Đây là sổ tay hướng dẫn cho phiên bản MuseScore 2.0 và cao hơn. Nó được duy trì bởi cộng đồng MuseScore. Tìm hiểu xem bạn có thể giúp gì.
Chương này sẽ giúp bạn cài đặt và chạy MuseScore trong lần đầu tiên. Nó cũng hướng dẫn bạn cách tạo một bản nhạc mới.
MuseScore làm việc được trên nhiều hệ thống máy tính khác nhau bao gồm Windows, Mac OS X, và Linux.
Bạn có thể lấy gói cài đặt trên Windows từ trang Nonexistant node nid: 27 này của MuseScore. Nhấp trên liên kết này để bắt đầu tải về. Trình duyệt mạng của bạn sẽ yêu cầu bạn xác nhận rằng bạn muốn tải tập tin này về không. Nhấp Save File.
Khi việc tải về hoàn thành, nhấp đôi trên tập tin này để bắt đầu cài đặt. Windows có thể sẽ yêu cầu bạn xác nhận việc này trong một cửa sổ bảo mật trước khi chạy phần mềm này. Nhấp Run để tiếp tục, sau đó bạn sẽ thấy
NOT FOUND: Win-Install-Wizard-1a.png
ngay sau đó là
NOT FOUND: Win-Install-Wizard-1b.png
và
NOT FOUND: Win-Install-Wizard-1c.png
Nếu bạn nhấp Cancel, ở đây hoặc sau đó, bạn sẽ thấy:
NOT FOUND: Win-Install-Wizard-2a.png
Thay vì thế nếu bạn nhấp Next để tiếp tục, trình dẫn cài đặt sẽ hiển thị các điều khoản của giấy phép đối với phần mềm miễn phí này.
NOT FOUND: Win-Install-Wizard-2b.png
Hãy chọn I accept the terms in the License Agreement và nhấp vào Next để tiếp tục. Tiếp theo nó sẽ xác nhận vị trí để cài đặt MuseScore.
NOT FOUND: Win-Install-Wizard-3.png
Nếu muốn cài đặt phiên bản mới hơn của MuseScore những vẫn muốn giữ lại phiên bản cũ, thì bạn phải chọn một thư mục cài đặt khác (phiên bản 2.0 và 1.x có thể cùng tồn tại và không ghi đè lên nhau, vì vậy không cần thay đổi gì đối với hai phiên bản này). Mặt khác hãy nhấp Next để tiếp tục.
NOT FOUND: Win-Install-Wizard-4.png
Nhấp vào Install để tiếp tục.
Đợi vài phút để trình dẫn cài đặt thiết lập cấu hình và các tập tin cần thiết. Sau đó bạn thấy
NOT FOUND: Win-Install-Wizard-5a.png
rồi tới
NOT FOUND: Win-Install-Wizard-5b.png
và cuối cùng
NOT FOUND: Win-Install-Wizard-5c.png
Nhấp vào Finish để thoát cài đặt. Bây giờ bạn có thể xóa tập tin cài đặt mà bạn đã tải về.
Để khởi động MuseScore chọn vào Start → All Programs → MuseScore 2 → MuseScore 2.
Bạn có thể gỡ bỏ trên Windows 32-bit bằng cách
cd C:\Program Files\MuseScore
Uninstall.exe /S
và trên Windows 64-bit bằng cách
cd C:\Program Files (x86)\MuseScore
Uninstall.exe /S
Bạn sẽ thấy tập tin DMG trên trang Nonexistant node nid: 27 của MuseScore. Nhấp trên liên kết đó để bắt đầu tải về.
NOT FOUND: Mac_Install.png
Đơn giản là xóa MuseScore trong thư mục Applications.
Vui lòng xem trang Nonexistant node nid: 27 này để có hướng dẫn thích hợp cho MuseScore trên Linux. Các gói cái đặt được cung cấp cho Debian, Ubuntu, Fedora và PCLinuxOS. Những bản phân phối khác bản sẽ phải tự làm từ mã nguồn. Những chỉ dẫn riêng biệt cho Fedora, xem bên dưới.
Nhập GPG key:
su
rpm --import http://prereleases.musescore.org/linux/Fedora/RPM-GPG-KEY-Seve
Tới trang Nonexistant node nid: 27 của MuseScore. Nhấp vào liên kết tải về bản ổn định cho Fedora và chọn chính xác gói rpm cho kiến trúc máy của bạn.
Tùy thuộc vào kiến trúc máy của bạn, sử dụng một trong hai tập lệnh này để cài đặt MuseScore
đối với arch i386
su
yum localinstall musescore-X.Y-1.fc10.i386.rpm
đối với arch x86_64
su
yum localinstall musescore-X.Y-1.fc10.x86_64.rpm
Nếu bạn có vấn đề về âm thanh, hãy xem Fedora 11 và âm thanh
If you're on Windows 10, MuseScore can be installed from the Windows Store. Clicking here will open Musescore's page in the Store app. There you will only have to click Get the app > and MuseScore will be downloaded and installed.
Otherwise you can get the Windows installer from the download page of the MuseScore website. Click on the link to start the download. Your Internet browser will ask you to confirm that you want to download this file. Click Save File.
When the download finishes, double-click on the file to start the installation. Windows may prompt you with a security window to confirm this before running the software. Click Run to continue, you'll then briefly see
followed by
In case you don't see this installer window but something else, it's possible that the .msi extension is not associated with msiexec.exe. Either you can fix the association, or download and use the portable version of MuseScore instead.
Continuing you'll see
If you click Cancel, here or later, you'll see:
If instead you click Next to continue, the setup wizard displays the terms of the free software license.
Read the terms of the license, make sure the box next to "I accept the terms in the License Agreement" is checked, and click Next to continue. Next the installer will ask you to confirm the location in which to install MuseScore.
If you are installing a newer version of MuseScore but still want to keep the old version on your computer, then you should change the folder (note that MuseScore 2 can coexist with MuseScore 1 with no changes needed). Otherwise click Next to continue.
Click Install to continue.
Give the setup wizard a few minutes to install the necessary files and configurations. You'll see
and finally
Click Finish to exit the installer. You may delete the installer file you downloaded.
To start MuseScore, from the menu, select Start→All Programs→MuseScore 2→MuseScore 2.
You can uninstall MuseScore from the menu by selecting Start→All Programs→MuseScore 2→Uninstall MuseScore; or via Windows' Control Panel. Note that this will not remove your scores nor your MuseScore settings.
On Windows XP and Vista, the installer might be blocked by the system. If you don't manage to install MuseScore, right click the downloaded file and click Properties. If there is a message "This file came from another computer and might be blocked to help protect this computer", click on "Unblock", "OK" and double click on the downloaded file again.
You will find the DMG (disk image) file on the download page of the MuseScore website. Click on the macOS link to start the download. When the download is complete, double-click the DMG file to mount the disk image.
Drag and drop the MuseScore icon to the Applications folder icon.
If you are not logged in as administrator, macOS may ask for a password: click Authenticate and enter your password to proceed.
When the application has finished copying, eject the disk image. You can now launch MuseScore from the Applications folder, Spotlight, or Launchpad.
Simply delete MuseScore from Applications folder.
You can deploy MuseScore to multiple computers with the "Copy" feature of ARD. Since MuseScore is a self-contained application you can simply copy the application to the '/Application' folder on the target machines. It is also possible to install multiple versions of the application as long as their names differ.
As of MuseScore 2.0.3 you can, for the first time, get hold of a copy for Linux straight from the download page, just like Windows and Mac users. This is possible thanks to the AppImage packaging format, which runs on pretty much all Linux distributions. If you prefer, there is still the option to get it the traditional way via your distribution's package manager (but you may have to wait for it to get packaged by the relevant maintainer). Of course, you can always build from source.
The AppImage format is a new way of packaging Linux applications. AppImages are portable - they don't have to be installed - and they run on pretty much any Linux distribution. Dependencies are included in the one AppImage file.
Before you download an AppImage, you need to know your processor's architecture. These terminal commands will show it:
arch
or
uname -m
The output will be something like "i686
", "x86_64
" or "armv7
":
i686
(or similar) - 32-bit Intel/AMD processor (found on older machines).x86_64
(or similar) - 64-bit Intel/AMD processor (modern laptop and desktop computers, most Chromebooks).armv7
(or later) - ARM processor (phones & tablets, Raspberry Pi 2/3 running Ubuntu Mate, some Chromebooks, usually 32-bit at present).Now you can head over to the download page and find the AppImage that best matches your architecture. Once downloaded, the file will be named "MuseScore-X.Y.Z-$(arch).AppImage
".
Before you can use the AppImage you need to give permission for it to be run as a program.
From the Terminal:
This command gives the user (u) permission to execute (x) the AppImage. It works on all Linux systems.
cd ~/Downloads chmod u+x MuseScore*.AppImage
Note: Use the "cd
" command to change directory to wherever you saved the AppImage.
From a File Manager:
If you prefer to avoid the command line, there is usually a way give execute permission from inside a File Manager.
In GNOME Files (Nautilus), simply:
The process may be slightly different in other file managers.
Now you should be able to run the program simply by double-clicking on it!
When you downloaded the AppImage it was probably saved in your Downloads folder, but you can move somewhere else it at any time (e.g. you could put it on your desktop for easy access). If you ever want to remove it then simply delete it.
You can run the AppImage without installing it, but you must install it if you want it to be completely integrated with your desktop environment. This has the following benefits:
To install it, run the AppImage from the Terminal with the "install" option (see immediately below). This copies a desktop file and various icons to your computer. If you want to remove them you will need to run the "remove" option before you delete the AppImage. This does not affect any scores created with any version of MuseScore.
Running the AppImage from the Terminal allows you to use various command line options. The AppImage has some special options in addition to MuseScore's normal command line options.
You will need to change directory (cd) to wherever the AppImage is saved your system, for example:
cd ~/Desktop ./MuseScore*.AppImage [option...]
Or give the path to the AppImage:
~/desktop/MuseScore*.AppImage [option...]
Use the "--help" and "man" options to get more information about the available command line options:
./MuseScore*.AppImage --help # displays a complete list of command line options ./MuseScore*.AppImage man # displays the manual page (explains what the options do)
Import the GPG key:
su rpm --import http://prereleases.musescore.org/linux/Fedora/RPM-GPG-KEY-Seve
Go to the download page of the MuseScore website. Click on the link for the stable Fedora download and choose the correct rpm package for your architecture.
Depending on your architecture, use one of the two sets of commands to install MuseScore
for arch i386
su yum localinstall musescore-X.Y-1.fc10.i386.rpm
for arch x86_64
su yum localinstall musescore-X.Y-1.fc10.x86_64.rpm
If you have difficulty with sound, see Fedora 11 and sound.
See also the hints for the various distributions on the download page.
MuseScore's desktop program will not work natively on Chrome OS, but there are some workaround solutions:
Since Chrome OS 69, certain chromebook models are able to run Linux apps and so you can install MuseScore for Linux as provided on our Download page. Feedback about the installation process and supported hardware is welcome on the forum
Via software-on-demand service such as rollApp: By just visiting this website, you can run MuseScore in the browser. You can access your scores via cloud services such as Google Drive or save them to your online MuseScore account through the menu File→Save Online.... Note that currently, sound and playback does not work on rollApp.
Via Crouton: Involves installing a Linux based operating system which runs in parallel with Chrome OS, and then installing MuseScore on Linux.
Alternatively, it is possible to install MuseScore's Android app on recent Chromebooks. You will need to update to the latest version of Chrome OS first. See the Chromebook support documentation for help installing Android apps on Chromebooks, and a list of supported devices. The app only supports playback of existing scores, not score editing or creation, but you can sign-in to your MuseScore account for easy access to all your scores on MuseScore.com.
MuseScore sẽ được cài đặt và hoạt động trong ngôn ngữ của "Hệ thống" (một lựa chọn được dùng bởi hầu hết các chương trình, và thông thường phụ thuộc vào ngôn ngữ và quốc gia đã được thiết lập trên máy tính của bạn hay tài khoản).
Trong thẻ Tổng quát , có một khu vực là Ngôn ngữ :
Bạn có thể thay đổi và cập nhật bản dịch bằng nút Cập nhật bản dịch. Một cửa sổ xuất hiện, hiển thị ngôn ngữ của bạn trên cùng - xem bên dưới.
Sau khi chỉ định xong, bạn sẽ phải thoát và mở lại MuseScore để những thay đổi và cập nhật có hiệu lực.
Bạn có thể cập nhật bản dịch như đã giải thích ở trên, nhưng có một cách khác là:
Nhấp vào nút 'Cập nhật'
Tại đây bạn cũng phải thoát và mở lại MuseScore để việc cập nhật có hiệu lực.
Có hai cách để kiểm tra cập nhật.
Chọn vào 'Check for new version of MuseScore'
Bây giờ MuseScore sẽ kiểm tra cập nhật mỗi lần chạy và thông bào cho bạn nếu cần.
Chọn Hỗ trợ → Kiểm tra Cập nhật
Một hộp thoại sẽ xuất hiện cho biết trạng thái cập nhật: hoặc là "Không có bản cập nhật" hoặc là "MuseScore có phiên bản cập nhật:" theo sau là một liên kết để tải nó về.
Chương "Khởi động" trước đã hướng dẫn các bạn cách cài đặt và xử lý việc tạo một bản nhạc mới. Chương "Các thao tác cơ bản" này sẽ cho bạn thấy tổng quản về MuseScore và mô tả những cách chung để tương tác với bản nhạc.
Rất nhiều đối tượng trong bản nhạc có thể được chỉnh sửa trong Chế độ điều chỉnh:
Một vài đối tượng có các điểm điều khiển trong chế độ điều chỉnh, nó có thể được di chuyển bằng cách kéo chuột hay các lệnh từ bàn phím.
Dấu luyến trong Chế độ điều chỉnh:
Các lệnh từ bàn phím có thể dùng:
Nếu muốn di chuyển các đối tượng trong bản nhạc bằng tay, hãy nhấp đôi vào nó và dùng các phím mũi tên (phím định hướng).
Có thể ẩn/hiện bảng công cụ bằng trình đơn Xem → Bảng công cụ (hoặc dùng phím tắt F9).
Bạn có thể kéo thả các ký hiệu từ bảng công cụ lên trên các đối tượng trong bản nhạc.
