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A range of barline symbols for most ordinary purposes can be found in the Barlines palette (Basic workspace); repeat barlines, only, are also available in the Repeats & Jumps palette (Basic and Advanced). Additional symbols can be found in the Barlines palette of the Advanced workspace. It is also possible to create your own custom barlines (see below).
To change an existing barline, use one of the following:
To change a non-single to a single barline:
To hide a barline:
To insert a new barline between existing ones, either:
You can insert a barline in order split a measure into two separate ones. Use one of the following methods:
Note: As of version 3.1 (or earlier), all barlines entered this way are entered as Normal Barlines. See also Split a measure.
It is possible to create custom barlines by selecting one or more barlines, and adjusting the properties in the "Barlines" section of the Inspector:
See also Mensurstrich.
Changes to color and horizontal/vertical offset can also be made in the Inspector.
Barlines may extend over multiple staves, as in the grand staff of a piano, or in an orchestral score to join instruments in the same section. To join barlines:
Enter Edit mode on a barline.
Click on the lower blue handle and drag it down to the staff you wish to connect to. The handle snaps into position so there is no need to position it exactly.
Press Esc to exit edit mode. This will update all other relevant barlines as well.
Vertical alignment is absent because barlines are layout automatically according to content. A workaround for vertical alignment is to insert invisible short rests of same length at another voice, or Anchors for Dynamics and Hairpins plugin to automate the process.
Commonly used Clefs (Treble, Bass, Alto, Tenor) can be found in the Clefs palette in the Basic workspace. For a more complete range, see the Clefs palette in the Advanced workspace (see image below).
Note: "Mid-staff" clefs are always smaller than the main system clef.
Example: In the following image, the top staff starts with a treble clef and switches immediately to bass clef, then after a note and a rest, changes back to treble clef.
Note: Changing a clef does not change the pitch of any note. Instead, the notes move to preserve pitch. If you want, you can use Transposition in conjunction with a clef change.
When a clef change occurs at the beginning of a system, a courtesy clef will be generated at the end of the previous system.
To show or hide all courtesy clefs:
It is also possible to show/hide courtesy clefs on a case-by-case basis:
Note: This option may be useful to TAB users who do not want the clef to repeat on every subsequent line.
Standard key signatures are available in the Key Signatures palette in the Basic or Advanced workspaces. It is also possible to create custom key signatures (below).
Note that key signatures are always defined relative to concert pitch. If you are adding a key signature to a staff for a transposing instrument you should add the relevant concert pitch key signature. The correctly transposed key signature will show on the staff (unless you are viewing in concert pitch mode).
Use any of the following methods:
If you wish to change the key signature of only one staff line, leaving others unchanged:
Use any of the following methods:
If you wish to replace the key signature of only one staff, leaving others unchanged:
Use any of the following methods:
By default, MuseScore only shows cancelling naturals when the key signature changes to that of C Major/A minor (no sharps or flats). In all other cases, it simply shows the new key signature without cancellations:
However, you can opt to display cancelling naturals for all key signature changes:
From the menu, select Format → Style... → Accidentals. You'll see the options:
Select one of the three options.
For example, selecting the option "Before key signature if changing to fewer ♯ or ♭" gives:
And the option "After key signature if changing to fewer ♯ or ♭. Before if changing between ♯ and ♭" gives:
Multimeasure rests are interrupted if there is change of key signature:
To turn off the display of a particular courtesy key signature:
To turn off the display of all courtesy key signatures:
Note: Courtesy key signatures are not displayed at section breaks.
To create a custom key signature:
Press Shift+K to display the Key signatures section of the Master palette.
In the Create Key signature panel, drag accidentals from the palette onto the staff above to create the desired key signature. Note: The treble clef is only decorative—custom key signatures for any type of staff can be created here.
Note: A limitation of custom key signatures is that they cannot be transposed in the usual way. If a transposition is needed, or where there is a clef change, you will need to create a new custom key signature.
To move a key signature from the Master palette to a custom palette:
To apply a key signature to the score directly from the Master palette, use one of the following methods:
An accidental is a sign appearing in front of a note that raises or lowers its pitch. Musescore creates playback for common accidentals only, they includes 7 accidentals: b (flat), ♮ (natural), # (sharp), x (double sharp), bb (double flat), #x (triple sharp), bbb (triple flat). To create microtonal accidentals such as quarter tone, see Tuning systems, microtonal notation system, and playback Chapter.
Accidentals affect all notes on the same staff position only for the remainder of the measure in which they occur, but they can be canceled by another accidental. In notes tied across a barline, the accidental continues across the barline to the tied note, but not to later untied notes on the same staff position in that measure.
Accidentals are automatically added, replaced or removed when note's pitch changes:
To add directly either (i) a bb double flat or x double sharp, (ii) a courtesy (also known as cautionary or reminder) accidental, or (iii) a non-standard accidental, use one of the following options:
Add from Accidentals category of the Master palette using the select and click or drag and drop method. Do not add from Symbols category, they are non-functional visual symbols, see Notation types.
In the above diagram, the second accidental is added from Symbols category of the Master palette, it does not use automatic layout and the note pitch does not change (C instead of C#).
To add brackets (only available for courtesy/cautionary/reminder accidental), use one of the following:
Delete an accidental directly by selecting it and pressing Del, note pitch corrects automatically.
To change the enharmonic spelling of a note, or notes, in both written and concert pitch views:
To change the enharmonic spelling in the written pitch view, without affecting the concert pitch view, or vice versa:
Note: If the pitches of selected notes are not all the same, the effect may be unpredictable.
Time signatures can be found in a Palette of the same name in both the Basic and Advanced workspaces.
Note: Whether or not a time signature is actually shown depends on the staff properties, by default it is not shown for tablature.
Use any of the following methods:
If the time signature you require is not available in any of the existing palettes, it can be created using one of the following methods:
Available as of version 3.3.
Starting in version 3.5.1 there is limited support for fractional time signatures. Only ½ and ¼ are supported at this time. If your keyboard does not have the characters on them you can enter them using Alt+0189 for ½ and Alt+0188 for ¼ on some operating systems. You can also copy/paste from here.
