Re-pitch modes makes for a very efficient method of note entry.
The Real-time modes basically allow you to perform the piece on a MIDI keyboard (or MuseScore's virtual piano keyboard) and have the notation added for you. However, you should be aware of the following limitations which currently apply:
However, these restrictions mean that MuseScore has very little guessing to do when working out how your input should be notated, which helps to keep the Real-time modes accurate.
In the automatic version of Real-time input, you play at a fixed tempo indicated by a metronome click. You can adjust the tempo by changing the delay between clicks from the menu: Edit → Preferences... → Note Input (Mac: MuseScore → Preferences... → Note Input).
The score stops advancing as soon as you release the key. If you want the score to continue advancing (e.g. to allow you to enter rests) then you can use the Real-time Advance shortcut to start the metronome.
In the manual version of Real-time input, you have to indicate your input tempo by tapping on a key or pedal, but you can play at any speed you like and it doesn't have to be constant. The default key for setting the tempo (called "Real-time Advance") is Enter on the numeric keypad (Mac: Fn+Return), but it is highly recommended that you change this to a MIDI key or MIDI pedal (see below).
The Real-time Advance shortcut is used to tap beats in manual Real-time mode, or to start the metronome clicks in automatic Real-time mode. It is called "Real-time Advance" because it causes the input position to move forward, or "advance", through the score.
The default key for Real-time Advance is Enter on the numeric keypad (Mac: Fn+Return), but it is highly recommended that you assign this to a MIDI key or MIDI pedal via MuseScore's MIDI remote control. The MIDI remote control is available from the menu: Edit → Preferences... → Note Input (Mac: MuseScore → Preferences... → Note Input).
Alternatively, if you have a USB footswitch or computer pedal which can simulate keyboard keys, you could set it to simulate Enter on the numeric keypad.
When the notes are entered they will be placed just before the selected starting element, which will be highlighted with a square blue marker. The start element and any subsequent notes or rests within the same measure will be shifted forward. You can move the insertion point forward and backward using the arrow keys → or ←, and the new insertion point will then be highlighted.
Insert Input mode (called Timewise in versions prior to 3.0.2) allows you to insert and delete notes and rests within measures, automatically shifting subsequent music forwards or backwards. Measure duration is automatically updated as you go.
Alternatively, if you have only one or two notes to insert, you may prefer to use a shortcut:
If, at any time, the total duration of the notes and rests within the measure does not match the time signature, a small + or - sign will be shown above the measure.
See also: Remove selected range (Tools).
To leave Note Input mode, click on the Note Input tool button, press N, or press Esc. This puts you in Normal mode, in which you can change durations and delete notes or rests as follows:
MuseScore allows you to not only create and print a full score but also to generate individual player's parts from it.
A part can be created from a specific instrument staff in the main score or even from a specific voice within a staff. This allows you to display multiple parts (e.g. Flute 1 & 2) on a single staff in the score but to extract them as separate parts.
Musescore "solos" the Part you're viewing during playback—i.e. no other Parts sound. This is because the Mixer’s “Play Part Only” box is checked by default.
Simply uncheck the “Play Part Only” checkbox if you want hear all play enabled tracks while viewing a Part. Additionally you can use the Mixer's mute and solo buttons to achieve various partial mixes of all available tracks. This can prove quite helpful because it allows you to proofread, arrange and compose within any Part while hearing other tracks for context.
The most straightforward method is to create all parts at once. Parts are generated on a one-to-one basis from the corresponding Instruments in the score:
The parts can now be accessed by clicking on tabs above the document window.
This method allows you to generate specific parts for only selected instruments (rather than all-at-once):
If you wish to create more parts, repeat steps 1 through 3 (above) for each part.
You have now finished setting up the parts. You do not need to do this again, unless you add or remove an instrument from your full score.
Once you have generated a part (or all parts), you can select any part at the top and use the controls at the bottom to control not only what instrument is in the part, but also which staves and voices within the instrument are included.