Nhấp đôi vào một ký hiệu từ bảng công cụ cũng tương đương với việc kéo thả nó từng đối tượng được chọn trên bản nhạc.
Ví dụ, bạn có thể thêm dấu tenuto cho một nhóm nốt như sau:
Có lẽ bạn muốn có thêm nhiều ký hiệu/bảng công cụ trong không gian làm việc của mình.
Xem mục Nonexistant node nid: 39841 để sửa đổi nhóm các bảng công cụ.
Các ký hiệu âm nhạc khác có thể tìm thấy trong Bảng công cụ gốc.
Để thêm các ký hiệu âm nhạc khác vào một bảng công cụ, xem mục Tùy chỉnh bảng công cụ.
Most score elements have properties that can be edited in one of two ways:
Click on any element, and many of its properties can be viewed and changed from the Inspector panel on the right-hand side of your screen.
Right-click on an element and select an option with the word Properties in it. This option opens a dialog with advanced properties, only available for certain types of elements.
The Inspector is shown by default on the right of your screen. It can be displayed or hidden from the menu: select View and check/uncheck Inspector, or use the shortcut F8 (Mac: fn+F8).
In the Inspector, the properties of any selected object are displayed and can be edited. This applies to virtually every single element in the score window—notes, text, barlines, articulations etc. Multiple elements can also be selected and edited simultaneously, as long as they are of the same type. However, if the selected objects are of different types, then the Inspector restricts you to editing color and visibility only.
The Inspector panel can be un-docked to become a floating panel by clicking the double-chevron symbol or double-clicking the top bar of the panel.
To re-attach the panel double-click on the top bar again. See also: Side panels.
When you select one or more elements of a specific type, the properties which can be edited are conveniently divided into categories in the Inspector. Categories can be identified by their bold, centered lettering. For example, if you select a barline, you will see the following displayed at the top of the Inspector:
For details about how to adjust the properties of various score elements, refer to the relevant sections in the handbook. However, a few general points will be covered here:
All score elements, except frames, breaks and spacers, display this category in the Inspector when selected. The various options are as follows:
Visible: Uncheck this box to make selected elements invisible: alternatively, use the shortcut V (toggle). Invisible elements do not appear in the music when printed out or exported as a PDF or image. If you still want them to remain on display in the document window, make sure that the "Show Invisible" option is selected in View → Show Invisible. Invisible elements will then be colored light gray.
Color: Click on the rectangle to open a "Color Select" dialog. Adjust the color and opacity of selected elements.
Horizontal offset / Vertical offset: Allows you to position selected elements exactly (in terms of space units). A positive number moves the elements right or down; a negative number moves the elements left or up. Snap to grid buttons are also provided.
This category is displayed only when you have selected a mixture of different types of elements, and allows editing of color and visibility only.
This category is used to increase or decrease the space before/after an element in a music staff. Adjusting leading/trailing space here also affects any associated lyric syllables.
This category is displayed only if notes are selected. Any change to a notehead property under Chord affects the whole chord (i.e. all the notes in one voice) at that location—and not just the selected note. If you want to make changes to the position of just one note in a chord, then use the Element category (above).
This category allows you to make changes to selected notes (but for note position—see Element). It contains the following properties:
This category appears differently according to the selection you have made:
This section is displayed in the Inspector when you select one or more note beams, and allows you to make fine adjustments to beam position and angle, and also change the spacing of beamed notes. See Adjust beam with the inspector.
This section appears when you select a clef: the tick box allows you to turn on/off the display of a preceding courtesy clef.
Properties of some objects are accessed by right-clicking on the object and choosing a "Properties" option from the context menu: these are in addition to the object's properties displayed in the Inspector.
(Note: Properties should not be confused with Styles. Changes to properties only affect the single element selected; all style controls apply to the entire score.)
Right-click on an articulation and select Articulation Properties... See Articulations and ornaments.
Right-click on a fretboard diagram and select Fretboard Diagram Properties... Allows you to create custom fretboard diagrams. See Edit fretboard diagram.
Right-click on a line and select Line Properties... There are settings for the beginning, end, or continuation of the line. You can add or remove text, adjust the text's placement, and set the length and angle of optional hooks. Click the ... button to access text properties for text included in the line. See Custom lines and line properties.
Right-click on an empty part of the measure and select Measure Properties... Adjust visibility, bar duration, repeats, stretch and numbering. See Measure properties.
Right-click either an empty part of a measure or the name of an instrument and select Staff Properties... This dialog allows you to adjust attributes of both the single staff and the instrument it is a part of. See Staff properties.
Right click on a text-based element and select Text Properties... See Text styles and properties. If the element is a line with text in it, see → above.
Right-click on a time signature and select Time Signature Properties... Used to adjust appearance of time sig. and beam properties of notes. See Time signatures.
Đính kèm | Dung lượng |
---|---|
Note inspector.jpg | 67.14 KB |
Staffproperties.jpg | 91.41 KB |
Buttonstaffproperties.jpg | 1.03 KB |
Staffproperties2ndaccess.jpg | 22.51 KB |
View_en.png | 25.03 KB |
Note inspector.png | 133.85 KB |
Measure Properties 1.png | 53.21 KB |
notes.png | 2.65 KB |
inspector_select.png | 3.25 KB |
Barline inspector.png | 10.85 KB |
Measure Properties 2.png | 60.54 KB |
inspector-top-bar.jpg | 3.08 KB |
Previous_Next_Buttons.png | 7.36 KB |
Staff_Properties_en.png | 30.14 KB |
clef_inspector.png | 2.09 KB |
Để thêm một ô nhịp vào cuối bản nhạc, nhấn Ctrl+B (Mac: ⌘+B), hoặc từ trình đơn, chọn Thêm → Ô nhịp → Nối thêm một ô nhịp. Để thêm nhiều ô nhịp, nhấn Alt+Shift+B (Mac: Option+Shift+B) hoặc từ trình đơn Thêm → Ô nhịp → Nối thêm nhiều ô nhịp....
Chọn một ô nhịp, sau đó nhấn phím Ins hoặc dùng trình đơn Thêm → Ô nhịp → Chèn một ô nhịp để chèn thêm một ô nhịp rỗng nằm đằng trước ô được chọn. Để chèn nhiều ô nhịp, nhấn Ctrl+Ins (không có phím tắt cho Mac) hoặc từ trình đơn, chọn Thêm → Ô nhịp → Chèn nhiều ô nhịp....
Chọn ô nhịp, sau đó nhấn Ctrl+Del (Mac: ⌘+Fn+Del).
Để chỉnh sửa các đặc tính của một ô nhịp, nhấp phải chuột vào chỗ trống của ô nhịp và chọn Đặc tính ô nhịp...:
Trong hình dưới, ô nhịp lấy đà chứa nốt đen (crotchet) có trường độ ô nhịp trên-mặt-chữ là 4/4, nhưng trường độ thực-tế là 1/4. Các ô nhịp trong giữa thì có trường độ thực-tế và trên-mặt-chữ là 4/4. Ô nhịp cuối chỉ chứa một nốt trắng có chấm, lại có trường độ thực-tế là 3/4:
Loại khỏi bộ đếm ô nhịp
Sử dụng thuộc tính "Loại khỏi bộ đếm ô nhịp" đối với những ô nhịp "bất thường", tức là những ô nhịp này không nên tính trong việc đánh số cho ô nhịp. Bình thường, một ô nhịp lấy đà sẽ được đánh dấu là "Loại khỏi bộ đếm ô nhịp".
Tăng chỉ số ô nhịp lên
Bạn có thể dùng thuộc tính "Tăng chỉ số ô nhịp lên" để tác động tới việc đánh số cho ô nhịp. Bạn có thể nhập một số dương hoặc âm ở đây. Chú ý, việc làm này sẽ gây ảnh hưởng tới những ô nhịp phía sau. Nếu nhập giá trị là "-1" thì kết quả cũng giống như việc bạn đánh dấu một ô nhịp là "loại khỏi bộ đếm ô nhịp".
Độ giãn
Với thuộc tính này bạn có thể tăng, hoặc giãn không gian chiều ngang giữa các đối tượng của bản nhạc (các nốt nhạc, dấu lặng, v.v..).
Số lần lặp lại
Nếu ô nhịp này nằm ngay trước một dấu lặp, bạn có thể định rõ nó được chơi mấy lần.
Không dùng dấu-lặng-đa-ô-nhịp
Thuộc tính sẽ tách một dấu lặng đa ô nhịp tại điểm bắt đầu của ô nhịp được chọn. Tùy chọn này nên được đánh dấu trước khi bạn bật tùy chọn "Tạo dấu lặng đa ô nhịp" trong Định kiểu → Tổng quát..., trong thẻ "Bản nhạc".
Dấu lặng đa ô nhịp sẽ tự động được hủy tại những chỗ ngắt quan trọng, ví dụ như nhãn diễn lặp, những nơi số chỉ nhịp bị đổi, vạch nhịp kép, các ô nhịp bất thường, v.v.. Mặc định sẽ tắt cho mọi bản nhạc, đối với các bè thì bật
MuseScore sẽ tự động đánh số cho các ô nhịp đầu tiên của từng dòng nhạc (ngoại trừ dòng nhạc đầu tiên, thực sự là chỉ đối với ô nhịp số 1), nhưng vẫn có các tùy chọn đánh số khác. Từ trình đơn chính, chọn Định kiểu → Tổng quát..., tại khung bên trái, chọn thẻ "Khung tin đầu trang, chân trang, Đánh số ô nhịp". Tại cuối khung bên phải là khu vực "Đánh số ô nhịp" ("Chỉ số ô nhịp").
Đánh dấu vào ô "Đánh số cho ô nhịp" ("Chỉ số ô nhịp") để bật tính năng tự động đánh số cho ô nhịp.
Đánh dấu vào "Áp dụng cho cái đầu tiên" nếu bạn muốn hiện chỉ số ô nhịp cho ô nhịp đầu tiên.
Đánh dấu vào "Tất cả các khuông nhạc" nếu bạn muốn đánh số cho tất cả các khuông nhạc. Ngoài ra, chỉ có khuông trên cùng của mỗi dòng nhạc sẽ hiển thị chỉ số ô nhịp.
Chọn vào "Đầu mỗi dòng nhạc" cái này sẽ đánh số tại ô nhịp đầu tiên của mỗi dòng, hoặc chọn mục "Bước nhảy" để chỉ ra khoảng nhảy. Ví dụ, khoảng nhảy là mỗi 1 ô nhịp; hay khoảng nhảy là cứ 5 ô nhịp thì đánh chỉ số cho ô nhịp.
Có thể bạn sẽ muốn có một ô nhịp dài hơn bình thường, hoặc ngắn hơn. Bạn có thể thay đổi chỉ số ô nhịp và số chỉ nhịp trong thuộc tính ô nhịp, nhưng giờ đã có tùy chọn mới để tách và ghép các ô nhịp. Các dấu nối cờ nốt có thể sẽ tự động thay đổi.
Ghép ô nhịp
Chú ý: Nếu chỉ chọn một khuông nhạc, tất cả các ô nhịp trong mỗi khuông hoặc dòng nhạc sẽ được ghép lại.
Tách ô nhịp
Chú ý: Nếu chỉ chọn một nốt trong một khuông, thì mỗi khuông của dòng nhạc sẽ được tách ra cùng một chỗ.
Voices allow you to have notes on a single staff which start at the same time, yet have different durations. Voices are sometimes called "layers" in other notation software.
In a polyphonic measure, voice 1 usually takes the up-stem notes and voice 2 takes the down-stem notes.
Start by entering the top voice (the up-stem notes in the image above). When inputting, some notes may have down-stems, but these will flip automatically when the second voice is added.
If you are using a keyboard (computer or MIDI) to enter notes, use the ← key to move your cursor back to the beginning of the staff (or measure). If you are using the mouse to position notes on the staff, this is not necessary.
Click on the "Voice 2" button (at the right in the toolbar).
Enter all the bottom voice notes (all the down-stem notes). When finished, it might look something like this:
Note that you must be in Note input mode to select another voice.
Only the rests of voices 2, 3, and 4 can be deleted, but those of the main voice (1 - blue) can be hidden.
To hide a rest, select it and press V or uncheck the "Visible" checkbox in the Inspector, which can be enabled from the View menu or with the shortcut F8 (Mac: fn+F8). If you have Show Invisible turned on in the View menu, the rest still shows in gray on your screen. The hidden rest will not appear if you print, or export as PDF, PNG, SVG, etc.
Note: The selection can encompass content of any voice, but only two will be processed at once.
Có nhiều chế độ chọn khác nhau (nhiều cách để chọn các đối tượng).
Tất cả các đối tượng được chọn sẽ nằm trong khung chữ nhật màu xanh lam.
Chú ý 1: Một vài đối tượng có thể chọn thành dãy: Nốt nhạc, dấu lặng, dấu diễn đạt ...
Chú ý 2: Xem mục Sao chép và dán: Bộ lọc cho vùng được chọn để chọn chỉ những đối tượng cần chọn trong dãy.
Chú ý 1 ở trên vẫn áp dụng.
Vài lựa chọn có sẵn
Ví dụ: Một dấu giáng (dấu hóa bất thường) được chọn
Bạn có thể đánh dấu (và kết hợp) các lựa chọn bên dưới:
Các thao tác khác có thể được thực hiện (chỉ chọn một): Thêm, Trừ đi, Thay thế và Tìm
Bạn có thể xem bản nhạc của mình trong các chế độ khác nhau.
Ngoại trừ chế độ xem "Xem-theo-trang/Xem-liền-dòng, tất cả các tùy chọn khác có thể thấy bên dưới trình đơn Xem trong MuseScore.
Trong chế độ "Xem theo trang", bạn có thể thấy định dạng bản nhạc của mình giống như khi được in hoặc khi xuất ra tập tin ảnh hay PDF. Còn chế độ "Xem liền dòng" , nguyên bản nhạc sẽ hiện thị trên một dòng dài liên tục.
Chú ý khi chuyển qua lại giữa hai chế độ này, bản nhạc sẽ được định dạng lại cách nhìn và các điều chỉnh trước đó bạn sẽ phải chỉnh lại.