To edit properties of particular time signature object(s) on a score, use the Time Signature Properties dialog. Do either one of the following:
Additive (or composite) time signatures are sometimes used to clarify the division of beats within a measure. To use an additive time signature:
In certain cases a score may show staves with different time signatures running at the same time. For example, in Bach's 26. Goldberg Variation:
In the above example, the global time signature is 3/4, but the time signature of the upper staff has been set independently to 18/16.
To set a local time signature for just one staff:
Occasionally you will need to decrease or increase the duration of a measure without changing the time signature—for example, in a pickup measure (anacrusis) or in a cadenza etc. See Measure operations: Measure duration.
Multimeasure rests are interrupted when a time signature change occurs. Also, a section break will prevent a courtesy time signature being shown at the end of the previous measure.
Arpeggio, strum arrow, glissando (slide), portamento (glide), brass or wind instrument articulation (Fall, Doit, Plop and Scoop) and guitar slide in or slide out symbols are usually added from the "Arpeggios & Glissandi" palette.
To add to the score, use one of the following methods:
To adjust the length and height of a symbol:
After selecting a symbol, various useful properties can be adjusted in the "Glissando" or "Arpeggio" section of the Inspector.
Inspector:Glissando section
Inspector:Arpeggio section
If needed for future use, you can save the result in a custom palette.
When an arpeggio or strum arrow is added to the score, it initially spans only one voice. To change the height, see Adjust dimensions (above). Playback of the symbol can be turned on or off in the Inspector.
Add the arpeggio to the top staff, select it and use Shift+↓ to extend it downwards to the next stave without it affecting distance between those staves.
Note: For this to work the notes in the 2 staves need to be in the same voice. And it won't affect playback.
To add a slide or "portamento" between two notes, add a glissando symbol and change its appearance and playback.
To add a slide or portamento before or after a note before a note (a string instrument or guitar technique), add either one of the four wind instrument articulation symbols (Fall, Doit, Plop and Scoop) or a slide in/slide out. Alternative wavy symbols are found in the Symbols category in Master palette window. All of these do not affect playback, but you can mimic to an extent with a hidden Bends (found in Articulations Palette).
To control piano and vocal portamento playback, try Articulations and ornaments and Piano Roll Editor.
A Glissando or slide may be wavy or straight, and be with or without text. E.g.:
To move an end handle vertically or horizontally, from one note to the next:
This method change length and anchors together.
Use adjustment method (repeatedly) to create one.
Fall, Doit, Plop and Scoop symbols are provided. To change the length and curvature, select the symbol, enter edit mode and adjust the handles as described in Slurs: method 1. Do not affect playback.
Slide in and Slide out lines for guitar. To edit the length and angle of a line, double-click on it and drag the handle (or use the Inspector or keyboard arrows for finer adjustment). Do not affect playback.
A comprehensive set of symbols can be found in the Articulations palette in the Advanced workspace:
and the Ornaments palette (Advanced workspace):
There is also an abbreviated version of Articulations palette in the Basic workspace.
To add verbal articulation objects available in the Text palette (pizz. , arco etc) to a score, see Staff Text and System Text chapter. Guitar bend is covered in Bends chapter. Brass or woodwind articulation (Fall, Doit, Plop, Scoop) is covered in Arpeggios and glissandi.
Articulations are the symbols added to the score to show how a note or chord is to be played. The principal symbols in this group are:
Specialist articulations are also included for bowed and plucked strings, wind instruments etc.
Ornaments include:
Note: Appoggiaturas and acciaccaturas can be found in the Grace Notes palette.
Use either of the following methods:
To apply an accidental to an existing ornament, such as a trill:
Use one of the following methods:
Note: This does not affect playback.
Keyboard shortcuts can be customized in MuseScore's Preferences.
Immediately after adding an articulation or ornament from a palette, the symbol is automatically selected: It can then be moved up or down from the keyboard as follows:
To enable adjustments in all directions from the keyboard:
You can also change the horizontal and vertical offset values in the Inspector. To position more than one symbol at a time, select the desired symbols and adjust the offset values in the Inspector.
Note: The symbol can also be repositioned by clicking and dragging, but for more precise control, use the methods above.
Fermata is covered in Tempo chapter.
Edit selected object(s)' properties on a score with the Inspector. Under the Articulation heading:
Edit global style settings in Format→Style→Articulations, Ornaments, see Layout and formatting chapter.
Playback of note affected by articulation symbols varies among instruments, the general effect:
To find out the effect of each instrument, save your score as .mscx, open it as plaintext, find <Articulation>
and its <velocity>
and <gateTime>
values. see <Articulation name="sforzato">
for accent (>) symbol
To achieve your desired playback, either:
See this battle between jazz and classical musicians on the forum for more details.
Bends, of various kinds, can be created with the Bend Tool . You can find this in the Articulations palette of the Advanced workspace. Any bend applied to the score can be customized in the Bend section of the Inspector.
To apply one or more bends to the score, use one of the following options:
Global text and line properties for all bends in the score can be edited in Format→Style...→Bend.
Versions 3.4 and above:
Versions prior to 3.4:
The bend is represented by a graph consisting of gray lines connected by square, blue nodes (see image above). The slope of the line indicates the type of bend:
The vertical axis of the graph represents the amount by which the pitch is bent up or down: one unit equals a quarter-tone: 2 units a semitone, 4 units a whole-tone, and so on. The horizontal axis of the graph indicates the length of the bend: each gray line segment extends for 1 space (sp) in the score.
A bend is modified by adding or deleting nodes in the graph:
Adding a node lengthens the bend by 1 sp; deleting a node shortens the bend by 1 sp. The Start and End points of the bend can be moved up and down only.
The height of the bend symbol is automatically adjusted so that the text appears just above the staff. This height can be adjusted, if necessary, with a workaround:
To adjust position use one of the following:
After a bend has been created in the score it can be saved for future use by dragging and dropping the symbol to a palette while holding down Ctrl+Shift (Mac: Cmd+Shift). See Custom Workspace.
A beam is a line connecting consecutive notes to indicate rhythmic grouping of eighth or shorter notes (Wikipedia). You can change control the presence or absence of beams between notes as well as their appearance.