To add instruments to an existing part:
To remove instruments from an existing part:
To select the staves of an instrument to include in the part:
Note: If you select only voice 1 for a given staff, then only the content in voice 1 for that staff will be included in the part. Thus, in order to share flute 1 & 2 on the same staff, you will need to enter all notes onto both voices, even in passages where they share content. You also cannot enter the two parts as chords in the passages where they share rhythms.
In order to be able to export parts, those need to have been created first, see above
This will generate files with the names "<title>" + "-" + "<part name>.<extension>". In addition, when exporting as PDF, this will also generate "<title>" + "-Score_And_Parts.pdf".
Parts and score are "linked", which means that any change to the content in one will affect the other, but changes to the layout will not. When you have the parts created, they are saved along with the score (if you open the score you have tabs for the score and every part you created).
However, if you wish to save a part individually:
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Not to be confused with VST and VSTi. VST support is added in Musescore 4, Musescore 3 does not support VST.
Visit Developers' Handbook Plugins for 3.x Chapter for step by step guide to write a new plugin or edit a current one.
A MuseScore plugin is a small piece of software that adds extra functionality to the program. A plugin need to be enabled first, and then executed by using the Plugins menu. Some plugins come pre-installed, they are disabled by default. There are also plugins created and shared by other musicians, anyone can download and use them.
%HOMEPATH%\Documents\MuseScore3\Plugins
~/Documents/MuseScore3/Plugins
~/Documents/MuseScore3/Plugins
Note: (1) The folder name "Plugins" is translated according to Musescore's language setting, see Preferences:General chapter. (2) Some plugins require installing other components such as a specialized Font file.
Tick a plugin to enable it.
Select Plugins → [The plugin name]
To assign a keyboard shortcut to a plugin, use the Plugin Manager.
One way to create and edit a plugin is using Musescore's Plugin Creator window, but see the developers' handbook Plugin documentation chapter. That chapter contains coding tutorials and code boilerplates.
Some plugins come pre-installed with MuseScore. They are not enabled by default, see "Enabling and disabling plugins" section. They are available at MuseScore repository https://github.com/fp22june/MuseScoreTag362/tree/master/share/plugins.
Pre-installed plugins are in the folder:
%ProgramFiles%\MuseScore 3\Plugins
(or %ProgramFiles(x86)%\MuseScore 3\Plugins
for the 32-bit versions) and in %LOCALAPPDATA%\MuseScore\MuseScore 3\plugins
on Windows 7 and later/Applications/MuseScore 3.app/Contents/Resources/plugins
(to reveal files in the app bundle, right-click on MuseScore 3.app
and choose "Show package contents"), and in ~/Library/Application Support/MuseScore/MuseScore 3/plugins
./usr/share/mscore-3.x/plugins
and in ~/.local/share/data/MuseScore/MuseScore3/plugins
. These folders should not be modified. The directory names might be different depending on language setting of the operating system.Inicialmente, MuseScore coloca los distintos elementos en la partitura según las propiedades por defecto que se hayan establecido en el Estilo. Si dichos elementos tienen activado el posicionamiento automático, MuseScore trata de evitar colisiones entre ellos, desplazándolos ligeramente si es necesario.
La posición por defecto de la mayoría de los elementos viene establecida por sus ajustes de estilo. Las propiedades específicas que puede alterar el usuario dependen del tipo de elemento, pero entre ellas están:
Para detalles acerca de los ajustes disponibles para cada tipo de elemento, ver Diseño y formato: Estilo.
Para cambiar la posición por defecto:
Use uno de estos métodos:
Una vez un elemento se ha posicionado automáticamente, su posición puede ser alterada de forma manual mediante uno de estos métodos:
Si el elemento puede ir colocado tanto encima como debajo del pentagrama, puede cambiar su ubicación de una de estas maneras:
Nota: Cuando un elemento tiene activado el posicionamiento automático, no es posible colocarlo en un lugar que provoque su colisión con otros elementos.
El elemento retorna a su posición por defecto. Puede ser reubicado a voluntad y los demás elementos no evitarán colisionar con él cuando se coloquen.
Para cambiar el valor del Orden de superposición:
En los casos en los que los elementos puedan superponerse, el Orden de superposición determina el orden en el que irán colocados uno sobre otro. El elemento con el valor más bajo será colocado detrás.