Cách chuyển qua lại giữa hai chế độ:
Trong chế độ này, bản nhạc hiện thị một hoặc nhiều trang theo kích cỡ chỉ định với lề trang của nó, và bạn sẽ thấy được tất cả các ngắt dòng và ngắt trang, bao gồm các dấu ngắt bạn tự tay thêm vào và những ngắt được tính toán tự động bởi chương trình. (Các ngắt trang mà bạn tự thêm có thể hữu dụng để đặt các trang đúng chỗ cho các bè trong một dàn nhạc, đó là một ví dụ.)
Chế độ này sẽ hiển thị bản nhạc trên một dòng dài liên tục. Nếu điểm khởi đầu của bản nhạc không còn nằm trong khung nhìn nữa, thì sẽ có một khung chữ nhật thay thế chứa chỉ số ô nhịp, tên nhạc cụ, khóa nhạc, chỉ số nhịp và hóa biểu của bản nhạc được hiện lên.
Trước khi in ấn, hãy quay về chế độ "Xem theo trang" để kiểm lại các ngắt dòng và ngắt trang.
Chú ý: Bởi vì sự bố trí thì đơn giản hơn nên có thể trong chế độ "Xem liền dòng" MuseScore sẽ thực thi nhanh hơn trong chế độ "Xem theo trang".
Trong chế độ "Xem theo trang" hay "Xem liền dòng", bạn có thể thay đổi cấp độ thu phóng ở đây (chú ý: điều này không ảnh hưởng gì tới kích cỡ bản in).
Trong hộp trình đơn cuộn, bạn có thể chọn một tỷ lệ % hiển thị cho bản nhạc, hoặc là Khít Ngang, Nguyên Trang hay Hai Trang, and Two Pages, những tỷ lệ này là những tỷ lệ tương đối so với kích cỡ của cửa sổ.
Bạn có thể thấy các lựa chọn Phóng to - Thu nhỏ và các phím tắt trong trình đơn "Xem", và bạn cũng có thể phóng to thu nhỏ bằng cách văn chuột giữa lên hoặc xuống trong khi nhấn giữ phím Ctrl (Mac: Cmd).
Có thể bạn sẽ muốn xem các tài liệu theo kiểu nằm ngang theo nhau
hoặc dọc theo nhau
Bạn có thể kéo thanh chắn tách biệt giữa hai bản nhạc để điều chỉnh không gian cửa sổ dành cho từng cái.
Chế độ "Toàn màn hình" sẽ mở rộng không gian MuseScore lấp đầy màn hình, cho bạn khung nhìn rộng hơn.
Nếu bạn có một bản nhạc dài và muốn xem mình đang ở vị trí nào hoặc muốn nhảy tới một trang nào đó, hãy sử dụng cửa sổ Bộ điều hướng nằm dưới cuối màn hình.
Khung chữ nhật xanh lam thì tương ứng với khu vực mà bản nhạc được nhìn thấy trong cửa sổ chính. Bạn có thể kéo khung này hoặc thanh cuộn, hay nhấp chuột vào một vùng nào đó, ngay lập tức nó sẽ nhảy đến đó.
Để ẩn/hiện cửa sổ điều hướng này, đi tới trình đơn Xem và chọn Bộ điều hướng, hoặc sử dụng phím tắt F12 (Mac: fn+F12).
Sao chép và dán là công cụ rất hữu dụng để viết lặp lại một đoạn nhạc nào đó, hoặc để dịch một đoạn nhạc đi một phách hay một ô nhịp.
Có thể dùng bộ lọc trước khi sao chép một vùng đã chọn, để có thể chọn được chính xác những gì sẽ được sao chép và dán sau đó.
Để mở bảng "Bộ lọc cho vùng được chọn" nhấn F6 (Mac: fn+F6) hoặc vào Xem → Bộ lọc cho vùng được chọn
Bộ lọc cho vùng được chọn nhìn giống thế này:
Thẻ Bộ lọc cho vùng được chọn mặc định sẽ xuất hiện bên dưới thẻ "Các bảng công cụ". Nó có thể tách ra và tạo thành một cửa sổ riêng, và nếu kéo nó trực tiếp lên trên thẻ "Các bảng công cụ", hay "Bảng kiểm soát", thì cả hai sẽ hiển thị theo dạng thẻ ở phía dưới cửa sổ.
Bỏ chọn những thứ bạn không muốn sao chép
Ví dụ: Các Dấu diễn đạt và Dấu luyến không được chọn.
Sao chép và dán như mục trước
(trong ví dụ này, sao chép ô nhịp 4 và 5 rồi dán nó vào ô nhịp 12 và 13)
Hãy xem kết quả này—dấu luyến đã không được sao chép:
Nếu muốn thay đổi nốt nhạc mà không thay đổi tiết tấu, bạn có thể dùng chức năng chuyển tông hoặc chế độ nhập lại cao độ kết hợp với chức năng sao chép và dán.
MuseScore có thể ghi nhớ số lượng thao tác hoàn-tác/làm-lại không giới hạn.
Phím tắt như dưới đây:
Hoặc sử dụng các nút trên thanh công cụ:
Việc lưu trữ và xuất dữ liệu được tách thành hai mục: 'Lưu trữ' và 'Lưu trữ với' (cũng như 'Lưu một bản sao' và 'Lưu phần đang chọn') đối với tập tin của riêng MuseScore (.mscz và .mscx) và 'Xuất bản nhạc' (và 'Xuất các bè nhạc') đối với các định dạng không phải của riêng (MusicXML, MIDI, các định dạng âm thanh và hiển thị khác). 'In ấn' là để đưa tập tin MuseScore tới máy in trong chương trình MuseScore.
Các mục có hiệu lực: 'Lưu trữ', 'Lưu trữ với...', 'Lưu một bản sao...', 'Lưu phần đang chọn...', 'Lưu trực tuyến...', 'Xuất bản nhạc...', 'Xuất các bè nhạc...' và 'In ấn...'
Chú ý: Định dạng Uncompressed MuseScore thì có cả trong 'Lưu trữ' và 'Xuất bản nhạc'.
Phụ thuộc vào máy in, bạn sẽ có các lựa chọn khác nhau. Nhìn chung các lựa chọn sau đều có sẵn: page range - All, Selection, Current Page, hoặc Pages - number of copies and collation.
Nếu bạn có cài đặt máy in ảo PDF, bạn cũng có thể 'xuất' thành tập tin PDF theo cách này.
Đi tới trang musescore.com/sheetmusic để xem những bản nhạc của người khác từ MuseScore.
Bạn có thể lưu và chia sẽ các bản nhạc của bạn trực tuyến tại MuseScore.com. Bạn có thể chọn lưu trữ bản nhạc một cách cá nhân đối với những ai muốn truy xuất bản nhạc của bạn từ bất kỳ máy tính nào, hoặc chia sẽ nó cách công khai. MuseScore.com có thể hiển thị và phát bản nhạc trong trình duyệt mạng của bạn - một tính nặng phụ thêm để đặt tựa đề VideoScores
cho phép đồng bộ hóa giữa bản nhạc và một vi-deo YouTube. Để sử dụng bên ngoài trình duyệt mạng, bạn có thể tải bản nhạc về trong nhiều định dạng khác nhau (gồm có PDF, MIDI, MP3, MusicXML, và tập tin gốc MuseScore).
Có thể lưu trực tiếp bản nhạc trực tuyến từ trình đơn Tập tin → Lưu trực tuyến....
Nếu bạn chưa có tài khoản MuseScore, hãy tạo một cái bằng cách nhấp vào liên kết "Tạo tài khoản". Nó sẽ mở trình duyệt mạng của bạn và đưa bạn tới trang https://musescore.com/user/register
Tiếp theo, nhập địa chỉ email (thư điện tử) hoặc username (tên đăng nhập), và password (mật khẩu) trong MuseScore . Khi đăng nhập thành công, bạn sẽ có thể nhập thông tin bản nhạc của bạn.
Có thể tải bản nhạc trực tiếp lên trang MuseScore.com như sau:
Chú ý: Bạn chỉ có thể tải lên một lúc 5 bản nhạc, sau đó bạn vẫn có thể tiếp tục tải lên bản nhạc trực tiếp từ phần mềm MuseScore, nhưng chỉ thấy được 5 cái cuối. Nếu bạn muốn số lượng nhiều hơn, hãy nâng cấp thành tài khoản Pro Account.
Nếu muốn thay đổi bản nhạc của bạn trên trang MuseScore.com, hãy chỉnh sửa tập tin MuseScore trên máy tính của bạn trước đã rồi theo các bước bên dưới.
Chức năng Cao độ theo âm
cho phép chuyển các nốt ký âm trên khuông nhạc của chúng, thành các nốt có cao độ đúng với âm thanh của nhạc cụ phát ra, và các "nhạc cụ dị tông" (hay nhạc cụ chuyển vị) thì cần đến chúng để được viết ra. Điều này có lẽ sẽ thay đổi hóa biểu và/hoặc khóa nhạc cho phù hợp với các "nhạc cụ dị tông".
Chú ý: Trước khi in ấn, nếu như bạn có các nhạc cụ dị tông trong bản nhạc, bạn phải chắc chắn rằng các bè nhạc không ở trong chế độ 'cao độ theo âm'.
"Nhạc cụ dị tông" ví dụ như: cla-ri-net B♭
Trong chương "Các thao tác cơ bản" bạn đã học cách nhập nốt và tương tác với bảng công cụ. Chương "Ký âm" mô tả chi tiết hơn về các kiểu ký âm khác nhau, bao gồm cả các ký hiệu âm nhạc nâng cao.
Xem thêm "Các mục nâng cao"
Key signatures can be created or changed by dragging one from the Key Signatures palette to a measure, or onto an existing signature.
F9 (Mac: fn+F9) toggles the palette window.
Drag a key signature from the palette directly onto a key signature in the score. If you want to change the key signature to only one staff of your score (which might be done in some contemporary music, for example), press Ctrl (Mac: ⌘) while dragging the key to the right staff.
Drag a key signature from the palette onto an empty part of a measure. This will place the key signature at the beginning of the measure. If you want to add the key signature to only one staff of your score (which might be done in some contemporary music, for example), press Ctrl (Mac: ⌘) while dragging the key to the right staff.
Click on an existing key signature and press Del, or drag the empty key signature from the palette (in the advanced workspace) onto the measure.
In the Inspector for a selected key signature, there is an option for "Show courtesy." Additionally, Style → General... → Page has on option for "Create courtesy key signatures". The Inspector will affect only the selected one; the style setting will affect the entire score.
You can choose whether to show natural(s) in certain cases when changing the key signatire. Under Style → General... → Accidentals you'll see the options:
NOT FOUND: Key_signature-Naturals_en.png
You can Apply the changes, or click OK. If you are in a linked part, rather than in the primary score, you can apply the change to all parts with the corresponding button.
In this example, the key signature change is showing naturals.
]
Multimeasure rests are interrupted, if there is change in the key signature.
A courtesy key signature will not be shown just before a section break
See Break or spacer: Section break
Press Shift+K to bring up the master key signature palette.
You can even use half-flats, half-sharps, etc.
Note, however, that currently the playback of custom key signatures is not supported.
Clefs are created or changed by dragging a clef symbol from the Clefs palette into a measure or onto another clef. Use F9 (Mac: ⌥+⌘+K) to show or hide the palette window.
Note: Some clefs are only available from the master palette.
Drag a clef from the palette into an empty part of a measure - this creates a clef at the beginning of the measure.
Drag a clef onto a particular note to create a mid-measure clef - if the measure is not the first in the staff, it is drawn smaller. An example is a piano score, in which the top staff starts with a G clef and switches immediately to an F clef, then after a note and a rest, back to a G clef.
Note: a clef dragged onto a note (and especially onto the first note), will not be affected by 'Courtesy clef' properties.
To see whether the change will apply to the note or the measure, check what changes color when you drag it.
You can also select the note, or measure first, and double-click the clef on the palette to make sure it affects the right one.
Select a clef and press Del.
Notes:
Time signatures are available in the main palette sidebar. You can drag and drop the time signatures onto the score (see Palette for general information on working with palettes in MuseScore).
If a time signature is needed that is not found in the corresponding workspace palette, open the Master Palette directly to the Time Signature section (ShiftT) to create your own. You can edit the numerator and the denominator in the Create Time Signature Panel by pressing the Add button. Once added, just drag and drop the time signature to the score from the window where you created it. Be aware that it will not appear in the workspace palette. If you want to add it in the palette, read Custom Palette.
To adjust beams from the automatic offering, you can click the notes you want to modify.
For example: by default 5/8 is beamed 3+2. You can click the third and then fourth note to beam it 2+3. Don't forget to do it for the other two subdivisions. To edit the third one drag an icon from to the right note. In this example, the "beam start" icon got dragged to the 9th note and the Beam 16th sub icon to the 13th note.
Time signatures you don't need (any longer) can be removed in the above dialog box via right-click → "Delete Content".
In most cases, you'll only need to edit the first of the upper numbers. The additional upper numbers are for additive meters, which contain multiple upper numbers separated by a plus sign.
There are occasions when the actual duration of a measure is different from the duration specified by the time signature. Pickup measures and Cadenzas are a common example. To change the actual duration of a measure without displaying a different time signature, see Measure operations: Properties, Measure duration.
Time signatures can be different for different staves. An example here is Bach's 26. Goldberg Variation:
MuseScore has the concept of a global time signature and an actual (local) time signature. To change the global time signature drag and drop a palette object to a staff. The global time signature is used to count beats (as shown in the status line) and is the reference for tempo markings. The global time signature is the same for all staves and normally identical to the actual time signature.
The actual time signature is set in the time signature property dialog and can deviate from the global time signature for every staff (left hand 18/16 in the example).
NOT FOUND: Time_Signature_Properties_en.png
The text of the time signature can be set independent of the actual values.
A local time signature is set by dropping a time signature symbol while holding the Ctrl key. The local time signature is set only for one staff. A global time signature is replicated for all staves.
Multimeasure breaks are interrupted when a time signature change occurs.
Also, a section break will prevent a courtesy time signature being shown at the end of the previous measure.
Bar lines are changed by dragging a bar line symbol from the bar line palette to a bar line in the score.
To hide a bar line entirely, select the line and untick Visible in the Inspector (F8).