The default beaming of notes is determined by properties of the time signature. You can edit those defaults and thus affect the beaming of all notes within that time signature, and you can also override the beaming of individual notes to differ from the time signature defaults.
See the main chapter Time signatures.
Each time signature has a set of beaming defaults that control the beaming of all notes in that time signature. Since you will normally want the beaming consistent throughout the score, this is usually the place to start when altering the beaming. To edit the defaults for a given time signature, use the Time signature properties dialog.
You can also access this dialog by right-clicking a time signature.
Note: the settings made in this dialog are per score and also per staff. To apply changes to other staves within the same score, you can Ctrl+Shift+drag the time signature to another staff, which acts similarly to adding it from the palette. To make a customized time signature available to other scores, Ctrl+Shift+drag it back to the palette.
To change the beaming of a note of a given duration on a given beat, click the corresponding note in the Note Groups section to toggle the beam into that note on or off. That is, if you click a note that is currently beamed to the previous note, that will break the beam, and if you click a note that is not currently beamed to the previous note, that will join them. You can also drag one of the Beam selector icons to any given note to set its beaming as explained further below.
If you select the Also change shorter notes option, then changes made to any given note will affect notes on the same beat of shorter durations as well.
Click Reset to remove all changes made since this dialog was opened. Note that this button does not reset settings back to the original defaults from the palette. To revert all changes made since the time signature was added, use the palette to replace the time signature.
The time signature properties control the default beaming for notes in your score, but you can override those defaults on a note-by-note basis, such as to have one measure beamed differently from another. This can be useful when writing certain rhythms that might be more readable beamed in a non-standard manner, or in cases where the options available in Time signature properties are insufficient to create the defaults you want. It is also the only way to create beams over rests.
Beam properties are set on the notes themselves. To change the beam between two notes, you will normally start by selecting the second of the two notes, as most of the beam properties control the beam into a note. Note that some of these properties are available in both the Time signature properties window and the Beam properties palette, but this discussion will focus on the latter.
To change the beaming of a given note, either
Drag and drop an item from the palette onto a note or rest.
From left to right, the available properties are:
To restore to default beaming of time signature:
To extend a beam over a rest:
To extend a beam across a barline:
While breaking and joining beams is a function of the individual notes, the actual appearance of the beam can be controlled by selecting either the beam itself (but not any notes).
There are two items under the Beam properties palette that can be applied to a beam to indicate gradual slowing down or speeding up of the joined notes (note this is not supported in playback). These options only apply to 16th and shorter durations using multiple beams.
To remove feathered beam, reset Grow left and Grow right properties.
The angle of a beam can be edited directly by selecting it and moving the handles by dragging or using the cursor keys, user can also make fine adjustments in the Inspector. To switch handle selection, use Shift+Tab key. In Musescore version 3.4 and below, it is required to select the left handle before making adjustment using mouse cursor dragging.
To reposition a beam to the other side of the notes:
MuseScore spaces and aligns notes within the same system (a layout concept, see Layout and formatting chapter), which may result in undesirable irregular spacing. To specify that notes of one particular staff should use independent note spacing,
Shown below is the distribution improvement before and after applying local relayout to the top staff.
Global properties of beams can be set from Format→Style→Beams. See the Layout and formatting : Beams chapter.
MuseScore provides brackets and a curly brace in the Brackets palette (Advanced workspace).
When a new score is created using a template, MuseScore automatically sets the correct brackets.
To add a bracket or brace to systems, use one of two methods:
When you first apply a bracket it only spans one staff. To extend to other staves:
The default thickness and distance from the system of brackets and braces can be adjusted in Format→ Style... → System.
In the System Brackets section, you can set the properties for the brackets in the two boxes on the left, and the properties for the braces in the two boxes on the right.
There are two fundamentally distinct types of notational functionality in Musescore, designed and implemented from the beginning for different purposes:
Musescore usually create a functional item when you do common editing such as pressing a keyboard shortcuts, clicking a toolbar button, or adding an item from the palette, as it is the most common expectation. Musescore uses different classes of elements internally, their usage are not interchangeable: They have distinct property fields that serves different purpose besides engraving or visual display. For example, if you add a Staff Text and type a #, it can never be configured to change a note's pitch, you must create a new accidental. See also Text types.
Musescore is shipped with non-functional symbols and text not interpreted by Musescore (yet), such as historical clefs under the SMUFLs of Bravura font, Musescore also provides non-functional versions of most functional items. These can be found under the Symbols category in the Master palette. Use a non-functional symbol or text when:
Alternatively, insert Images onto a score.
A specific non-functional symbol or text on a score can sometimes be achieved by the two approaches different in resizing capability:
Images inserted onto a score are resizable, .svg files enlarges without blurring, see Images.
Breath and pause markings are available in the Breaths & Pauses palette (Advanced workspace).
To add a breath, or pause (aka caesura / "tram lines" / "railroad tracks") to the score, use one of the following options:
The symbol is placed after the note. Its position can be adjusted by editing the X and Y offsets in the Inspector, or, in edit mode, using the arrow keys.
You can adjust the pause length (in seconds) of the added symbol in the Inspector.
A grace note is a type of musical ornament, usually printed smaller than regular notes. The Short grace note, or Acciaccatura, appears as a small note with a stroke through the stem. The Long grace note, or Appoggiatura, has no stroke.
Grace notes can be found in the "Grace notes" palette in the Basic or Advanced workspace.
Use one of the following methods:
This will add a grace note of the same pitch as the regular note. To add a sequence of grace notes to a regular note, simply repeat the above actions as many times as required. See also, Change pitch (below).
Note: When a grace note is added to the score, a slur is not automatically created with it, so the latter needs to be added separately. See Slurs.
Grace note chords are built up just like regular chords:
You can also create a grace note chord by using the add interval shortcut in step 2: Alt+1...9 for intervals from a unison to a ninth above.
The pitch of a grace note can be adjusted just like a regular one:
To adjust the horizontal space between a grace note and its regular parent note, use one of the following:
Various other properties of the grace note can be adjusted in the Inspector (see "Element," "Chord", and "Note" sections)—such as vertical position, size, stem properties etc. The exception is "Leading space" which only applies to standard notes.