You can customize many of MuseScore's default behaviors via the menu: Edit→Preferences... (Mac: MuseScore→Preferences...).
The Preferences dialog has multiple tabs:
Reset All Preferences to Default will reset all preferences to the ones MuseScore had when you installed it. Ok will save the settings and close the dialog. Cancel will close the dialog without applying changes. Apply will make changes take effect without closing the dialog.
Here you can define:
Use Canvas to set your preferred color and wallpaper for the score background and paper. The default "Background" is dark blue (RGB 20, 36, 51; Alpha 255) and the default "Paper," white.
On this tab there are note input and MIDI remote control preferences. Here the following can be set:
Midi Remote Control allows you to use certain keys on your MIDI keyboard to enter notes and rests and to select note durations, without involving the computer mouse or (computer) keyboard. The default setting is off.
To assign a command to a MIDI key:
Once you have defined your key settings you can use the MIDI keyboard to control note input operations. You can verify your key settings by observing the MuseScore Note Input toolbar while pressing the MIDI keys.
To temporarily deactivate Midi Remote Control: uncheck "Midi Remote Control": all MIDI input key action buttons are now greyed out. Note: Your key assignments are always saved between MuseScore sessions and are not affected by deactivation.
Notes: (1) The "Clear" option turns off all the green buttons for the current MuseScore session but all the user-recorded MIDI key settings are retained and will be reloaded on the next session. (2) A MIDI key setting that is activated cannot afterwards be turned off, and the green button will always remain lit: however it can be overwritten with a different MIDI key by using the red button again. (3) If the same MIDI key is accidentally assigned to more than one option, then all the associated green buttons remain lit although only one will work. To fix, see "(2)".
Score preferences include:
A known bug of musescore 3.6.2: After changing settings inside this box, you must press Restart Audio and MIDI Devices to apply the change, using Apply or OKbutton alone will not apply the change.
API and Device:
MIDI Input, MIDI Output and MIDI Output Latency :
Check these options as required if using the JACK Audio Connection Kit.
In case of lost communication between your audio device or your MIDI keyboard and MuseScore (no sound output or MIDI action), click on Restart Audio and MIDI Devices to restore them.
These settings determine how files from other sources are imported:
These settings determine how various files are exported from MuseScore:
This tab lists all the commands in MuseScore and any keyboard shortcuts associated with them. Shortcuts listed in preferences also appear next to their associated commands in the menus.
Note: Some shortcuts, including default ones, may not work with some keyboards.
To search for a particular command: Enter its action name in the "Search" box near the bottom of the window.
To create a new shortcut for a command:
To reset a shortcut to its system default: Select a command in the list and press Reset Shortcut to Default.
To save the shortcuts list: Press Save and save to a file name of your choice.
To load a saved shortcut list: Press Load etc.
To clear all shortcuts for an entry: Select the entry and press Clear.
To print out the shortcuts list (incl. export to pdf): Press Print etc.
This sets whether MuseScore will check for updates and extensions at startup.
Updates may be checked manually in Help→Check for updates.
Allows you to control specific settings for "application, "export", "i/o" and "user interface", as well as color settings.
If MuseScore or your computer should crash, or if power is lost, a pop-up message upon restarting MuseScore will ask if you wish to restore the previous session:
Click Yes, to initiate attempted recovery of files from the interrupted session. Or click No to ignore message.
When MuseScore recovers files after a crash, it renames them with the full path name added in front of the original file name. This very long name will appear in the tab(s) above the active score window.
To ensure that the file is saved in its original location. You should immediately save the restored file using the "Save As..." option: this will open a window to allow you to navigate to the correct folder and directory. If you use the "Save" command instead, the file will be saved in its current location which is unlikely to be the original one.
In the event that "Save" is used instead of "Save As..." with a recovered file, you will have to find the files in your computer. The actual location of those files will vary, depending on your operating system, and in which directory MuseScore is installed.
For Windows 7, with a default installation of MuseScore to the program files directory, recovered files are auto-saved to C:\Program Files\MuseScore 3\bin
(actually %ProgramFiles%\MuseScore 3\bin
).