To extend bar lines over multiple staves, double-click on a bar line (see Edit mode).
Click and drag the blue handle down to the next staff.
The staff bar line updates appear after leaving edit mode.
A comprehensive set of symbols can be found in the Articulations and Ornaments palette in the Advanced workspace:
There is also an abbreviated version in the Basic workspace.
Articulations are the symbols added to the score to show how a note or chord is to be played. The principal symbols in this group are:
Specialist articulations are also included for bowed and plucked strings, wind instruments etc.
Ornaments include:
Note: Appoggiaturas and acciaccaturas can be found in the Grace Notes palette.
Use either of the following methods:
To apply an accidental to an existing ornament, such as a trill:
A fermata can be applied directly to a barline by selecting the barline and double-clicking the fermata from a palette. This does not affect playback though.
Keyboard shortcuts can be customized in MuseScore's Preferences.
Immediately after adding an articulation or ornament from a palette, the symbol is automatically selected: It can then be moved up or down from the keyboard as follows:
To enable adjustments in all directions from the keyboard:
You can also change the horizontal and vertical offset values in the Inspector. To position more than one symbol at a time, select the desired symbols and adjust the offset values in the Inspector.
Note: The symbol can also be repositioned by clicking and dragging, but for more precise control, use the methods above.
Most properties of articulations/ornaments can be edited from the Inspector. Other properties (i.e. direction and anchor position) can also be accessed by right-clicking on the symbol and selecting Articulation Properties….
You can also make global adjustments to all existing and subsequently-applied articulations by selecting Style… → General… → Articulations, Ornaments.
A variety of simple and complex (multi-stage) bends can be created with the Bend Tool , located in the Articulations and Ornaments palette of the Advanced workspace.
To apply one or more bends to the score, use one of the following options:
To edit a bend, use one of the following:
Select a bend symbol in the score and press "Properties" in the "Bend" section of the Inspector.
Preset options are available, if needed, on the left hand side of the Bend properties window. The current bend is represented by a graph consisting of gray lines connected by square, blue nodes (see image above). The slope of the line indicates the type of bend:
The vertical axis of the graph represents the amount by which the pitch is bent up or down: one unit equals a quarter-tone: 2 units a semitone, 4 units a whole-tone, and so on. The horizontal axis of the graph indicates the length of the bend: each gray line segment extends for 1 space (sp) in the score.
A bend is modified by adding or deleting nodes in the graph:
Adding a node lengthens the bend by 1 sp; deleting a node shortens the bend by 1 sp. The Start and End points of the bend can be moved up and down only.
The height of the bend symbol is automatically adjusted so that it appears just above the staff. This height can be reduced, if necessary, with a workaround:
To adjust position use one of the following:
After a bend has been created in the score it can be saved for future use by dragging and dropping the symbol to a palette while holding down Ctrl+Shift (Mac: Cmd+Shift). See Custom Workspace
Hairpins are line objects. To create a hairpin, select a note to mark the start point.
You can also create hairpins by dragging a hairpin symbol from the line palette to a note head.
< creates a crescendo hairpin:
Double click switches to edit mode.
Then select (click on) the end point to move:
Shift+→ moves the anchor of the selected end point:
→ and Ctrl→ move the selected end point:
Dấu hóa bất thường có thể được thiết-lập/thay-đổi bằng cách kéo một dấu hóa bất thường từ bảng công cụ Dấu-hóa-bất-thường tới một nốt nhạc trong bản nhạc.
Nếu muốn thay đổi cao độ của nốt, bạn có thể chọn nốt và nhấn:
Để đưa một dấu hóa bất thường thành dạng dấu hóa báo trước (nghĩa là dấu hóa để trong ngoặc đơn), bạn hãy kéo dấu ngoặc đơn từ bảng công cụ dấu hóa bất thường lên trên dấu hóa mà bạn muốn (không phải lên trên đầu nốt nha). Để bỏ dấu ngoặc đơn này đi, hãy chọn dấu hóa đó và nhấn Del.
Nếu sau đó bạn thay đổi cao độ bằng các phím mũi tên, các thiết lập bằng tay này trên dấu hóa bất thường sẽ bị loại bỏ.
Chức năng trong trình đơn Nốt → Xác định lại cao độ sẽ cố gắng chỉnh lại cho đúng cách ghi các dấu hóa bất thường cho toàn bộ bản nhạc.
Tuplets are used to write rhythms beyond the beat divisions usually permitted by the time signature. For example, triplet eighth notes (quavers) in a 4-4 time signature divide the quarter note (crotchet) beat into three instead of two.
To create a triplet, first select a note on the score that specifies the full duration of the triplet group. For example, a group of triplet eighth notes (quavers) has a "full duration" of one quarter note (crotchet).
From the main menu, choose Notes → Tuplets → Triplet. This creates a triplet by dividing the full duration into three equal parts.
They can be further edited.
Tuplet entry works slightly differently in note input mode than the method outlined above. You must select the duration first, and enter pitches afterward. Below are step-by-step instructions for making triplet eighth notes.
To change the display properties of a tuplet, select the tuplet number, or bracket, and use the Inspector (F8).
If neither the number nor the bracket is shown, select a note from the tuplet, then use the Tuplet button in Inspector to see the above dialog.
For Direction
, choose Auto
to place the bracket on the same side of the note heads as the stem, or beam. Choose Up
, or Down
to explicitly place the bracket above or below the note heads, respectively, regardless of the stem, or beam position.
For Number type
, choose Number
to show an integer, Relation
to show a ratio of two integers, or Nothing
to show no number at all.
For Bracket type
, choose Automatic
to hide the bracket for beamed notes and show the bracket if the tuplet includes unbeamed notes or rests. Choose Bracket
, or Nothing
to explicitly show, or hide the bracket, respectively.
If you move the bracket, or tuplet number, you can see vertical and horizontal offset being updated (default offsets are 0sp for both).
NOT FOUND: insepector2.png
You can restore default settings with the arrow return button on the right.
NOT FOUND: insepector_restoredafaultsettings.png
Go to Style → General... and select Tuplets. It enables you to change all tuplet properties.
Two adjustments are possible: Vertical and Horizontal
A slur is a curved line between two or more notes that indicates they are to be played without separation. If you mean to join two notes of the same pitch, see Tie
Leave Note input
mode and select the first note:
S creates a slur:
Shift+Right moves the slur end to the next note:
X flips the slur direction:
Esc ends Slur Edit mode:
Note input
mode and select the first noteNote input
mode, key in the first note in the slurred sectionThe handles (displayed in the images for steps 2-4 above) can be adjusted with the mouse. The two outer ones adjust the start and end of the slur, whilst the two inner handles adjust the contour.
A slur can span several systems and pages. The start and end of a slur is anchored to a note/chord or rest. If the notes are repositioned due to changes in the layout, stretch or style, the slur also moves and adjusts in size.
This example shows a slur spanning from the bass to the treble clef. Using the mouse, select the first note of the slur, hold down Ctrl (resp. ⌘ on a Mac) and select the last note for the slur, and press S to add the slur.
Dotted slurs are sometimes used in songs where the presence of a slur varies between stanzas. Dotted slurs are also used to indicate an editor's suggestion (as opposed to the composer's original markings). To change an existing slur into a dotted or dashed slur, select it and then in Inspector (F8) change Line type
from Continuous
to Dotted
or Dashed
.
X flips the direction of a selected slur.
To place a breath symbol, drag it from the breath palette (from the Advanced
workspace) to a note in the score. The breath symbol is placed after the note.
Breath symbol in score:
Caesura (informally called tram lines or railroad tracks) work the same way.
When an entire measure is devoid of notes, a full measure (full bar) rest is used.
A full measure rest looks like a whole note (semi-breve) rest, except it is centered in the middle of a measure
To create a full measure rest, select a measure and press Del. All notes and rests in this measure are then replaced by a full measure rest.
Multi-measure (multi-bar) rests indicate a long duration of silence for an instrument and are frequently used in ensemble sheet music. They are automatically interrupted at important points, such as double bar lines, rehearsal marks, key- or time signatures, etc.
Multi-measure rests have a number above the staff indicating the duration of the rest by the number of measures
The style option automatically creates multi-measure rests throughout the score. Therefore, it is recommended that you enter all your notes first and then turn on multi-measure rests afterward.
See also: Measure operation: Break multi-measure rest
You may want to have a multi-measure rest divided into two multi-measure rests.
This option should be checked before turning on the "Create multi-measure rests" option in Style → General..., in the "Score" tab.
Select the first measure where you want the second multi-measure rest to start, and do a right-click Measure Properties → Break multi-measure rest.
Note that multi-measure rests are interrupted if there is a rehearsal mark (not a simple text), section break, key or time signature change, or double bar line.
A tie is a curved line between two notes of the same pitch. If you want a curved line that spans multiple pitches, see Slur.
Select first note:
+ creates a tie:
(+ or the tie button,, located on the top to the right of the notes in the note input toolbar)
To create ties during note input, press + after the first note of the tie.
To add ties between two chords, select the stem of the first chord, or Shift + click on the first chord and press +. Note input mode must not be enabled.
X flips the direction of a selected tie.
Beams are set automatically, but they can be altered manually. Drag a beam symbol from the "Beam Properties" palette to a note in order to change its behavior.
Alternatively, you can first select a note, and then double-click the appropriate symbol in the palette.
Start a beam at this note.
Do not end a beam at this note.
Do not beam this note.
Start a second level beam at this note.
Start a third level beam at this note.
(back to) Automatic mode: the mode MuseScore chooses on note input, dependent on current time signature.
Start feathered beam (slower) at this note.
Start feathered beam (faster) at this note.
To change the beam angle, or the distance of the beam to the notes (i.e. the length of the stems), double-click on the beam to put it into edit mode, with the right end handle being selected. Up/down arrow will now change the angle. Selecting the left end handle and using the up/down arrow keys will lengthen/shorten the stems. Hit Esc to get out of edit mode, once done with the changes.
To move a beam from above to below the notes, or vice-versa, flip the direction of the stems by using the button along the second top row (before the voice indicators) that shows a note with stems attached above and below or use the X key.
Arpeggios are set by dragging an arpeggio symbol from the Arpeggio & Glissando palette to a note of a chord.
To change the length of the arpeggio, double-click the arpeggio and drag the handle up, or down.
Glissandi are set by dragging a glissando symbol from the Arpeggio & Glissando palette to the first of two consecutive notes on the same staff.
Edit, or delete the text of a glissando by right-clicking it and select "Glissando Properties" in menu or in the Inspector. If there isn't enough room between two notes, MuseScore will not display the text.
Select the bracket and press Del
Drag a bracket symbol from the bracket palette to an empty space in the first measure of a system.
Drag a bracket symbol from the bracket palette to a bracket in the score.
Double-click on a bracket to enter edit mode. In edit mode, you can drag the height of a bracket to span arbitrary staves of a system.
If you need to move a bracket further left or right, then double-click the bracket to enter edit mode, and press Shift+← or Shift+→.
Short grace notes (Acciaccatura) appear as small notes with a stroke through the stem. Long grace notes (Appoggiatura) have no stroke. Both are placed before the normal-sized main note.
Create a grace note by dragging a grace note symbol from the Grace Notes
palette to a regular note on the score. It's also possible to create a grace note by selecting a note head and double-clicking a grace note symbol from the grace notes palette.
To add more than one grace note, drag successive grace notes on the note head.
To add a chord of grace notes, enter the first one and select it, then use Shift+ note names (C, D, E etc...)
If you want to change the duration of a previously created grace note, select it and choose a duration from the toolbar or enter with one of the keys 1 ... 9 (see Note input).
Grace notes after a note (such as a trill termination) may have to be manually adjusted with Ctrl + arrow keys.
Octave (Ottava) lines are used to indicate that a section of music is to be played one or more octaves above or below written pitch: The line may be dotted or solid. Ottavas are available in the Lines palette of the Basic and Advanced workspaces.
8─────┐or 8va─────┐: Play one octave above written pitch
8─────┘or 8vb─────┘: Play one octave below written pitch
8va/8vb lines are particularly common in piano scores, though they are sometimes used in other instrumental music.1 15ma (2 octaves above) and 15mb (2 octaves below) are also occasionally used.
Use one of the following:
See also, Lines: Adjust vertical position.
See Lines: Change length.
Octaves can be customized just like any other line. See Lines: Custom lines and line properties.
Gerou/Lusk. Essential Dictionary of Music Notation (Internet Archive). ↩︎
Tremolo is the rapid repetition of one note, or a rapid alternation between two or more notes. It is indicated by strokes through the stems of the notes. If the tremolo is between two or more notes, the bars are drawn between them. Tremolo symbols are also used to notate drum rolls.
The tremolo palette contains separate symbols for one note tremolos (shown with stems below) and for two note tremolos (shown with no stem below).
To add tremolo to the stem of a single note, select the note head and double-click the desired symbol in the tremolo palette.
In a two note tremolo, every note has the value of the whole tremolo duration. To enter a tremolo with the duration of a half note (minim), enter two normal quarter notes (crotchets), and after applying a tremolo symbol to the first note, the note values automatically double to half notes.
The Lines palette, like other palettes, works via "drag-and-drop". Use the mouse to drag an item from the palette and drop it onto the score.
If you change the length of a line using the mouse, the anchor positions (the notes or measures they apply to) do not change. Therefore, the following method is recommended for adjusting the start or end points of a line.
Note Input
mode then press Esc to leave note inputThe start and end of simple repeats can be defined by setting appropriate bar lines. For instructions on first and second ending measures, see Volta.
To hear repeats during playback, make sure the "Play Repeats" button on the toolbar is selected. Likewise, you can turn off repeats during playback by deselecting the button.
In the last measure of a repeat, you can set the property "Repeat count" to define the number of played repeats.
Text and symbols related to repeats are located in the Repeats
palette.
The repeats palette contains the symbols for measure repeat, segno and coda. It also contains 'D.S.', 'D.C.', and Fine text:
To add an object from the repeats palette, drag it onto (not above) the desired measure (so the measure changes color), then drop. The object will then appear above that measure in your score.
Jumps generally consist of three parts:
Tags are names you give to certain measure positions. Two tags ("start", "end") denote the start and end of the score and don't need to get added explicitly.
Examples:
At the jump instruction Da Capo the playback jumps to the start and plays the entire score again (up to the implicit end tag).