Hairpins are symbols used to indicate gradual changes in volume in the score. There are two kinds: crescendo (getting louder) and decrescendo (getting quieter).
Alternatively, use one of the following options:
NOTE: Placing hairpins on different voices of the same staff at the same time does not create desired playback, it is a limitation of Musescore, because the minimal area of effect on playback loudness (Dynamic Range property) is staff, not voice. If playback is priority, try splitting voices into individual instruments.
A hairpins is a type of Line with playback properties, and its length is adjusted similarly:
Enter edit mode on the hairpin. Then click on the end handle that you want to move:
Use one of the following shortcuts:
This method of extending or shortening the hairpin maintains playback integrity and allows it to cross line breaks:
To fine-tune the horizontal position of an end-handle (without changing playback), use the following shortcuts:
To change the height of a hairpin:
In addition to hairpins, there are cresc. _ _ _ and dim. _ _ _ lines with the same function in the Lines palette. Edit the text in the Text Line Details property.
To turn a hairpin into its equivalent text line:
Pick an option in the Type property.
From version 3.1, a hairpin can be cut, copied and pasted just like a text element: see Summary of cut / copy / paste commands.
For versions prior to 3.1, you can only duplicate a hairpin: see Copying lines.
Properties of the hairpin can be edited in the Inspector:
MuseScore development focuses on engraving support, rather than playback support. Using hairpins without dynamics symbols are perfectly acceptable in real life scoring, but do not create desired playback inside Musescore.
To create playback loudness variation across a hairpin, either:
To create desired loudness:
To create desired timing, create anchor points for hairpin to adjust its length upon:
Complex notations are handled this way:
Incorrect hairpins do not affect playback: eg f crescendo p.
For all instruments, each individual note under a hairpin can have its playback loudness affected by presence of hairpins at the moment of note start.
MuseScore 3.1 and above
For instruments supporting Single Note Dynamics (e.g. strings, brass etc.), loudness variation can also occur across the span of the note, and across a series of tied notes . This can be switched off individually with the Use single note dynamics checkbox property.
This chapter focuses on Musescore Lines, a type of objects capable of attaching (anchoring) to a horizontal continuous range of more than two notes or rests, or vertical collection of notes (chord). A Musescore Line object contains a length of string or arc, and optionally a text. These objects can functionally affect the score, and share similar configurable properties.
Musescore Line objects include these subtypes, follow the hyperlink on text to read their dedicated main chapters, or "jump to section" on this chapter:
These markings contain length of string or arc, but do not belong to Musescore Line objects because they cannot attach (anchor) to a continuous range:
Standard line or plain line is a simple general purpose, straight line. It can be adjusted to be diagonal or vertical.
A text line has text embedded. Examples of this subtype are Staff text lines, ornament lines, pedal, Volta, Octave lines etc.
When you apply a text line to the score from a palette, the line properties always remain unchanged, but the text properties may, under certain circumstances, assume those of the current style for text lines. For details, see Behavior of applied text and lines.
General purpose text-lines. Staff text lines, when attached to a single staff will appear in Parts that feature that staff or tablature. System text lines, appearing in all Parts.
To add an accidental to an ornament line (e.g. a trill line) and pralls, select the line and click on a symbol in the Accidentals palette (double-click in versions prior to 3.4), toolbar buttons will not work. Does not affect playback.
To add a guitar barre line, use either:
This section focuses on the types of piano pedal engraving available, for knowledge of various piano pedals see wikipedia article.
Supported engravings including:
There are three different subtypes:
Type 1 includes:
Visually, the line or symbol only extends horizontally to the notehead attached to the end anchor.
Functionally, if that note is attached to another marking's start anchor, the following marking will automatically connect and make a shape resembling "-^-", which is indicative of the piano technique "pedal released and pressed again without releasing this note".
shown above is the auto connect, their playback are also in line with the piano technique
Sustain (MIDI CC 64) is created by the synthesizer. When consecutive type 1 markings create a "-^-", playback matches the piano technique, the first marking is interpreted by synthesizer as released at the note attached to the end anchor. Single or trailing type 1 markings creates playback like type 2: sustain until the note attached to the end anchor ends.
The last two type 1 markings shown above are single or trailing, they create the same playback as type 2
Type 2 includes:
Visually, the line extends horizontally to an aprpopiate length spanning the full duration of note attached to the end anchor.
Functionally, sustain (MIDI CC 64) is created by the synthesizer. Type 2 always sustain until the note attached to the end anchor ends.
Type 1 and 2 are interchangable by adjusting properties.
Type 3 includes marking added from Symbols category in Master palette window such as sostenuto pedal marking, custom Staff Text markings, and embedded images, they are for engraving purpose only and are non-functional.
shown above a type 2 marking on score
Add pedal markings from Lines palette, see "Applying lines to the score" (jump to). If you add marking to a single note, end anchor is attached to end of its measure.
Adjust with Shift+←/→, switch handle with Tab, see "Line anchors and playback properties" (jump to).
Unfortunately, you might need to make compromise with engraving style or not notate at all if you must create a desired playback, because of the functional limitation of Type 1 and Type 2 explained. Musescore 3 pedal marking always create sustain playback only (cannot be turned off), making it impossible to use "add redundant symbol, make it invisible" trick.
To create shape resembling "-^-" with consecutive Type 1 markings, make sure the end anchor is attached correctly, which is usually to the first note of the next measure instead of the last note of the previous measure. This big picture shows the correct end anchor result.
MuseScore does not offer keyboard shortcut bindings to palette items, but you can configure a shortcut to apply the same (last used) times consecutively to improve efficiency, see Palettes: Apply the last selected item
Per symbol settings see "Inspector properties of Lines" (jump to). Global settings see Layout and formatting: Pedal, and Layout and formatting: Text-line .
The commonest way to add a new Musescore Line is to use either:
A Line, except Slurs, Volta brackets and Ambitus, can be applied from a palette in the following ways:
Use any of the following methods:
To efficiently apply the same item again, such as adding end to end pedal marks to a piano phrase, setup and use a keyboard shortcut, see Palettes.
Any line in the score can be customized by adjusting its properties in the Inspector, as follows:
In Normal mode, apply one of the following methods:
Note: You can also adjust the vertical position in Edit mode.