For Windows 10, look in C:\Users\[User Name]\AppData\Local\VirtualStore\Program Files\MuseScore 3\bin
(actually %LOCALAPPDATA%\VirtualStore\%ProgramFiles:~3%\MuseScore 3\bin
).
or in C:\Users\[User Name]\AppData\Local\MuseScore\MuseScore3\
(actually %LOCALAPPDATA%\MuseScore\MuseScore3\
).
You may need to run a system-wide search in order to find files saved directly after a session recovery. Use keywords from the original file name as well as wildcards, and specify the date modified.
How to recover a backup copy of a score (MuseScore HowTo)
The Score Comparison Tool allows you to compare two versions of a score to find the differences between them.
To open the Score Comparison Tool:
From the menu, select View→Score Comparison Tool.
The dialog opens below the document window and consists of three sections (left to right):
The first step is to select the score. Use the combo box next to "Score 1" to choose between the currently open scores, or click on the Browse button to open the File Explorer and select a score from disk. Secondly, use the next combo box on the right to choose whether the first score should be the current version, or the last saved version. Score 2 is set to the same score you selected for Score 1, but you may choose another of the open scores.
When you have selected the scores and versions press Compare to do the comparison.
"Intelligent comparison" is the default option in Diff mode: this displays the differences between the scores in a human-readable format (e.g. "Measure 1: Note: property pitch changed from B4 to C5"). Change the Diff Mode selection to "Raw" if you prefer to see the results displayed in XML code.
When you press Compare a list of differences will be displayed to the right, and the score view will automatically change to Documents Stacked. In the Comparison section, double-click on a difference from the list and both score views will automatically pan to show you the changed element, which will also be highlighted.
To exit the Score Comparison tool, turn off the two options "Score Comparison Tool" and "Documents Stacked" in the View menu.
Below you will see two small scores with a few differences between them.
Last saved:
Current:
The result of the comparison will look like this:
The Score Properties dialog contains document meta tags such as "workTitle," "Composer," "Copyright" etc. To view the dialog:
Several meta tags are generated automatically when you create a score using the New Score Wizard, and others may be added later. Meta tags can also be incorporated into a header or footer if required—see below.
Every score displays the following fields in Score Properties:
If you need to display multiline text in a header or footer (as a result of these meta tags), you must first enter the multiline text into a Text Editor (e.g. Notepad for Windows, TextEdit for Mac, Nano for Linux). Then you can copy and paste that multiline text into the relevant meta tag field. For example a multiline copyright:
Words: © 2000 The Archbishops' Council. Used with permission.
Music: © 2006, 2021 The Royal School of Church Music. All Rights Reserved.
It is customary, when using the New Score Wizard, to create a work with the movementTitle as title (even though it ends up in workTitle then) and, directly after creating the score, amending this information in the Score Properties dialogue.
Every part additionally has the following meta tag, generated and filled on part creation:
This meta tag is not present in the main score and thus is not available for use in its header/footer or in an added part name box in the top vertical frame, unless manually added as a new tag to its score properties.
To show the content of one or more meta tags in a header or footer for your score/part:
The Staff / Part Properties dialog allows you to make change display properties of one staff and the properties of the of the instrument it belongs to. To open:
Clicking on Navigation arrows ↑ and ↓ buttons at the bottom left will cancel any unsaved changes and switch to edit the previous or next staff.
There are four different types of staff:
1a. Standard staff I. A pitched staff used for most instruments except fretted, plucked-string ones.
1b. Standard staff II. A pitched staff containing a fretted, plucked-string instrument, with options to set the number of instrument strings and tuning.
2. Tablature staff. A staff containing a fretted, plucked-string instrument, which displays music as a series of fret-marks on strings. Also contains options to set the number of instrument strings and tuning.
3. Percussion staff. A pitched staff for percussion instruments.
Four instruments shown above are examples of the four staff types respectively. Download this testing score file.