At the jump instruction Da Capo al Fine the playback jumps to the start and plays the score up to the tag Fine.
Dal Segno al Fine (or D.S. al Fine) jumps to the Segno tag and then plays up to the tag Fine
Dal Segno al Coda jumps to the Segno tag and then plays up the first Coda tag. Playback then continues at the second Coda tag. The properties of jumps can get set via a right-click at the D.S. al Coda tag.
Volta brackets, or first and second ending brackets are used to mark different endings for a repeat.
To place a volta bracket on the score, drag-and-drop the item from the Lines palette.
The brackets can span more than one measure. Double-click the volta to enter edit mode, and move the handles with:
These commands move the "logical" start or end of the volta bracket, which determines playback in MuseScore and layout over multiple systems. Moving the handles using the left or right arrows keys only, or using the mouse allows finer adjustments, but does not change how the repeat is played.
If you move the handles, a dashed line from the logical position to the actual position is shown
You can change the text and many other properties of a volta bracket using the line properties dialog. Right-click on a volta bracket and choose Line Properties.... The figure below shows the volta text as "1.-5."
You can also right-click on the volta and bring up the volta properties dialog. From here, you can change both the displayed Volta text (the same from the line properties above) and the repeat list. If you want one volta to be played only on certain repeats and another volta on other repeats, enter the repeat times in a comma separated list. In the example below, this volta will be played during repeat 1, 2, 4, 5 and 7. Another volta will have the other ending, like 3, 6 and possibly other higher numbers like 8, 9, etc.
Sometimes a repeat plays more than two times. In the figure above, the volta text indicates that it should play five times before it continues. If you want to change the number of times MuseScore plays a repeat, go to the measure containing the end repeat bar line and change its Repeat count
(see Measure operations: Other properties for details).
Transposition moves a selection of notes higher, or lower on the staff. MuseScore supports several kinds of transposition.
Chromatic transposition moves notes up or down in semitone increments. From the main menu, choose Notes → Transpose..., select which key signature to transpose - closest, up or down.
Chromatic transposition moves notes up or down in semitone increments. From the main menu, choose Notes → Transpose.... Tick "By Interval", select the interval from the popup menus and whether to transpose up or down.
You can also transpose a selection of notes using the arrow keys (↑ or ↓).
Diatonic transposition (also known as scalar transposition) moves notes up, or down the current scale according to the key signature. You can move a single note by dragging it up, or down. You can move a selection of multiple notes with Ctrl + click and drag.
Certain instruments such as B-flat trumpet or alto sax are known as transposing instruments. These instruments sound lower, or higher than their written pitch. MuseScore has built-in support for transposing instruments.
The Concert Pitch button and Notes → Concert Pitch from the main menu lets you switch between concert pitch and transposing pitch. Concert pitch helps composers and arrangers because it displays every instrument in the same key, so the notes on the staff match their sounding pitches. When concert pitch is turned off, the notes on some instrument staves may not match their sounding pitches, but they are ready for an instrumentalist to play from. If you use concert pitch during your session, remember to turn off concert pitch before printing the parts.
Instrument transpositions are already set up in MuseScore. However, if you want a rare instrument or transposition that is not available in MuseScore, you may need to edit the instrument transposition manually. Right-click an empty part of the instrument staff and choose Staff Properties.... At the bottom of the Staff Properties window, you can select the interval of transposition, any octave shifts, and whether the interval is "Up" (sounds higher than written) or "Down" (sounds lower than written).
Example drum notation:
Notation for drumsets often includes simultaneous upstem and downstem notes. If you are unfamiliar with editing multiple voices in a single staff, see Voices for an overview. See below for instructions specific to percussion notation.
The easiest way to add drum notation to your score is via MIDI keyboard. Some MIDI keyboards have percussion markings above each key. If you press the key for high hat, then MuseScore will add the correct notation to the score. MuseScore automatically takes care of the stem direction and type of note head.
7 drum sounds are mapped to a shortcut (A-G) by default and you can only remap those 7 shortcuts to other drum-instruments (or change other properties of the drum palettes contents) via the Edit Drumset button of the drum input tool (see →below).
If you wish to enter a new drum note at the same position as an existing note - for example if you wanted the snare and hi-hat to sound simultaneously - and you were entering the new note via the computer keyboard you would need to hold Shift when entering the new note so as not to overwrite the existing note. This is the same method as used when entering chords for tuned instruments under MuseScore.
Note input for unpitched percussion works differently than for other instruments, so here are the special steps:
Drumsets are stored as .drm files, but customizations can be saved and loaded into others.
Music for fretted, stringed instruments is commonly notated using tablature, also known as tab, which provides a visual representation of the strings and fret numbers:
Tablature can also be combined with traditional staff notation:
If you wish to create tablature as part of a new score, use the New Score Wizard. If you want to add tablature to an existing score, use the Instruments dialog. Or, alternatively, you can convert an existing standard staff. See below for details.
To create tablature in a new score (for combined staff/tablature systems see → below):
On the Instruments page, select one (or more) tablature options under "Plucked strings" in the left-hand column (see image below). Then click Add.
Note: You can use the dropdown list above the Instrument list to change the category displayed. Alternately you can search for the instrument using the "Search" field below the Instrument list.
Complete the rest of the New Score Wizard.
If the desired tablature is not available in the Choose Instrument list:
This allows you to create tablature for any chromatically-fretted instrument.
To add a single tablature staff to an existing score (for combined staff/tab system see → below):
To convert an existing standard staff to tablature, or tablature to a standard staff:
Note: If you subsequently need to make further adjustments to the staff (e.g. tuning, number of lines/strings etc.), right click on the staff and select Staff Properties….
Alternative method (using just the "Staff Properties" dialog):
Note: Other adjustments to the staff (e.g. tuning, number of lines/strings etc.), can also be made in the Staff Properties… dialog.
Note: If you only want to view (rather than change) the instrument tuning, follow steps 1 and 2 only.
Right-click on the staff and select Staff Properties….
Press the Edit String Data… button at the bottom of the dialog box. The String Data dialog opens:
Click on a string pitch and select Edit String…. Or, alternatively, just double-click the string pitch.
Notes: (1) If tuning is changed when the tablature for that instrument already contains some notes, fret marks will be adjusted automatically (if possible); (2) Any change of tuning to a particular instrument applies only to the score at hand, and does not change any program default settings.
Note: After adding a tablature string you will need to adjust the number of lines in the Staff properties dialog.
Note: After deleting a tablature string you will need to adjust the number of lines in the Staff properties dialog.
This feature is used to mark a (bass) course as unstopped (i.e. outside of the fingerboard and always sounding open): as on a Baroque lute or Theorbo etc. This means that only "0" (zero) or "a" is accepted as a fret mark: any other fret mark will be converted to 0/a.
This property defines the maximum fret number which can be entered on a tablature staff.
You can customize both the appearance of a tablature staff and the way that it displays the fret marks. To access these options:
Plucked-string instruments—such as the guitar—are commonly notated using both a music staff and tablature (TAB) together. MuseScore gives you the option of having the two staves either unlinked or linked:
Unlinked Staves: You can enter, delete or edit notation in one staff without affecting the other. To transfer music notation from one staff to the other, select the desired range and copy and paste it into the other staff.
Linked Staves: Any changes you make in one staff are automatically applied to the other staff as well ("mutual translation").
A note on fret mark conflicts: When the same note is entered in two different voices, MuseScore tries to ensure that the fret marks do not overlap on the same string. Any overlaps which do occur are marked with red squares: these appear only in the document window and not on any printed copy. In almost all cases (e.g. frets 0 to 4 on the 6th string), overlapping is the desired result and no further adjustment is required. As of version 2.2, you can hide the red marks by selecting "View" and unticking "Show Unprintable."
Note: To create unlinked staves with separate mixer channels, instead of step "5" (above), select a Tablature staff in the left-hand column and click Add. Then continue with steps 6 and 7.
Note: To create unlinked staves with separate mixer channels, instead of step "3" (above), select a Tablature staff in the left-hand column and click Add. Then continue with steps 4–6.
To add tablature to a plucked-string staff in the score (or vice versa):
Notes: To create unlinked staves with separate mixer channels, instead of step "3" (above), select an appropriate staff in the left-hand column and click Add. Then continue with steps 4–6.
Press 0 to 9 to enter a fret mark from 0 to 9 on the current string; to enter numbers with several digits press each digit in sequence. Keys A to K (skipping I) can also be used: convenient when working in French tablature. For L , M, N, use the alphanumeric keyboard and type respectively 10, 11, 12...
Note: You cannot enter a number higher than the "Number of frets" value set in the Edit String Data dialog.
Press ; (semicolon) to enter a rest of the selected duration.
See also, Edit notes (below).
As of version 2.1, period notation for bass strings (lutes and sim.) is supported:
French tablature: letters with prefixed slash-like strokes right under the tab body: i.e. 7th string: "a", 8th string: "/a", 9th string: "//a" and so on, all in the first position below the tab body.
Italian tablature: numbers with 'ledger line'- like segment of string above the tab body: i.e. 7th string: "0" one position above the tab body with one 'ledger line'; 8th string: "0" two positions above the tab body with two 'ledger lines' and so on.
Input of is via computer keyboard only: by moving the note entry cursor below (French) or above (Italian) the tab body, 'shadow' slashes or ledger lines will indicate the target string to which the fret mark will be applied; pressing one of the fret keys, will enter (and lay out) the note on that string.
To enter notes into tablature with a mouse:
See also, Edit notes (below).
In note input mode, you can use any of the following methods to set note duration in tablature:
To edit an existing fret mark in note-input mode:
To edit an existing fret mark outside note-input mode:
Note: The fret mark cannot be higher than the "Number of frets" value set in the Edit String Data dialog.
To change a fret mark to a crosshead note:
Type: | to get: |
---|---|
↑ | Select above string as current. |
↓ | Select below string as current. |
Shift+1 to Shift+9 | Select a duration (128th note to a longa) |
NumPad 1 to NumPad 9 | Select a duration (128th note to a longa) |
Q | Decrease current input duration. |
W | Increase current input duration. |
0 to 9 | Enter a fret digit / letter. |
A to K | Enter a fret digit / letter (I excluded). |
Alt+Shift+↑ | Increase current fret mark. |
Alt+Shift+↓ | Decrease current fret mark. |
; (semicolon) | Enter a rest |
Type: | to get: |
---|---|
0 to 9 | Change duration of selected note or rest (128th note to longa) |
Alt+Shift+↑ | Increase the pitch of the selected note (MuseScore chooses the string). |
↑ | Increase the pitch without changing string. |
Alt+Shift+↓ | Decrease the pitch of the selected note (MuseScore chooses the string). |
↓ | Decrease the pitch without changing string. |
Ctrl+↑ (Mac: Cmd+↑) | Move note to above string, keeping the pitch. |
Ctrl+↓ (Mac: Cmd+↓) | Move note to below string, keeping the pitch. |
Shift+X | Toggle the ghost notehead on/off. |
MuseScore has "Sound and playback" capabilities built-in. This chapter covers the playback controls and ways to extend the instrument sounds beyond the built-in piano sound.
When a musician is required to double on a different instrument for a section of a piece, the instruction to switch instruments is generally placed above the staff at the beginning of that section. A return to the primary instrument is handled in the same manner.
MuseScore enables users to insert a special class of text called Change Instrument text for this purpose. This class of text is different from either Staff or System text in that it links the text to the playback and changes the sound to the new instrument.
Version 2.1 introduces a greatly improved mid-staff instrument change over previous versions. There are still some limitations that need to be considered prior to using it.
Mid-staff instrument changes are limited to the same type of staff. For example, you cannot change between a percussion staff and a pitched instrument staff or vice versa.
The instrument name is not changed in the mixer. It will still be listed under the instrument in the original definition of the staff.
The key signature is not automatically updated at the instrument change. You must manually change the Key signature if needed.
You can now enter the notes a musician would play once the instrument is changed and the correct key signature is entered if necessary.
Unless you are changing the type of staff, you will always use the Change Instrument text.
There are several limitations to this in version 2.0 which should be understood before attempting to use it.
Automatic transposition from concert pitch to the appropriate key for the transposing brass and woodwind instruments is not currently supported. For changes to instruments notated in a different key (C flute to E♭ flute; Oboe to English Horn, etc.), the use of ordinary Staff Text to indicate the change is preferable, and the transposition must be done after the music is entered (using Notes→Transpose from the main menu). To avoid discord on playback, the instrument assigned to that staff should be muted in the F10 Mixer.
If it is necessary to hear the new instrument sound on playback, the Change Instrument text function must be used. However, after a mid-staff instrument change where the two instruments on the staff are not notated in the same key, no attempt should be made to enter new music directly from the keyboard. Instead, the music must be (a) pasted in, or (b) entered before the instrument change is affected. New input into measures following an instrument change is subject to two known program bugs, which cannot be resolved in the current 2.0.x versions without adversely affecting backwards compatibility. (This has been fixed in version 2.1) In addition, the score must remain notated in concert pitch, or discord will result from the transposition. As a convenience to the players, a copy of the part may be saved as a separate file and the required sections transposed to the appropriate key before the part is printed. (Note that transposing a linked part will affect the score as well.)
When changing from one concert-pitch instrument to another, or from one transposing instrument to another in the same key (Bb trumpet to Bb cornet or Flugelhorn, etc.), the Change Instrument Text may be used to ensure that the playback sound is altered to the new instrument. Input may be done in the usual manner, and is not affected by the bugs mentioned above.
There are some incompatibilities between the two versions.
Instrument changes created with version 2.0 and opened in version 2.1 or above will continue to either display the notes wrong or play the notes wrongs as in version 2.0. Deleting and reentering the instrument change will fix most incompatibility issues with only minor changes being needed.
Instrument changes created with version 2.1 or above and opened in version 2.0 will generally playback correctly but continue to display the wrong notes.
Right-click the text and choose "Change Instrument…"
Choose the instrument, then click OK
The Mixer allows you to change instrument sounds and adjust the volume and panning for each staff.
To display/hide the mixer, use one of the following:
Note: Separate reverb and chorus effects for each channel are not yet implemented; use the synthesizer effects unit instead.
The name of each mixer channel is the same as the Part name in the Staff properties dialog.