Some lines, such as Hairpins, Voltas, Ottavas etc. affect playback. The start handle and end handle are connected by a pink dotted line to their respective anchors on the staff, which are visible in Edit mode only. These anchors indicate the extent of the playback effect.
Note: The following two methods adjust the length of the line engraving and the anchors affecting playback together. This ensures that correct playback of the score is maintained (if applicable), and that the line can be extended between systems if required.
To make fine adjustments to the position of the line end (without changing the position of the anchor):
Once applied to the score, lines cannot be copied using the usual copy and paste procedures. However, you can duplicate lines within a score:
A whole rest, centered within a measure (shown below), is used to indicate that an entire measure (or a voice within a measure) is silent, regardless of time signature.
Use the following method if all selected measures are "standard"—i.e. with no custom durations:
1 Select a measure, or range of measures.
2. Press Del (Mac: Backspace).
If one or more of the measures contains a custom duration, use the following method instead:
If the voice contains only rests you can select the first rest and invoke the conversion keystroke.
A Multimeasure rest indicates a period of silence for an instrument: the number of measures is shown by the number above the staff.
Multimeasure rests are automatically interrupted at important points, such as double barlines, rehearsal marks, key- or time signature changes, section breaks etc. and also at measures that are set to break multimeasure rests.
To turn multimeasure rests on or off:
Alternatively:
Note: It is recommended that you enter all notes in the score first before enabling multimeasure rests.
You may want to have a multimeasure rest divided into two multimeasure rests:
See also: Measure operations: Break multimeasure rest.
Octave (Ottava) lines are used to indicate that a section of music is to be played one or more octaves above or below written pitch: The line may be dotted or solid. Ottavas are available in the Lines palette of the Basic and Advanced workspaces.
8─────┐or 8va─────┐: Play one octave above written pitch
8─────┘or 8va─────┘: Play one octave below written pitch
8va alta/bassa lines are particularly common in piano scores, though they are sometimes used in other instrumental music.1 15ma alta (2 octaves above) and 15ma bassa (2 octaves below) are also occasionally used.
MuseScore automatically adjusts playback of the score under the ottava to the correct pitch.
See Applying lines to the score.
And to adjust the vertical position, see Lines: Adjust vertical position.
See Lines: Change length.
Ottavas can be customized just like any other line. See Custom lines and line properties.
Properties unique to Octave lines can be adjusted in the Ottava section of the Inspector:
Gerou/Lusk. Essential Dictionary of Music Notation (Internet Archive). ↩︎
A slur is a curved line between two or more notes indicating that they are to be played legato—smoothly and without separation. Not to be confused with Ties, which join two notes of the same pitch.
There are a number of ways to add a slur to a score, and all may be useful depending on the context (adding a slur from the lines palette is also possible but not recommended).
Select the note where you want the slur to start:
Press S to add a slur extending to the next note:
(Optional) Hold Shift and press → (right arrow key) to extend the slur to the next note. Repeat as required:
(Optional) Press X to flip the slur direction:
Press Esc to exit edit mode:
If you only want to adjust the position of a slur:
To adjust all the properties of a slur (length, shape and position):
Note: The two outer handles adjust the start and end of the slur, whilst the three handles on the curve adjust the contour. The middle handle on the straight line is used to move the whole slur up/down/left/right.
A slur can span several systems and pages. The start and end of a slur is anchored to a note/chord or rest. If the notes are repositioned due to changes in the layout, stretch or style, the slur also moves and adjusts in size.
This example shows a slur spanning from the bass to the treble clef. Using the mouse, select the first note of the slur, hold down Ctrl (Mac: Cmd) and select the last note for the slur, and press S to add the slur.
X flips the direction of a selected slur.
Dotted slurs are sometimes used in songs where the presence of a slur varies between stanzas. Dotted slurs are also used to indicate an editor's suggestion (as opposed to the composer's original markings). To change an existing slur into a dotted or dashed slur, select it and then in Inspector (F8) change Line type
from Continuous
to Dotted
or Dashed
.
A tie is a curved line between two notes of the same pitch, indicating that they are to be played as one combined note (see external links below). Ties are normally created between adjacent notes in the same voice, but MuseScore also supports ties between non-adjacent notes and between notes in different voices.
In note-input mode, if you specify a tie immediately after entering a note or chord, the program automatically generates the correct destination notes to go with the ties. Or, you can simply create ties "after the fact," between existing notes.
Note: Ties, which join notes of the same pitch, should not be confused with slurs, which join notes of different pitches and indicate legato articulation.
The following command adds an identical tied chord to the selected chord.
Note: This shortcut works, as described above, only if there is no chord following the selected note. If there is, then the duration is ignored and the tied note is added instead to the following chord.
Select one or more noteheads in the "start" chord.
Press +, or the toolbar tie button, :
.
Ties will be created between the selected note(s) and the next available note(s) of the same pitch.
To remove ties, as of MuseScore 3.3.3, use the same command (toggle)
This method ties all notes in the "start" chord (where possible):
Ties will be created between all the notes in the selected chord and the following notes of the same pitches.
To remove ties, as of MuseScore 3.3.3, use the same command (toggle).
Occasionally you may need to return to an existing tied chord in order to add one or more extra tied notes. In this case a different command is used. For example:
A workaround is required to create ties between unison notes:
X flips the direction of a selected tie, from above the note to below the note, or vice-versa.
Tremolo is the rapid repetition of one note or chord, or a rapid alternation between two notes or chords. One-note and two-note tremolo symbols can be found in the Tremolo palette in the advanced workspace, trem. text marking see Articulation Text (Mid-staff sound change)
A one-note or one-chord tremolo is indicated by strokes through the stem of the note or chord (or above/below if a whole note). E.g.
In a two-note or two-chord tremolo, bars are drawn between the notes. E.g.
Tremolo symbols are also used to notate drum rolls.
Alternatively, you can drag the tremolo symbol onto the applicable note.
Alternatively, you can drag the tremolo symbol onto the applicable note.
Example: To enter a two-note tremolo with the duration of a half note (minim), enter two normal quarter notes (crotchets). After applying a tremolo symbol to the first note, the note values automatically double to half notes.