For each type, there are pre-defined Template to choose from in the Advanced Style Properties (Edit Staff Type) window
Replacing an instrument also changes staff types but may create unreasonable result and wrong playback. For example, replacing Piano (a standard staff, type 1a) with Drumset (percussion staff, type 3).
Inside "Staff properties" box on upper part:
First column:
Second column:
Third column:
Inside "Part properties" box on lower part:
In addition to those listed above, staves of fretted, plucked-string instruments (Type 1b and type 2) have a few extra options at the bottom part of the window,
Clicking the Advanced Style Properties... button opens the Edit Staff Type window, the properties available vary depending on staff type.
First row: Lines, Line Distance: duplicated UI for the exact same property as above
Second row: Show clef, Show time signature, Show barlines: duplicated UI for the exact same property as above
At the bottom of the window:
Third row:
The preview window at the bottom displays a short score in tablature format with all the current parameters applied.
Properties includes:
Under Note Values tab: properties define the appearance of the symbols indicating note values
Not to be confused with Mid-staff instrument change.
This replaces the instrument that this staff belongs to, and change all of its staffs everywhere on a score. It changes playback, staff name, and staff transposition etc. The Staff Type change may be unreasonable and create wrong playback.
You can change the appearance of a staff mid-score by adding a Staff type change element to a measure, and adjusting its properties in the Inspector.
When you alter a Staff type change property in the Inspector, the new value takes precedence over the value shown in the global Staff properties dialog. Only those property values in "Staff Properties" that cannot be changed in the "Staff type change" dialog will be valid throughout the score.
The properties that can be altered in the Staff type change dialog in the Inspector are:
Offset
How far the changed staff shall be moved up or down: measured in spaces (abbr.: sp) .
Small
Tick the box to create a reduced-size staff.
Scale
Changes the size of the staff and all associated elements, as a percentage.
Lines
The number of lines making up the staff.
Line distance
The distance between two staff lines, measured in spaces (abbr.: sp).
Step offset
How many steps up or down the notes in the staff are offset.
Show barlines
Whether the staff barlines will be shown.
Show ledger lines
Whether ledger lines will be shown for notes above/below the staff lines.
Slash style
Whether the notes shall be shown in standard or slash style.
Notehead scheme
Allows selection of how noteheads are displayed.
Generate clefs
Whether the staff clef will be shown.
Generate time signatures
Whether the staff time signature(s) will be shown or not.
Generate key signatures
Whether the staff key signatures will be shown or not.
To illustrate the use of Staff type change, the staff shown below was created using the following steps:
Change "Lines" to 7,
Afterwards the global Staff Properties are changed using Staff properties:
1 Set "Lines" to 2.
2. Change "Staff Line Color".
As can be seen, the change in "Lines" is only effective up to the first staff type change, whereas the change to "Staff Line Color" is effective throughout the score.
Download this testing score file ms3_noteheadschemes.mscz
Notehead schemes are used by musicians to designate notehead shape meaning, see the main chapter Noteheads. In Musescore 3, scheme option for all notes on a staff is named "Notehead Scheme", scheme option for individual note is named "Head scheme". Specific Notehead shape can also be assigned to individual note directly, when a note has specific notehead shape assigned, it does not use pitch information to determine notehead shape.
Musescore supports nine schemes. Five of them are directly fully supported, notes written create correct playback. Four "shape note notations" are supported in terms of notehead engraving, users need to take advantage of 'Transposing instruments' feature to create desired playback, see Noteheads. To create custom "shape note notations" using a scheme other than the four, see Noteheads: adding pitch info.
The nine supported by Musescore are:
4 solfege related notations:
4 shape note notations, need further config if you wish to create desired playback:
This chapter discusses the appearance of notehead in Musescore.
One aspect of music notation systems is notehead scheme. A scheme is a set of rules used to decide notehead shape's meaning, some of them are supported in Musescore. Supported schemes relate notehead meaning to a note's:
The most widely used scheme is very likely the only one known to many musicians. It is referred to as "Normal" in Musescore and is the default settings for new staff. Details of the nine schemes available in Musescore are covered in Notehead schemes.