To turn a dial clockwise, click and drag upwards. To turn a dial counter-clockwise, click and drag downwards. You can also hover the mouse pointer over the dial and then move the mouse wheel. Double-clicking on any dial restores it to its default position.
The "Sound" drop-down menu lists every instrument supported by your current SoundFont. If you have multiple SoundFonts loaded in the Synthesizer, all the patches from all the SoundFonts (and/or SFZ files) will appear in a single long list—in the order previously set in the Synthesizer.
Tip: To find an instrument, click on the "Sound" list and type the first letter of the instrument name. Repeat as required.
Some instruments come with multiple channels in the Mixer that can be used to change sounds midway through a score. For example, a staff for a stringed instrument (violin, viola, cello etc.) is allocated three channels: one for "arco" (or "normal"), another for "pizzicato" and another for "tremolo." A trumpet staff will have one channel for "normal" and another reserved for "mute," and so on.
The following instructions use pizzicato strings as an example, but the same principle can be applied to any other instrument staff that allows sound changes.
From the dropdown menu, select pizzicato;
Click OK to return to the score.
Every note after the staff text you added now sounds pizzicato. To return to a normal strings sound later in the piece, follow the same guidelines as above except type "arco" in step 3 and select normal in step 6.
Basic playback functions are accessed from the Play toolbar located above the document window:
From left to right, the icons are:
To start playback:
During playback you can jump to a specific note or rest in the score by simply clicking on it.
To stop playback:
Once playback has started, the following commands are available:
During playback you can still use keyboard shortcuts to open and close panels, such as Play, Synthesizer, Mixer etc.
To open the Play Panel use one of the following options:
The Play Panel offers temporary controls over playback, including playback speed (labelled 'tempo'), loop playback (with specified starting and ending positions), and general volume.
Note: Changes to the parameters in the Play Panel are not saved with the score: they only affect playback in the current session. Permanent changes to tempo should be made using tempo text. To change the default playback volume of the score, see Synthesizer.
You can switch on and off a count-in to be played each time the playback starts. The count-in plays beats for a full measure (according to nominal time signature at playback starting point); if the starting point is mid-measure or at a 'short' measure (anacrusis), it also plays enough beats to fill that measure. The conductor icon in the play panel enables, or disables count-in.
You can also switch on/off the accompanying metronome as the score is played (see the metronome icon on the play panel).
You can loop playback of a selected passage in the score using either the Play toolbar (see image above) or the play panel.
To loop from the Play toolbar:
Playback will now cycle within the region marked by the blue flags.
To loop from the Play Panel:
Playback will now cycle within the region marked by the blue flags.
Audio playback is provided by MuseScore's onboard synthesizer, which houses a large selection of virtual (or software) instruments—including percussion and sound effects.
MuseScore supports virtual instruments in two formats:
A Soundfont (.sf2/.sf3) is a single file containing one or more virtual instruments. As of version 2.2, MuseScore is installed with a SoundFont called MuseScore_General.sf3. This is a GM (General MIDI) set containing over 128 instruments, sound effects and various drum/percussion kits.
Note: Older versions of MuseScore are installed with a different Soundfont: MuseScore 2.0–2.1 with FluidR3Mono_GM.sf3; MuseScore 1 with TimGM6mb.sf2.
GM (General MIDI) is a universal format, so once your score is set up for correct playback using MuseScore's native Soundfont, you should be able to export it in a format of your choice and have it play back on any other user's computer.
Many different Soundfonts are available on the Internet: some free, some commercial. For a list of free soundfonts, see below.
After finding and decompressing a SoundFont (see →below), double-click to open it. In most cases, the SoundFont file type will already be associated with MuseScore, and MuseScore will start and a dialog will appear asking if you want to install the SoundFont. Occasionally an application other than MuseScore will be associated with the SoundFont file type; if this is the case, you will need to right-click or control-click on the file, so as to display a menu from which you can choose to open the file in MuseScore. In either case, when the dialog appears asking if you want to install the SoundFont, click "Yes" to place a copy of the SoundFont file in MuseScore's SoundFonts directory. This directory can be viewed or changed in MuseScore's Preferences, but the default location is:
Windows: %HOMEPATH%\Documents\MuseScore2\Soundfonts
macOS and Linux: ~/Documents/MuseScore2/Soundfonts
In contrast to user-added SoundFonts, the initial default SoundFont installed with MuseScore is located in a system directory, meant only for that purpose, which should not be modified. This directory and its default SoundFont file is:
%ProgramFiles%\MuseScore 2\sound\MuseScore_General.sf3
Windows (64-bit): %ProgramFiles(x86)%\MuseScore 2\sound\MuseScore_General.sf3
macOS: /Applications/MuseScore 2.app/Contents/Resources/sound/MuseScore_General.sf3
Linux (Ubuntu): /usr/share/mscore-xxx/sounds/MuseScore_General.sf3
(with xxx
being the MuseScore version)
To uninstall a SoundFont, simply open the folder where its file is installed and delete it.
An SFZ consists of a bunch of files and directories, an SFZ file and a bunch of actual sound files in WAV or FLAC format, with the SFZ file being a text file that basically describes what sound file is located where and to be used for what instrument and pitch range.
Note: For full support of SFZ, MuseScore 2.1 or later is need, prior versions had only limited support, namely for Salamander Grand Piano
After downloading an SFZ (see →below), you need to manually extract all the files that belong to the SFZ (the SFZ file itself and all the subdirectories) into the directory listed above. Leave the subdirectories and their contents as they are.
To uninstall an SFZ, simply open the folder where its files are installed (see above) and delete them all.
The Synthesizer is MuseScore's central control panel for sound output. Once a SoundFont has been installed, it needs to be loaded into the Synthesizer in order for MuseScore to use it for playback. To make a different SoundFont the default, load it in the Synthesizer and click Set as Default.
To display the Synthesizer, go to View → Synthesizer. For more details, see Synthesizer.
The following sound libraries conform to the General MIDI (GM2) standard. This specification gives you a sound set of 128 virtual instruments, plus percussion kits.
FluidR3Mono_GM.sf3
(13.8 MB).MuseScore_General.sf3
(35.9 MB) (SF2 version (208 MB)).Since soundfiles are large, they are often zipped (compressed) into a variety of formats, including .zip, .sfArk, and .tar.gz. You need to unzip (decompress) these files before they can be used.
ZIP is standard compression format supported by most operating systems.
sfArk is a compression format designed especially for compressing SoundFont files. To decompress it, use Polyphone (cross-platform software); or this online service: https://cloudconvert.com/sfark-to-sf2
.tar.gz is a popular compression format for Linux. Windows users can use 7-Zip; Mac users can use The Unarchiver, or macOS' built-in Archive Utility. Note that if using 7-Zip, you will need to apply decompression twice—once for GZip and once for TAR.
If the toolbar play panel is greyed out, or not visible, follow the instructions below to get your sound working again:
If you are setting up a SoundFont for the first time, please use one of the recommended SoundFonts listed above.
If playback stutters, then your computer may not not able to handle the SoundFont being used. The following advice may help:
MuseScore's swing feature allows you to change the playback of your score from a straight to a swing rhythm. Swing can be applied globally or only to a section of the score, and is fully variable.
Double-click Swing in the Text palette (shown below);
Edit the Swing text as required;
Swing text can be edited just like any other text element: you can change it, style it, make it invisible etc.
Often this notation is used to indicate swing:
MuseScore does not have a way to include a triplet in text as a tempo marking, but there is an easy workaround:
If you want playback to return to straight time after a swing section:
If you wish to apply swing to the whole score, you can do so from the menu:
To display the Synthesizer: from the menu, select View→Synthesizer.
The Synthesizer controls MuseScore's sound output and allows you to:
The Synthesizer window is divided into four sections/tabs:
The buttons at the bottom of the Synthesizer window have the following functions:
Button | Function |
---|---|
Set as Default | Saves all current synthesizer settings as the default settings. These are automatically applied to the Synthesizer when you open MuseScore. |
Load Default | Loads the last saved default settings to the Synthesizer. |
Save to Score | Saves all current synthesizer settings to the current score only. |
Load from Score | Loads the settings from the current score to the synthesizer. |
Notes: (1) "Synthesizer settings" include the order of Soundfonts and SFX files, the effects configuration, master tuning and volume. (2) Only one set of Synthesizer settings can be in effect at a time—i.e. if multiple scores are open at once, it is not possible to make changes to the Synthesizer in one score and leave other scores' settings untouched. (3) Changes to synthesizer settings will not be heard in exported audio files unless saved to the score first (see table, above). See also Tuning (below).
Click on the Fluid tab to access the control panel for SF2/SF3 SoundFont sample libraries. By default, the SoundFont FluidR3Mono_GM.sf3
should already be loaded.
You can load, rearrange and delete soundfonts as required. Playback can be shared between any combination of different soundfonts (and/or SFZ files). The order of soundfonts in Fluid is reflected in the default order of instruments in the mixer.
To be able to load the soundfont, it first needs to be installed in your Soundfonts folder. This will ensure that it appears in the list in step 2 (above).
If you have not changed any sounds in the Mixer, then the SoundFont at the top of the list is the one that will be used for playback. However, if you are using the Mixer to play different instruments with sounds from different SoundFonts, playback will only work correctly if you have the same SoundFonts loaded in the same order in the Synthesizer. Therefore, if you are using multiple SoundFonts, it is advised to click the Save to Score button in the Synthesizer, so that the next time you open that score you can recall the list of SoundFonts loaded (and other Synthesizer settings) with the Load from Score button.
This removes the soundfont from the synthesizer but does not uninstall it from the Soundfonts folder: it will still be available if you wish to reload it later.
Click on the Zerberus tab to access the control panel for SFZ sound sample libraries. You can add or delete files in a similar way to the Fluid tab. Note that, as with Fluid, the the SFZ files must first be installed in your soundfonts folder before they can be loaded into the synthesizer.
At the right in the Synthesizer are two sliders. One controls the playback volume, the other controls the volume of the optional built-in metronome. You can turn the metronome on or off by clicking the button underneath its volume slider. As with all the rest of the Synthesizer controls, any changes made here are temporary unless saved to the score or set as the new default.
The Master Effects tab of the Synthesizer allows you to adjust the degree of reverb and, as of version 2.0.3, compression applied to your score.
To turn an effect on or off:
To store and load effects configurations, use the buttons at the bottom of the Synthesizer window. See Synthesizer settings (above) for details.
The Zita 1 stereo reverb module allows you to simulate the ambience of anything from a small room to a large hall. The pre-delay, reverb time and tone of the reverb can be finely tuned using the controls provided:
Note: EQ1 and EQ2 affect the tone of the reverb only, not the dry (unprocessed) signal.
To quickly set up an effects patch, set "Output" to "Mix" and adjust the "Mid RT60" control to the desired reverb time. Then fine tune the effect as explained above.
The SC4 stereo compressor (available as of version 2.0.3) gives you fine control over the playback's dynamic range, reducing the volume variation between loud and soft sounds. It offers the following controls:
To quickly set-up, try setting RMS = 1, Threshold = -20 db, Ratio = 6. Increase Gain to restore the lost volume. Then fine-tune as explained above.
The Tuning tab is where you can adjust the program's master tuning. For Concert Pitch instruments, A4 = 440 Hz by default.
To change the Master tuning:
Notes: (1) This tuning applies to all scores in the current session only. To make this the program default or to store it to a particular score, see Save/Load Synthesizer settings. (2) To apply the new tuning to exported audio files (WAV, MP3, OGG), press Save to Score before exporting.
Tempo markings can be found in the Tempo palette of the Basic and Advanced workspaces. They are supplied as metronome marks, but can be subsequently edited to display any tempo or expression you want. Playback tempo can be varied throughout the score by using multiple tempo markings, visible or invisible.
Use any of the following methods:
Note: If a tempo marking is applied from the menu or using a keyboard shortcut, the beat note automatically follows the time signature. The advantage of applying from a palette is that you can chose which beat note to use.
To change the tempo of an existing metronome mark in the score:
You can also override the tempo of an existing metronome mark from the Inspector:
Untick "Follow text" in the "Tempo Marking" section of the Inspector;
Set the desired playback tempo in the "Tempo" field underneath.
Note: Playback may be faster or slower if the tempo setting in the play panel is at a percentage other than 100%.
Tempo marks can be edited and formatted just like any other text object. To set text properties or text style, see Text styles and properties.
The tempo indicated by a metronome mark usually persists even if overwritten by an expression—such as Andante, Moderato etc. You can also add further text to a plain metronome mark. e.g.
You can temporarily override the indicated tempo, and play the score back at any tempo you like using the play panel:
Display the play panel: View→Play Panel or F11 (Mac: fn+F11):
Move the tempo slider up or down as required. The tempo is shown both as an absolute value and as a percentage of the currently indicated tempo mark. Double-click the tempo slider to reset it.
Note: BPM is always measured and displayed in quarter note beats per minute, regardless of the (denominator of the) time signature in effect.
You can simulate ritardando ("rit.") and accelerando ("accel.") playback by adding hidden tempo markings to the score. The printed indication to the musician should be added as staff/system text in addition.
In the example illustrated below, the tempo was originally 110 BPM (beats per minute). At the ritardando, the tempo decreases by 10 BPM on the first note of each measure. Each tempo change is made invisible by unchecking the Visible checkbox in the Inspector, so that only the ritardando shows on the printed score:
A plugin has been developed to automate this process: TempoChanges
Fermatas, available in the Articulations and Ornaments palette, have a Time stretch property that can be set via the Inspector. By default, this property is set to 1.00. To have MuseScore play back a fermata for twice its normal duration, click on the fermata and set "Time stretch" to 2.00. This of course does not work for fermatas applied to barlines, as barlines don't have a duration to stretch.
Dynamics are symbols indicating the loudness of a note or phrase of music. Symbols can be found in the Dynamics palette in either the Basic or Advanced workspace:
Note: Overall playback volume of the score can be changed using the volume slider in the Play Panel or Synthesizer.
To apply a dynamic to the score, use one of the following methods:
For additional dynamics use the Master Palette (Shift+F9). You can also create a custom palette for future use.
To create a crescendo or decrescendo sign, see Hairpin.
Click on the dynamic to select it, and adjust its Velocity in the Inspector—higher for louder, lower for softer.