You can create a simple repeat by placing a start and an end repeat barline at the beginning and end of a passage. These can be applied from the Barlines or Repeats & Jumps palette.
Note: If the start of a repeat coincides with the beginning of a piece or section, the start repeat barline can be omitted if desired. Similarly, an end repeat barline can be omitted at the end of a score or section.
First create a simple repeat (as shown above), then apply the first and second time endings—see Voltas.
Simple repeats, such as the ones illustrated above, or "1, 2" volta sections, usually play back correctly first time. More complex repeats may need further adjustment as follows:
Text and symbols related to repeats are located in the "Repeats & Jumps" palette (in the Basic and Advanced workspaces). This palette contains:
To add a repeat symbol to the score use either of the following:
Jumps are symbols in the score which tell the musician to skip to a named marker (see below). Jumps include the various kinds of D.C. (Da Capo) and D.S. (Dal Segno) text.
To set correct playback of jumps:
After the jump, and following established convention, only the last round of any simple repeat section is played back. If you want playback to take these repeats in full:
Note: Jumps are taken only after all simple repeats in the section are played through.
If you click on a jump, some text boxes and a checkbox are displayed in the Jump section of the Inspector. These have the following effects on playback:
Play repeats: Ticking this box tells MuseScore to play repeats after D.C. (Da Capo) or D.S. (Dal Segno) jumps. If this option is not ticked then simple Repeats are not taken after jumps and playback works as if it were the last repeat.
Note: The tags start and end, referring to the beginning and end of a score or section, are implicit and don't need to be added by the user.
Markers are the places referred to by the jumps. A list of markers (in addition to the implicit "start" and "end") follows:
If you click on a marker, the following properties appears in the Marker section of the Inspector:
Note: The properties (i.e. the tag names) of jumps and markers can be set via the Inspector.
You need to modify them if using multiple jumps and markers.
Tuplets are used to write rhythms beyond the beat divisions usually permitted by the time signature. For example, a triplet consists of three notes in the time of two:
And a duplet consists of two notes in the time of three:
The exact method of tuplet entry depends on whether you are starting off in Note input mode or Normal mode. We'll start off with a simple example: the creation of an eighth note triplet.
Select a note or rest that specifies the full duration of the desired triplet group. In the case of an eighth note triplet, you will need to select a quarter note or rest—as in the example below:
Press the keyboard shortcut for a triplet, Ctrl+3 (Mac: Cmd+3); alternatively use the menu, Add→Tuplets→Triplet. This will give the following result:
The program automatically changes to note-input mode and selects the most appropriate duration—in this example an eighth note. Now enter the desired series of notes/rests. For example:
Alternatively, use the Duration Editor to switch between tuplet and non-tuplet.
To create other tuplets substitute one of the following commands at the relevant step above:
For more complex cases, see below.
To create other tuplets than the default options (e.g. 13 sixteenth notes in the space of one quarter note):
Select the desired number ratio (e.g. 13/4 for thirteen sixteenth notes in the space of a quarter note) under "Relation" in the "Type" section. Specify "Number" and "Bracket" using the radio buttons in the "Format" section;
Click OK to close the dialog:
Enter the desired series of notes/rests.
Use either of the following:
To change the display properties of tuplets in the score, select the tuplet numbers/brackets, and adjust the desired properties in the "Tuplet" section of the Inspector:
To make fine adjustments to the way that all tuplets in the score are displayed: from the menu, select Format → Style...→Tuplets.
The legend below illustrates some of the properties that can be adjusted in the Tuplets style dialog:
(2) Vertical distance from stem.
(3) Vertical distance from note head.
(5) Distance before stem of first note.
(6) Distance after stem of last note.
Volta brackets, or first and second ending brackets, are lines used to mark different endings for a simple repeat. Score playback automatically follows the repeat indications.
Use one of the following methods:
Note: When you select a start or end handle, a dashed line appears connecting it to an anchor point on the staff (see diagram, below). This anchor shows the position of the playback start/end points of the Volta. The Shift commands change the anchor point so playback always remains in sync with the visual start/end points. To make fine adjustments to the visual start or end points, without affecting playback, use other keyboard arrow commands, or drag the handles with a mouse.
To make changes to Volta text:
Select the volta, and edit the properties in the Text Line Core section of the Inspector.
To specify the order of repeats:
For example, a first ending shows the number "1"; a second ending, the number "2" and so on. More complex repeats are also possible: e.g. a "Repeat list" displaying "1, 2, 4, 5, 7" indicates that the volta is to be played during repeats 1, 2, 4, 5, and 7, and so on.
Note: Each volta section, except the final one, should end with an end repeat barline.
Note: Keep in mind that the repeat is always referenced in comparison to it's starting point (either the most recent start repeat barline or the start of the current section).
Sometimes a repeat plays more than two times. If you want to change the number of times MuseScore plays a repeat, go to the measure containing the end repeat barline and change its "Play count". See Measure operations: Other properties and the note on playback for voltas in Repeats and jumps.
The play count of the measure with the end repeat barline must be set (at least) one higher than the number of times you want the measure to play (this is usually equal to the number of entries in that volta repeat list + 1).
Take the following score:
Measure 4 should have play count set to 4
Measure 6 should have play count set to 3
Transposition is the act of raising or lowering the pitch of a selection of notes by the same interval. You can choose to transpose notes either manually or by using the Transpose dialog.
MuseScore's Transpose dialog gives you more options for transposing notes.
Note: By default this dialog opens from the Tools menu, but you can also choose to open it using a keyboard shortcut (see Preferences).
To transpose notes up or down to the desired key:
To transpose selected notes up or down in semitone increments:
To transpose selected notes up or down by a diatonic interval:
Two options are available for both Chromatic and Diatonic transposition mode in the options area:
Transposing instruments, such as the B-flat trumpet or E-flat alto sax, sound lower, or higher than their written pitch. MuseScore has a number of features to facilitate the scoring of these instruments.
MuseScore's default viewing mode shows the musical notation in written pitch, but you can choose to display the score in concert pitch instead. In the latter mode, the musical notation of all instruments matches the actual pitches that you hear on playback.