Understanding relative pitch notations (shape note solfege, shape note notation) can enhance the reader's comprehension of this chapter. Most of the time, a notehead shape conveys one specific meaning, and that meaning is only associated with one notehead shape. Shape note solfege is like a variant of movable-do solfege that belongs to the exceptions. For example, in one type of "shape note notation", a triangle must be used to notate a relatively pitched "C4", but triangles are also read as relatively pitched "C"s or "F"s only, and triangles must sing "Fa" or a syllable agree upon by singers on-site. The loosely related shape note solfege notates interval perception much better than the "Normal" setting.
Shown above diamond notehead can be used for harmonic notes in guitar, violin etc; and slash notehead for guitar strums etc.
Final display of notehead shape in Musescore is determined by three factors: the notehead type factor, the pitch factor, and the duration factor (or note-value, rhythm).
Note pitch may affect affect notehead shape, depending on the scheme, but it only happens on notes that do not use an overriding Head group property. See "Notehead type factor" section.
The duration factor is determined by note's duration, to edit duration see Entering notes and rests and Editing notes and rests chapters. It also can be visually overridden for individual note, while keeping the real value and playback intact.
Options available for notehead type factor depends on staff type:
Notehead scheme determines the notehead shape for every note on a staff, unless overridden by individual note's Head group property. When Notehead scheme is not overridden, notes' pitch may affect notehead shape, depending on the scheme. "Normal" Notehead scheme does not use pitch to determine notehead shape. When a note uses an overriding Head group property, a note's pitch does not affect notehead shape at all.
Notehead type factor
Duration factor
There are six methods to change "pitch".
Most of the time, a note's pitch only affects its staff space / vertical position, to change it:
Tablature, percussion notation, and some notehead scheme (see Overview) use notehead shape to convey pitch information:
To move notehead(s) horizontally to the other side of stem, use one of the following:
(Note: Contrast this command with X which moves the stem and the beam horizontally and vertically to other side of the notehead)
Other properties for notehead, see Inspector: Note
There are 6 font options for notehead set in Format→Style→Score. Notehead does not use style profiles (Layout and formatting).
Noteheads palette are displayed with Bravura font.
When two notes in different voices, but of the same written pitch, fall on the same beat, one of two things may happen:
MuseScore uses the following rules:
Note: If two unison notes occur in the same voice they are always offset.
To turn offset noteheads in opposite voices into shared noteheads :
In a small minority of cases (where the smaller value note is dotted) this workaround is not applicable, so use the following alternative:
By contrast, in the next example, white notes cannot share noteheads with black notes, so are offset to the right:
To create a shared notehead, change the black eighth note's head type to match that of the white note or, pre-3.5, make it invisible (as explained above):
In certain cases, a shared notehead, when pasted to a tablature staff, may result in two separate fret marks on adjacent strings. To correct this, make any extraneous tablature notes invisible by selecting them and using the keyboard shortcut V (or by unchecking the "visible" option in the Inspector).
The timeline was developed as part of the Google Summer of Code 2017, and is included for the first time in MuseScore 3.0.
The timeline is a navigation tool that displays an abstraction of the score to the order of measure numbers and instrument names. There are four parts to the timeline:
This is found in the top left corner of the timeline. These are the names of the meta rows.
This is found in the bottom left corner of the timeline. These are the names of the rows in the main grid.
This is found in the top right corner of the timeline. These hold the meta values of the score.
This is found in the bottom right corner of the timeline. This holds multiple 'cells' (a specific measure and staff in the score represented as a square)
Meta are elements found on the score that are not notes, but are still important to the score (key signature, time signature, tempo, rehearsal marks, bar lines, and jumps and markers).
To select a measure in the timeline, press the mouse button on the cell. A blue box will appear around the selected cell and the respective measure in the score will be selected. The score view will place the selected measure in view.
Holding Shift and holding the left mouse button and dragging the mouse over the main grid will create a selection box. Upon releasing the mouse button, all the cells underneath the selection box will be selected, as well as all the measures in the score.
If a cell is already selected, holding Shift and selecting another cell in the timeline will stretch the selection to that new cell, similar to how the score does
If no cells are currently selected, holding Ctrl and selecting a cell will select the entire measure
To clear selection, holding Ctrl and clicking anywhere on the grid or the meta rows will clear any current selection.