Via the Inspector you can set the staves affected by a dynamic. The "Dynamic range" is by default set to "part," which means all staves for an instrument will be affected. Changing this to "staff" will limit the dynamic to the staff it is entered on only. Changing this to "System" will cause all instruments to play this dynamic.
In the Basic workspace, there are 8 options in the Dynamics palette: ppp, pp, p, mp, mf, f, ff, fff.
In the Advanced workspace, there are all of the above plus 15 additional options in the Dynamics palette: fp, sf, sfz, sff, sffz, sfp, sfpp, rfz, rf, fz, m, r, s, z, n.
In the Dynamics section of the Master Palette, there are all of the above plus 6 additional options: pppppp, ppppp, pppp, ffff, fffff, ffffff.
Any dynamic can be edited after being added to the score, just like standard text. See Text editing.
The previous chapter covers text that affects playback tempo, but there are many other types of text available in MuseScore: lyrics, chord symbols, dynamic markings, fingering, figured bass, headings, rehearsal marks, plus many more. These are all accessible from the main menu via Add → Text.
For short generic text, use staff or system text. The difference between these two texts is whether you want it to apply to a single staff, or the whole system. This makes a difference when extracting parts.
To add a text-based element to the score, use one of the following general methods:
Notes: (1) The exact method depends on the type of text you are adding (see Text). (2) For general-purpose text boxes attached to staves, see Staff and system text.
Every text-based element in the score has three levels of formatting:
To position a text object, use any of the following methods:
When you apply a text element to the score, its anchor position will depend on the type:
To enter Text edit mode use one of the following methods:
In this mode you can apply formatting to individual characters, including options such as bold, italic, underline, subscript, superscript, font family and font size. These are accessed from the Text toolbar below the document window:
To exit Text edit mode use one of the following:
In Text edit mode, the following keyboard shortcuts are available:
You can use the Special Characters window to insert quarter notes, fractions, and many other kinds of special symbols or characters into your text. A few symbols can also be accessed by shortcut (see below).
To open Special Characters, use any of the following methods:
Note: (1) This only works in Text edit mode; (2) The Special Characters dialog should not be confused with the menu item of the same name in the macOS version of MuseScore.
The dialog is divided into 3 tabs: Common symbols, musical symbols and unicode symbols. The musical and unicode tabs are further subdivided into alphabetically-arranged categories.
Double-clicking an item in the Special Characters dialog immediately adds it to the text where the cursor is positioned. Multiple items can be applied without closing the dialog box, and the user can even continue to type normally, delete characters, enter numerical character codes etc., with it open.
In Text edit mode the following keyboard shortcuts can be used to access certain special characters:
Ctrl+Shift+B: Flat.
Ctrl+Shift+F: Forte.
Ctrl+Shift+H: Natural.
Ctrl+Shift+M: Mezzo.
Ctrl+Shift+N: Niente.
Ctrl+Shift+P: Piano (dynamic mark).
Ctrl+Shift+R: Rinforzando.
Ctrl+Shift+S: Sforzando.
Ctrl+Shift+Z: Z.
Ctrl+Shift+#: Sharp.
This is the highest level of text formatting and applies to all text elements in the score of a particular type. Staff text objects, for example, have a unique style, as do all tempo markings, all lyrics, all chord symbols and so on. Editing a text style allows you to change the appearance of all objects which share that style in one go.
To edit a text style, use any of the following methods:
This will display the Edit Text Styles dialog:
The options available are divided into categories:
Note: Opacity is set by the parameter "Alpha channel" in the colors dialogs: a value between 0, transparent, and 255, opaque.
This text style will be saved along with the score. It will not be available in other scores, unless you explicitly save the style sheet and load it with another score.
You can apply any changes made to either the score or the part you are seeing, by pressing Apply and then OK.
If you are in one of the parts of your score, you also have the option to use the Apply to all parts button before OK, so you don't have to manipulate all parts individually.
If you have made changes to an individual piece of text and you want to return it to the defined text style for the score, or if you changed the style with an old version of MuseScore and you want the style to correspond to the default text style in MuseScore 2, you can use the Reset Text to Style option.
Select the text you want to reset to style and click on Reset Text to Style in the Inspector. If you need all text from a given style to be "reset", right-click on one, then from the context menu choose Select → All Similar Elements first.
Text styles (together with all other styles in a document) can be saved as a style file and loaded into other MuseScore files. See Save and load style.
This is the next level down in the formatting hierarchy and affects the style of the text in one specific text object only.
To edit the text properties of a particular object—and no other:
This displays the following dialog:
Most of the properties on display will be familiar from the Edit Text Styles dialog. You also have a Reset to Style button allowing you to apply a style to the object from a drop-down list.
For general-purpose text, use Staff Text or System Text. The difference between these two types of text is whether you want it to apply to a single staff, or the whole system. This matters when extracting parts: staff text will only appear in a part that contains the specific instrument the text is attached to, while system text will appear in all parts. Additionally, if you choose to hide empty staves, any staff text belonging to an empty staff will also be hidden. System text is never hidden by the "hide empty staves" feature.
Staff text is general purpose text associated with a particular staff at a particular location in the score. To create staff text, choose a location by selecting a note or rest and then use the menu option Add → Text → Staff Text, or use the shortcut Ctrl+T (Mac: ⌘+T). A small text box appears and you can immediately start typing. You can exit the text box at any time (even without typing anything) by pressing Esc.
Staff text can, for example, be used to apply indications such as "Solo" or "Pizzicato" to one staff in a score. Depending on what the instructions of the staff text are, MIDI playback of that staff at the text location can be altered to match the instructions by right-clicking on the staff text and selecting Staff Text Properties…
. See Mid-staff sound change.
System text is used when you wish to apply text indications to a whole system rather than just to one staff line. This makes a difference when extracting parts, or if you choose to hide empty staves. To create system text, chose a location by selecting a note or rest and then use the menu option Add → Text → System Text, or use the shortcut Ctrl+Shift+T (Mac: ⌘+Shift+T). A small text box appears and you can immediately start typing. You can exit the text box at any time (even without typing anything) by pressing Esc.
Chord symbols are an abbreviated way of representing musical chords (see Chord names and symbols (Wikipedia) for further details). For example:
The cursor is now positioned above the score ready for input. Enter the chord symbol just like normal text, as follows:
When you exit the chord symbol, the characters you have typed will automatically assume the correct format: by default a root note typed in lower case will turn into upper case (for alternative options, see Automatic Capitalization); a "#" or "b" will turn into a proper sharp (♯) or flat (♭) and so on. Do not try to use actual flat and sharp signs as MuseScore will not understand those properly.
After you have finished entering a chord symbol you can either:
Note: To fill measures with slashes, see Fill with slashes or Toggle rhythmic slash notation.
The following commands are available during chord symbol entry:
MuseScore understands most of the abbreviations used in chord symbols:
An existing chord symbol can be edited in a similar way to ordinary text: See Text editing.
Chord symbols are automatically transposed by default if you apply the menu Transpose command to the containing measures. If this is not required, you can untick the "Transpose chord symbols" option in the same dialog.
To adjust the appearance of all chord symbol text, use any of the following options:
This displays the Edit Text Styles dialog, allowing you to make changes to any text property.
Formatting options for chord symbols are available in Style→General...→Chord Symbols, Fretboard Diagrams. Adjustable properties are listed under the following headings:
Three options are possible: Standard and Jazz and Custom. You can select between these using the radio buttons.
In the Standard style, chords are rendered simply, with the font determined by your chord symbol text style.
In the Jazz style, the MuseJazz font is used for a handwritten look, with distinctive superscript and other formatting characteristics. The Jazz style is selected by default if you use any of the Jazz templates.
The Custom style option allows you to customise the look of chord symbols (and also ensures compatibility with older scores). Select a customised Chord symbols style file in the field below: this can be created by copying and modifying one of the pre-existing files in the "styles" folder. Documentation can be found in the same folder. Note, however, that this is for advanced users only, and there is no guarantee these files will be supported in the future.
By default, MuseScore uses letter names for chord symbols. For users in regions where other note naming schemes are used, MuseScore provides the following controls:
By default, MuseScore automatically capitalizes all note names on exit, regardless of whether you entered them in upper or lower case. However, you can also choose other automatic capitalization options:
You can also turn off the automatic capitalization completely, in which case note names are simply rendered the way you type them.
Note: In addition to the settings described here, the default position of applied chord symbols is also determined by settings in the Text Styles dialog. The effect is cumulative.
Enter the number of the capo position at which you want to display substitute chords, in brackets, after all chord symbols in the score.
Fingering symbols for various instruments are found in the Fingering palette in the Advanced workspace.
Keyboard music employs the numbers 1–5 to represent fingers of the left or right hand. There is also a fingering positioner plugin to help you optimize the layout of piano or keyboard fingerings.
Guitar music uses the numbers 0–4 to represent left-hand fingering (T is occasionally used for the thumb). Right-hand fingering is indicated by the letters p, i, m, a, c. Circled numbers represent instrument strings.
The last five symbols in the palette are used for lute fingering in historical music. Note: To enable display of fingering in tablature, right-click on the TAB, select Staff Properties...→Advanced style properties, and tick "Show Fingerings".
Use any of the following methods:
When fingering is added to a note, the focus immediately shifts to the symbol, so you can adjust it right away.
To change the position of one symbol, use any of the following methods:
To change the position of multiple symbols:
Note: You can also use the fingering positioner plugin mentioned above to optimize the layout of piano fingerings.
To restore a symbol to its default position, select it and press Ctrl+R.
Fingering is a form of text symbol and can be edited and styled like any other. Right-clicking on the symbol gives you a range of options.
If you want to add another lyrics line to an existing one (e.g. a 2nd or 3rd verse etc.):
Example:
In most cases, lyrics can be edited just like normal text. However, special keyboard shortcuts are required to enter the following characters:
Character space: Ctrl+Space (Mac: ⌥+Space).
- (hyphen): Ctrl+- (Mac: ⌥+-) or AltGr+-.
Line feed: Ctrl+↵ (Mac: ⌥+Return) or Enter (from the numeric keypad).
A melisma is a syllable or word that extends over two or more notes. It is indicated by an underline extending from the base of a syllable to the last note of the melisma. The underline is created by positioning the cursor at the end of a syllable and pressing Shift+_: once for each note in the melisma. See the image below:
The above lyric was created in the following manner:
For non-last syllables to extend, just use additional dashes -, usually only one of them will show (more when the distance between the syllables is large enough), and the syllable will right-align to the first note, similar to last syllables that got notated with a melisma, see above.
Two syllables under a note can be joined with an elision slur, also known as a "lyric slur" or "synalepha". For example:
To create the example lyric text, starting with the syllable text "te":
Use one of the following options:
Type A.
The top and bottom margins and the line height of all lyric lines can be set globally:
To adjust the position of a particular lyrics line:
To copy all lyrics to the clipboard (as of version 2.0.3):
To copy and paste lyrics from a text file (say) into a score:
Rehearsal marks can be used in a number of ways:
Typically, rehearsal marks consist of one or more letters and/or numbers, and appear in sequence in the score—e.g. A, B, C…, or 1, 2, 3… etc. Alternatively, they may display measure numbers (usually larger than standard measure numbers, boldface and/or enclosed in boxes). Multi-measure rests are automatically broken before and after rehearsal marks.
Rehearsal marks can be added to the score (i) automatically—which ensures that they are named in sequence—or (ii) manually, allowing you to name them as you wish.
To create a rehearsal mark manually:
Use either of the following options:
Notes: (1) By default, marks are added in the sequence, A, B, C etc. (2) To change the format of subsequently-added marks (to lower case letters, or numbers), edit the previous rehearsal mark accordingly. (3) Marks added between existing rehearsal marks append a number or letter to the previous mark: it is a good idea to apply the Resequence command afterwards (see below).
MuseScore allows the user to automatically re-order a series of rehearsal marks if they have got out of sequence for any reason. Use the following method:
MuseScore automatically detects the sequence based on the first rehearsal mark in the selection—all rehearsal marks in the selection are then altered accordingly. The following sequences are possible:
Rehearsal marks are a variety of system text, appearing both on the score and on every part. By default, they are in a large bold font, and enclosed in frames with rounded corners. All aspects of their appearance can be changed globally via the rehearsal mark Text style.
See Find (Viewing and navigation).
Layout and formatting options for the score can be accessed mainly from the Layout and Style menus.
This section lists the main commands and dialogs affecting score layout. Other formatting options are covered in either Layout menu or Style menu below (for text, see Text styles and properties).
From the Layout menu:
Page Settings: Adjust the overall dimensions of your score such as page size, page margins, and scaling.
Increase Stretch/Decrease Stretch: Adjust the score spacing by stretching or squashing selected measures.
From the Style menu:
Score Style: Set overall score details, such as music font, display of multi-measure rests, and whether to hide empty staves.
Page Style: Adjust staff and system spacing, score and lyric margins etc.
Measure Style: Set the measure spacing, which affects the number of measures per line.
Sizes: Set the default size of "small" and grace notes, small staves and small clefs.
Other commands:
Add/Remove line breaks: Set the number of measures per system.
Breaks and spacers: Apply line, page or section breaks. You can also add extra space between particular systems or staves where needed.
See Page settings.
The Reset command restores all selected score elements to their default position. It also restores the default directions of note stems and beams. To apply:
Increase or decrease the horizontal spacing of notes within selected measures. To apply:
See also Measure Properties: Layout stretch. This allows you to set the stretch more precisely.
To reset stretch to the default spacing of 1:
To restore beams to the mode defined in the local time signatures:
See also Beams.
As of version 2.1, this option corrects note ties, durations and beaming so that they are grouped according to standard music notation practice. For example:
Before:
After:
Any notes that are tied and are the same length as a dotted note will be changed to the dotted note with two limitations. (i) Only the last note of a group of tied notes will have a single dot. Notes with more than one dot are not produced using this option. (ii) Dotted notes will not span from one group of beamed notes to another unless their duration is the same as all of the beam groups it covers. Any notes with more than one dot will be regrouped according to the above rules.
To apply:
Note: This is an experimental feature and there are known bugs. Articulations and ornaments are deleted and some pitches respelt. Ties across barlines may be lost on UNDO.