You should ensure that the Concert pitch button is OFF before printing the main score or any parts.
Instrument transpositions are already set up in MuseScore. However, if you want a rare instrument or transposition that is not available in MuseScore, you may need to edit the instrument transposition manually.
You can also use the Change Instrument… button in the Staff/Part Properties window to automatically change the transposition to that of a different standard instrument.
This chapter explains music creation on percussion notation staff only, see also the Instruments, staff setup and templates, the standard notation Note input , and the tablature chapters.
The free MuseScore Drumline (MDL) extension offers even more options to write percussion notation. To download and install it, see the Language, translations, and extensions chapter.
Percussion notation (wikipedia) is a type of musical notation indicating notes to be played by percussion instruments.
Musescore Instruments (see the Instruments chapter) that use percussion notation are under "Percussion - Unpitched", "Percussion - Marching", and "Percussion - Body" groups.
Some Musescore Instruments under "Percussion - Pitched" contain "Drums" in their name, but do not use percussion notation : "Steel Drums", "Soprano Steel Drums", "Alto Steel Drums", "Guitar Steel Drums", "Tenor Steel Drums", "Cello Steel Drums", "Bass Steel Drums". They use standard notation staff, see Note input chapter.
Even though voice (the conventional music concept) usually do not apply to percussion notation, Musescore uses Musescore Voice (a software feature also known as layer) to create collection of notes of different note lengths that begin at the same time. See Musescore Voices chapter.
MuseScore Studio automatically uses a staff template (percussion staff types, eg. 5-line, 3-line, or 1-line staff) that best suits the Musescore Instrument. To change a staff's setting, see Staff / Part properties) chapter.
This chapter uses the wording "real world instrument" and "sound sample" interchangably.
A percussion Musescore Instrument usually contains several real world instruments (sound samples). Popular Musescore Instruments that use percussion notation include,
Several sound samples are only accessible using the Mixer window:
Music entered for a percussion Musescore Instrument is specific to it. "Determine the audio desired before entering notes".
Musescore Instrument data cannot be edited inside Musescore Studio 3.6.2 - there is no interface to change which sound samples a Musescore Instrument contains, or edit any sound data inside.
It is advisable to determine the audio (sound samples) desired before entering rhythmic patterns.
It is a misconception that the data in "Drumset" Musescore Instrument are stored as rhythmic pattern data independent of pitch. Internally, notes written for different sound samples are stored as separate pitches. Musescore Studio 3.6.2 does not have user interface for switching sound within the same Musescore Instrument, such as in the case where the user has already written notes for "Hi-hat" sound on a "Drumset" Musescore Instrument staff and wants to switch to use "Ride Cymbal" sound.
Alternatively, the Musescore Instrument can be changed as a whole if desired, but doing so may create undesirable result because notes entered for a percussion Musescore Instrument are specific to it.
There are several ways to enter music on a percussion staff.
There are two kinds of time positions that the user can enter notes and rests on to:
To create more available time positions, truncate long rests by adding short rests (right click, or use shortcut 0 (zero), see below).
To add a new note at the current note input cursor position:
To add a new note or rest at any available time positions:
Keyboard shortcuts assignment is explained under "Drum input palette" section. To add a note at the current note input cursor position:
To add a new note at the current note input cursor position:
To add a new note at the current note input cursor position:
By default, the piano keyboard is docked at the bottom of the screen—to the left of the Drum input palette.
To undock the panel, drag the title bar.
To dock the panel:
Drum input palette is displayed at the bottom of the screen when,
The palette items are used to enter new notes with mouse or keyboard shortcuts.
Each item (note) in the palette represents a percussion sound sample, position the mouse pointer over it to view its name. The letters A–G shown on items are keyboard shortcuts. They do not refer to note pitches. Keyboard shortcuts can be changed using the Edit Drumset window.
Do not be confused by the wording "Edit Drumset". It is not possible to edit data inside Musescore Instrument (such as changing the sound samples inside a "Drumset" Musescore Instrument) inside Musescore Studio 3.6.2 (see "sound samples in a Musescore Instrument" section).
To open the "Edit Drumset" window, use one of the following options:
Most settings inside this window affect "Drum input palette" items, which are used to enter new notes with mouse or keyboard shortcuts, except for the Staff line and the Notehead group settings which also affect all notations on the selected staff.
The left pane lists the instrument (sound samples) available in the current Musescore Instrument (see "Overview").
The right pane displays details of the sound sample selected on the left pane, these settings are used to display notes on the score. Any changes made here are automatically saved in the parent MuseScore file.
The settings in this window can be saved as an independent .drm file by pressing Save As.... To import a settings use the Load... button. See files under External links.
Refer to a General MIDI Level 2 (GM2) percussion key map (drum map) for each sound sample's corresponding key (pitch). Some keyboards (e.g., Casio) display percussion symbols next to the keys as an aid to the user.
Outside the note input mode (press ESC), pressing an external MIDI controller key, or a vitual piano keyboard key demo the sound only, it does not create any note on a staff.
Stem direction in percussion notation has been used by musicians to convey several distinct meanings. For example, the "hands up, feet down" and other rules explained in Better drumset notation (with focus on stem direction) forum discussion, the "pulse and rhythm" rule explained in https://www.onlinedrummer.com/blogs/drum-lessons/introduction-to-voicin….
In Musescore Studio, note stem direction in percussion notation is determined by,
Users should be aware Musescore Voice feature (see the Musescore Voices chapter) dictates that notes in the same Musescore Voice (layer) share the same note duration and therefore should not assign Musescore Voice to notes and Drum input palette items solely based on the stem direction desired.
In percussion notation, a note's staff line / space / vertical position usually denotes the instrument (sound sample) used.
To change all notes of the currently selected staff, edit the Staff line explained in "Edit Drumset" section.
Shown below is the default definition of the "Drumset" MuseScore Instrument.
drumsetdefaultdef3.mscz
In percussion notation, a note's shape usually denotes pitch.
To change selected staff's setting, edit Notehead group and Edit Noteheads as explained in "Edit Drumset" section. Use this method to use "cross", also known as "ghost note or dead note" by musicians.