Selecting the meta values on the timeline will attempt to select the respective meta values in the score.
Scrolling the mouse wheel up or down will move the grid and instrument labels down or up respectively. The meta labels and rows do not move.
Holding Shift and scrolling the mouse wheel up or down will move the grid and meta rows left or right respectively. The meta labels and instrument labels do not move.
Holding Alt and scrolling the mouse wheel up or down will move the grid and meta rows left or right respectively, faster than Shift scrolling. The meta labels and instrument labels do not move.
To drag the contents of the timeline, hold the left mouse button and move it around.
All meta labels besides the measures meta may be rearranged in any way. By moving the mouse cursor onto one of the meta labels, small up and down arrows will appear. Click the left mouse button on the up arrow to swap the meta label with the one above it. Click the left mouse button on the down arrow to swap the meta label with the one below it.
In order to hide all the meta labels while keeping all the meta information on the timeline, there is an arrow that appears on the measures meta when the mouse is over it. Click the left mouse button on the large up arrow to collapse all the currently visible meta rows into one row, where the meta values are staggered in that row. Click the left mouse button on the large down arrow to expand the meta rows again.
All instruments--hidden or not--will be displayed on the timeline. To start this interaction, the mouse cursor is moved over an instrument label. A small eye will appear on the right side of the label that is open if the instrument is visible on the score, and closed if the instrument is hidden. Click the left mouse button on the eye to toggle between the two options.
To zoom in or out of the score, hold Ctrl and scroll the mouse wheel up or down respectively (Mac: Cmd + scroll).
To bring up a context menu, right-click on the timeline. There are three context menus found in these locations: meta labels, instrument labels, and meta rows.
Upon clicking the right mouse button on the meta labels, a context menu appears that displays all possible meta labels as well as two options: "Hide all" and "Show all." Next to each meta label in the menu, there is a check box that shows if the meta label is currently being shown on the timeline. To show or hide one of the meta labels, select the box of the meta label in the context menu. Selecting "Hide all" will hide all meta labels except for the measures meta. Selecting "Show all" will display all meta labels.
Clicking the right mouse button on the meta rows will display the same context menu as the meta labels.
Clicking the right mouse button on the instrument labels will display a context menu with the option to "Edit Instruments." Selecting this will bring you to the same dialog as Edit > Instruments... or pressing I for the shortcut.
A number of useful commands can be found in the Tools menu.
This opens the Transpose dialog with various options for transposing passages of music.
The explode command allows you to select a passage of music in a single staff and split (explode) the chords into their constituent notes or voices as follows:
To explode a section of the score:
Notes: (1) If the selection is all in voice 1, MuseScore will discard the lowest note(s) of any chord that contains more notes than the number of staves in the selection. (2) If the selection is all in voice 1, and If a given chord has fewer notes than the number of destination staves, then notes will be duplicated as needed so that every staff receives a note. (3) Any existing music in the destination staves is overwritten. (4) If you select a partial measure, the explode command will automatically expand it to a full measure.
The Implode command works in the opposite way to "explode":
All selected notes in the staff are now displayed in voice 1.
This allows you to swap the voices of a selected measure-range of notes. See Exchange voices.
Join or split measures. See Measure operations: Split and join.
This command is used to completely remove an element, or range of elements from the score.
To remove measures (including partial measures):
Note: If the selected range includes only part of a measure, the result will include a measure of smaller duration than the indicated Time Signature. This is indicated by a small - (minus) sign just above the system.
To join measures:
The following table is a comparative summary of the Delete and Remove selected Range commands when applied to single elements:
Selected Element | Apply Delete | Apply Remove selected range | |
---|---|---|---|
Note | Replaces with rest | Removes score section | |
Rest (voice 1) | No effect | Removes score section | |
Rest (voices 2-4) | Deletes rest | Removes score section | |
Barline | No effect | Deletes barline and joins measures | |
Measure | Replaces contents with rest | Removes measure |
Note: To insert notes, see Insert.
This command fills the selection with slashes, one per beat:
If a measure is empty the slashes are added to voice 1, full-sized and centered on the middle line of the staff:
Notes: (1) If there are already notes in a measure in the selection, the command will put the slashes into the first available empty voice. (2) Voice 2 slashes are full-sized and centered on the middle line of the staff; voices 3 slashes appear small and above the staff; voice 4 slashes are small and below the staff. (3) If a measure contains notes in all 4 voices, voice 1 will be overwritten. (4) All slashes are set to not transpose or playback.
This command toggles selected notes between normal notes and rhythmic slash notation:
The selected noteheads are changed to slash noteheads which do not transpose or playback.
Slash-notehead notes in voices one or two are fixed to the middle staff line; those in voices three or four are small ("accent" notation) and fixed above or below the staff:
In percussion staves, notes in voices 3 and 4 are not converted to small slashes but to small notes above or below the staff.
Corrects accidentals to fit in with the current key signature. See Accidentals: Respell pitches.
This option corrects note ties, durations and beaming so that they are grouped according to standard music notation practice. For example:
Before:
After:
Any notes that are tied and are the same length as a dotted note will be changed to the dotted note with two limitations. (i) Only the last note of a group of tied notes will have a single dot. Notes with more than one dot are not produced using this option. (ii) Dotted notes will not span from one group of beamed notes to another unless their duration is the same as all of the beam groups it covers. Any notes with more than one dot will be regrouped according to the above rules.
To apply:
Note: This is an experimental feature and there are known bugs. Articulations and ornaments are deleted and some pitches respelled. Ties across barlines may be lost on UNDO.
The Resequence Rehearsal Marks command allows you to re-order the numbering/lettering of rehearsal marks if, for any reason, they have got out of sequence. For details see Automatically resequence rehearsal marks.
This command creates a copy of the score (in a new tab), eliminates the repeat barlines and notates the repeat sections in full instead.
This command copies all the lyrics of the score to the clipboard:
Take a snapshot of a selected part of the document window. PNG, PDF and SVG formats are supported. See Image capture.
This automatically removes any blank measures at the end of the score.
To setup a transposing instrument, visit Staff / Part properties instead.
The default tuning is equal temperament (12-EDO/12-TET), and the default concert pitch setting is A4 = 440Hz. Concert pitch is configurable in synthesizer.
MuseScore supports tuning systems such as Just intonation, Pythagorean tuning, and Scordatura etc. indirectly, see create desired playback below.
Default notation uses 7 accidentals: ♭ (flat), ♮ (natural), ♯ (sharp), 𝄪 (double sharp), 𝄫 (double flat), ♯𝄪 (triple sharp), ♭𝄫 (triple flat), see source code.
You can add these 7 accidentals using any of the following:
See the main chapter Accidentals for more information.
MuseScore supports microtonal notation systems such as Helmstolk Ellis notation, Johnston notation etc., so that tuning systems such as Just intonation, Pythagorean tuning etc can be notated precisely. MuseScore development focuses on engraving support, rather than playback support, see create desired playback below.
Professional glyphs of some SMuFL (Wikipedia) symbols are shipped with Musescore, add them by using any of the following:
Note: Adding symbols other than the 7 accidentals used in the default notation system may damage compatibility with plugins such as Chord Identifier (Pop Jazz), because of the implicit change explained in microtonal playback below.
To create desired playback for a custom tuning or notation system, use one of the following methods:
With some tweaking, you can create desired playback on a whole score or a phrase to:
To create the desired playback, use:
Direct playback of microtonal notation is not supported, create desired playback by using:
Points to consider when adjusting Tuning property.
Alternatively, use a software in microtonal composition and playback such as Mus2, see a list on Xenharmonic Wiki.
Tuning, Temperament, Intonation, Notation, EDO (Equal Division of the Octave), TET (Tone Equal Temperament), HEJI (Helmholtz-Ellis Just Intonation), HEWM (Helmholtz-Ellis-Wolf-Monzo), Sagittal notation system, Stein, Dicot, Porcupine, Meantone, Superpyth, Well-tempered.