To add brackets (parentheses, dead note or ghost note) to individual notes, use the Noteheads palette item. To add additional "open circle" symbols, apply the Articulation palette item. They do not affect playback inside Musescore.
To enter sticking symbols (R, L):
To create a drum roll, use a Tremolo.
Music for fretted, stringed instruments is commonly notated using tablature, also known as tab, which provides a visual representation of the strings and fret numbers:
Tablature can also be combined with traditional staff notation:
If you wish to create tablature as part of a new score, use the New Score Wizard. If you want to add tablature to an existing score, use the Instruments dialog. Or, alternatively, you can convert an existing standard staff. See below for details.
To create tablature in a new score (for combined staff/tablature systems see → below):
Note: If the desired tablature is not available in the Choose Instrument list, add a tablature staff anyway at step 4 (above). Then edit the tablature to your exact requirements using the Staff/Part properties dialog.
To add a single tablature staff to an existing score (for combined staff/tab system see below):
To convert an existing standard staff to tablature, or tablature to a standard staff:
Note: If you only want to view (rather than change) the instrument tuning, follow steps 1 and 2 only.
Right-click on the staff and select Staff/Part Properties….
Press the Edit String Data… button at the bottom of the dialog box. The String Data dialog opens:
Click on a string pitch and select Edit String…. Or, alternatively, just double-click the string pitch.
Notes: (1) If tuning is changed when the tablature for that instrument already contains some notes, fret marks will be adjusted automatically (if possible); (2) Any change of tuning to a particular instrument applies only to the score at hand, and does not change any program default settings.
Note: After adding a tablature string you will need to adjust the number of lines in the Staff/Part properties dialog.
Note: After deleting a tablature string you will need to adjust the number of lines in the Staff/Part properties dialog.
This feature is used to mark a (bass) course as unstopped (i.e. like a harp string, only played in the open position): as on a Baroque lute or Theorbo etc. This means that only "0" (zero) or "a" is accepted as a fret mark: any other fret mark will be converted to 0/a.
This property defines the maximum fret number which can be entered on a tablature staff.
To access the full range of tablature display options, use the Staff / Parts Properties dialog:
Some basic tablature display options are available from the Instruments dialogue:
The same options are available from the Choose Instruments page of the New Score Wizard.
Plucked-string instruments—such as the guitar—are commonly notated using both a music staff and tablature (TAB) together. MuseScore gives you the option of having the two staves either unlinked or linked:
Unlinked Staves: The advantage of using this option is that each staff can be edited independently. To transfer music notation from one staff to the other, select the desired range and copy and paste it onto the other staff.
Linked Staves: The staves are "mutually updating": i.e. any change you make to the notation in one staff is immediately applied to the other staff as well.
A note on fret mark conflicts: When the same note is entered in two different voices, MuseScore tries to ensure that the fret marks do not overlap on the same string. Any overlaps which do occur are marked with red squares: these appear only in the document window and not on any printed copy. In almost all cases (e.g. frets 0 to 4 on the 6th string), overlapping is the desired result and no further adjustment is required. You can hide the red marks by selecting "View" and unticking "Show Unprintable."
Note: To create unlinked staves with separate mixer channels, instead of step "5" (above), select a Tablature staff in the left-hand column and click Add. Then continue with steps 6 and 7.
To add tablature to a plucked-string staff in the score (or vice versa):
Press 0 to 9 to enter a fret mark from 0 to 9 on the current string; to enter numbers with several digits press each digit in sequence. Keys A to H and K can also be used: convenient when working in French tablature. For L , M, N, use the alphanumeric keyboard and type respectively 10, 11, 12... (Note: You cannot enter a number higher than the "Number of frets" value set in the Edit String Data dialog).
Press ; (semicolon) to enter a rest of the selected duration.
You can enter notes in different voices if required—just as you would in a standard staff.
See also, Edit notes (below).
Period notation for bass strings (lutes and sim.) is supported:
French tablature: letters with prefixed slash-like strokes right under the tab body: i.e. 7th string: "a", 8th string: "/a", 9th string: "//a" and so on, all in the first position below the tab body.
Italian tablature: numbers with 'ledger line'- like segment of string above the tab body: i.e. 7th string: "0" one position above the tab body with one 'ledger line'; 8th string: "0" two positions above the tab body with two 'ledger lines' and so on.
Input of fretmarks is via computer keyboard only: by moving the note entry cursor below (French) or above (Italian) the tab body, 'shadow' slashes or ledger lines will indicate the target string to which the fret mark will be applied; pressing one of the fret keys, will enter (and lay out) the note on that string.
To enter notes into tablature with a mouse:
See also, Edit notes (below).
In note input mode, you can use any of the following methods to set note duration in tablature:
In Note input mode:
In Normal mode:
Note: The fret mark cannot be higher than the "Number of frets" value set in the Edit String Data dialog.
To move the fret mark to an adjacent string without changing the pitch (if the string is free and can produce that note):
In Note input mode:
In Normal mode:
To change a fret mark to a crosshead note:
Type: | to get: |
---|---|
↑ | Select above string as current. |
↓ | Select below string as current. |
Shift+1 to Shift+9 | Select a duration (128th to a longa) |
NumPad1 to NumPad9 | Select a duration (128th to a longa) |
Q | Decrease current input duration. |
W | Increase current input duration. |
0 to 9 | Enter a fret digit / letter. |
A to H, K | Enter a fret letter / digit. |
Alt+Shift+↑ | Increase current fret mark. |
Alt+Shift+↓ | Decrease current fret mark. |
; (semicolon) | Enter a rest |
Type: | to get: |
---|---|
0 | Change note to rest |
1 to 9 | Change duration of selected note or rest (128th to longa) |
Alt+Shift+↑ | Increase the pitch of the selected note (MuseScore chooses the string). |
↑ | Increase the pitch without changing string. |
Alt+Shift+↓ | Decrease the pitch of the selected note (MuseScore chooses the string). |
↓ | Decrease the pitch without changing string. |
Ctrl+↑ (Mac: Cmd+↑) | Move note to above string, keeping the pitch. |
Ctrl+↓ (Mac: Cmd+↓) | Move note to below string, keeping the pitch. |
Shift+X | Toggle the ghost notehead on/off. |
Manus | Suurus |
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