To open the Score dialog: from the menu, select Style→General...→Score.
This dialog allows you to set global properties, such as the music font, display of multimeasure rests, whether or not to hide empty staves, "swing" playback etc.
Musical text font: Choice of display in Emmentaler, Bravura, Gonville or MuseJazz fonts.
Display in concert pitch: Tick this option to display the score at concert pitch. If unticked the score is displayed at written pitch.
Create multimeasure rests: Tick to display multimeasure rests.
Hide empty staves: This option saves space by hiding those staves in a system which consist of only empty measures. Used for condensed scores.
Don't hide empty staves in first system: Always display staves in first system even if they consist of empty measures.
Display note values across measure bar: A feature useful for notating early music. See Unbarred notation.
Hide instrument name if there is only one instrument: You don't usually need to display the instrument name in this case.
Swing setting: The default is off. Choice of swung eighth or sixteenth notes.
See also, Swing
To open the Page dialog: from the menu, select Style→General...→Page.
This dialog allows you to adjust the space above and below systems, staves, lyrics, and vertical frames; and between the score and the top/bottom page margins. You can also control the display of key signatures, time signatures and clefs.
Note: To alter the space above one particular staff see Extra distance above staff (Staff properties).
Ticking the following boxes, allows the display of courtesy elements at the end of systems:
Open from the menu: Style→General...→Header, Footer, Numbers.
You can show the content of a score's meta tags (see Score information) or show page numbers in a header or footer for your score. To create a header or footer for a score with linked parts, make sure the main score is in the active tab. To create a header or footer for an individual part, that part needs to be the active tab.
If you hover with your mouse over the Header or Footer text region, a list of macros will appear, showing their meaning, as well as the existing meta tags and their content.
You can create different Headers and Footers for even and odd pages, such as putting page numbers on the right for odd-numbered pages and on the left for even-numbered pages.
You can also edit whether and how often measure numbers appear.
Open from the menu: Style→General...→ System.
This dialog allows you to:
See also Brackets.
Open from the menu: Style→General...→Barlines.
Open from the menu: Style→General...→Notes.
This page can also be accessed direct from the score by right-clicking on any note and selecting "Style…" Here you can adjust the distance and thickness of note-related objects (stems, ledger lines, dots, accidentals). Changing these would be unusual.
Open from the menu: Style→General...→Clefs.
You can choose between Serif and Standard clef for your tablature sheet.
Open from the menu: Style→General...→Arpeggios.
Here you can change the thickness, spacing and hook height of the following arpeggio and strum symbols:
Changes to these properties would be unusual.
Open from the menu: Style→General...→Beams.
Open from the menu: Style→General...→Slurs/Ties.
Open from the menu: Style→General...→Sizes.
Sets the proportional size of "small" and grace notes, as well as small staves and clefs. Changing this would be unusual.
Open from the menu: Style→General...→Hairpins, Volta, Ottava.
The button returns the setting to the original value.
Open from the menu: Style→General...→Pedal, Trill.
Open from the menu: Style→General...→Chord Symbols, Fretboard Diagrams.
This section allows you to adjust the format and positioning of chord symbols and Fretboard diagrams.
Appearance: Chose a default chord symbol style—Standard, Jazz or Custom.
Note Spelling: Chose the spelling convention for chord symbols and whether to use capital or small letters.
Positioning:
Capo: Enter the number of the capo position at which you want to display substitute chords, in brackets, for all chord symbols in the score.
Fretboard diagrams:
Open from the menu: Style→General...→Figured Bass.
Options about figured bass font, style and alignment.
See also Figured bass
Open from the menu: Style→General...→Articulations, Ornaments.
Position of articulation with respect to the notes and staves
Open from the menu: Style→General...→Accidentals.
Options about naturals at key signature changes
Open from the menu: Style→General...→Tuplets.
By pressing the Apply button you can see how the changes you have made in the dialogs affect the score without closing the window. Press OK to save your changes to the score and close the window.
When in a part tab while changing layout and formatting, you can use the Apply to all Parts button to apply all changes (either in Layout→Page Settings.... or Style→General...) to apply the new settings to all parts in just one click.
It is easy to transfer a complete set of styles (all General Style settings, all text styles, and page settings) from one score to the other using the Save/Load Style functions.
To save a customized style:
*.mss
files.Note: You can also define a preferred style for scores and parts in the Score section of MuseScore's Preferences.
To load a customized style:
All existing styles in the score should update automatically.
Style → General → Measure allows you to adjust the distance between various items within measures.
If you change a measure style property (see image above), MuseScore automatically adjusts the score to maintain the correct spacing between notes and rests according to best music engraving practice. It will also correctly reposition any elements attached to notes or rests, such as fingerings, dynamics, lines etc.
All settings related to measure width and note spacing are minimum values. Measures are automatically stretched, if necessary, to maintain existing page margins.
All the properties listed below use the staff space (abbreviated to "sp") as the basic unit of measurement. See Page settings: Scaling for more details.
Minimum measure width
Sets the minimum horizontal length of measures. In measures containing very little content (e.g., a single whole note or whole measure rest), the measure will only shrink as far as this minimum.
Spacing (1=tight)
Condenses or expands the space after notes or rests. This setting thus affects not only space between notes but also between the last note and the ending barline. For the space between the beginning of the measure and the first note or rest, see Barline to note distance (below).
Note: Changes to an individual measure's Stretch (under Layout → Increase Stretch, Decrease Stretch) are calculated after, and proportional to, the global Spacing setting.
Barline to note distance
Sets the distance between the barline which begins a measure and the first note or rest in that measure. For the initial measures of systems, which start with clefs instead of barlines, use Clef/key right margin (below).
Barline to grace note distance
Sets the distance between a barline and a grace note that occurs before the first actual note in a measure (independently of the "Barline to note distance" setting).
Barline to accidental distance
Sets the distance between a barline and an accidental placed before the first note in a measure (independently of the "Barline to note distance" setting).
Note to barline distance
(To be added).
Minimum note distance
Specifies the smallest amount of space MuseScore will allow after each note (depending on other factors, more space may be allowed).
Clef left margin
Sets the distance between the very beginning of each line and the clef. (This option is rarely needed.)
Key signature left margin
Sets the distance between the key signature and the clef preceding it.
Time signature left margin
Sets the distance between the time signature and the key signature or clef preceding it.
Clef/key right margin
Sets the distance between the material at the beginning of each line (such as the clef and key signature) and the first note or rest of the first measure on the line. (Note that, although not named in the option, if a time signature is present, it is the element from which the spacing begins.)
Clef to barline distance
Sets the distance between a barline and a clef change preceding it.
Multi-measure rest margin
Sets the distance between a multi-measure rest and the barlines on either side.
Staff line thickness
Sets the thickness of the lines of the staff, which allows you to make the staff thicker and darker, if you need greater visibility on your printouts.
Page settings allows you to adjust the overall dimensions of your score such as page size, page margins, and scaling. It is one of the main layout tools in MuseScore—along with the options available from Style→General...
To open the Page settings dialog: from the menu, select Layout → Page Settings....
Here you can select the paper format, either by standard name (e.g., Letter or A4), or by specifying the height and width in either mm or inches (use the radio buttons to choose which unit of measurement to use). The initial default page size depends on your localization—in the United States, Letter size paper is standard.
You can also choose to format your music in Landscape or Portrait orientation using the radio buttons. Prior to version 2.1 unchecking Landscape enabled Portrait format. You can optionally use Two sided layout (i.e., book format, with mirror left and right margins for even and odd pages—see below).
The Even Page Margins and Odd Page Margins settings allow you to define the printable area of your pages. Aside from changing the margins around the music on the page, other settings, such as the positions of headers and footers, are calculated relative to the margins defined here.
If the "Two sided" checkbox under "Page Size" is selected, you can set margins differently for mirroring odd and even pages. Otherwise, only one set of margins can be modified, but will apply to all pages.
To display page margins in your score on screen (though not in print), go to View→Show Page Margins.
The Scaling property allows you to increase or decrease the size of your score.
In MuseScore, the sizes of score elements, such as note heads, note stems, accidentals, clefs etc., are defined in terms of a unit of measurement called a staff space (abbreviated to "sp"). One staff space is equal to the space between two lines of a music staff (or one-quarter the size of the full five-line staff).
As you change the "Staff space" setting (under Scaling), all score elements follow suit and thus correct proportions are maintained. The exception is Text in which you can set an absolute value, independent of "Scaling."
Note: Changing the "Scaling" does not always change the number of systems per page, because system distance can vary between limits set under "Min system distance" and "Max system distance" (see Style→General...→Page).
Sets the number of the first page of the particular score. Page numbers below 1 won't get printed—e.g., setting the first page number to -1 would result in the first and second page showing no page number, and page number 1 appearing on the third page.
The Apply to all Parts button is available when modifying a part, rather than the main score (see Part extraction). If you change the page settings of one part and want the rest of the parts to have the same settings, this button will apply the change to all parts in one go.
The Breaks & Spacers palette in the Advanced workspace contains the following non-printing symbols:
The first three symbols are called breaks; the blue up and down arrows are known as spacers.
A break can be applied to either a measure or a frame. There are three types:
Notes: (1) Blue break symbols are visible on the screen, but do not appear on printouts. (2) To add (or remove) system breaks over all or part of the score, see Add/Remove system breaks. (3) To split a measure, see Measure operations: Split and join.
Breaks can be added using either (1) a keyboard shortcut; or (2) a break symbol from a palette.
To add a System (Line) break or a Page break only:
Note: If you select a measure range, the break will be applied before and after the selection.
Any break can be added from a workspace palette:
Note: If you select a measure range, the break will be applied before and after the selection.
To add a break to a frame, use one of the following options:
To reposition a break:
Use one of the following options:
See also: Add / Remove system breaks.
A Section break, as the name suggests, is used to create separate sections within a score. Like a system break, it forces the next measure or frame to begin a new system, and can also be used in association with a page break if required. A section break could be used, for example, to divide a piece into separate movements.
Each section can have its own measure numbering independent of the rest of the score. By default, the first measure of a section is numbered "1" (see image below), though like the first measure of the score itelf, the number is not displayed unless configured in the measure properties dialog. The same dialog can be used to change the numbering according to your preference.
If you change Time signature or Key signature at the beginning of the new section, there will be no courtesy signature at the end of the previous section. See example below:
When you play back the score, the program adds a short pause between each section. In addition, the first end repeat barline in a section always sends the playback cursor to the beginning of the section, so a start repeat barline is optional.
Right click a Section break and select Section Break Properties... to specify:
A Spacer looks like a blue UP or DOWN arrow and is used to add extra space above or below a system (it cannot be applied to a frame).
Use either of the following options:
Blue spacer symbols are visible on the screen, but do not appear on printouts.
Note: Spacers are designed for local adjustments only. If you wish to adjust the space between staves across the whole score, use the settings in Style → General... → Page instead.
To adjust the height of a spacer, chose one of these options:
A Frame is a rectangular container for empty space, text or pictures in the score. It can be one of three types:
A horizontal frame is used to create a break in a system. For example, you can:
See Create a Frame (below).
Use one of the following methods:
Notes: (1) "Left Gap" and "Right Gap" are currently unused (version 2.x); (2) It is possible to create a 'Negative-width' horizontal frame, by dragging the edit-handle back over the left border of the frame. However, this is not a standard feature and once editing is finished you cannot reselect the frame.
To add text:
To add an image:
A vertical frame can be inserted above a system or appended to the last system. It can contain one or more text objects and/or images. The height is adjustable and the width equals the system width.
It can be used, for example, to:
See Create a Frame (below).
Use one of the following methods:
Selecting the frame allows you to adjust various parameters in the Inspector:
Top Gap: Adjusts distance between frame and element above (negative values not currently supported).
Bottom Gap: Adjusts distance between frame and element below (Negative values can be entered).
Height: Adjusts height of the frame.
Left Margin: Moves left-aligned text objects to the right.
Right Margin: Moves right-aligned text objects to the left.
Top margin: Moves top-aligned text objects downwards (see also Style → General... → Page).
Bottom Margin: Moves bottom-aligned text objects upwards (see also Style → General... → Page).
To add text:
To add an image:
You can create as many objects as you like within a frame. Their positions can be adjusted independently by dragging or, more accurately, by altering the offset values in the Inspector. To format text objects, see Text editing and Text styles and properties.
The horizontal frame is automatically left-aligned and fills the entire vertical frame. To right-align it:
A vertical frame is automatically created at the beginning of a score, showing the title, subtitle, composer, lyricist etc., when you fill in the information fields provided on page 1 of the New Score Wizard.
If the score does not have a vertical frame at the beginning, you can create one as follows:
A Text frame looks like a vertical frame, but is specialised for text input: one text object is allowed per frame. The height automatically expands to fit the content and there is no height adjustment handle.
A text frame can be used, for example, to:
See Create a Frame (below).
Selecting the frame allows you to adjust various parameters in the Inspector:
Top Gap: Adjusts distance between frame and element above (negative values not currently supported).
Bottom Gap: Adjusts distance between frame and element below (negative values can be entered).
Height: Not applicable to text frames.
Left Margin: Moves left-aligned text objects to the right.
Right Margin: Moves right-aligned text objects to the left.
Top margin: Moves top-aligned text objects downwards.
Bottom Margin: Moves bottom-aligned text upwards.
Chose one of the following options:
Select the frame and press Del.
Line, page or section breaks can be applied to frames as well as measures. Use one of two methods:
You can use Images to illustrate scores, or to add symbols that are not included in the standard palettes. MuseScore supports the following formats:
Use one of the following options:
To modify the width/height of an image, double-click it and drag any of the handles. If you want to adjust width or height separately, untick "Lock aspect ratio" first in the Inspector.
You can adjust the position of an image by simply dragging it.
MuseScore's image capture feature allows you to save a snapshot of any part of the score window. PNG, PDF and SVG formats are supported.
Right-click on the selection rectangle to open the Image Capture menu. Select the desired option:
You can save the image in either PNG (default), SVG or PDF format.
Right-clicking on the selection rectangle opens the Image Capture menu:
While dragging an element:
Snap to grid is a feature which allows you to drag an element in precise steps—useful for exact positioning.
To enable snap to grid, select an element and click one or both of the snap to grid buttons, located to the right of the horizontal and vertical offset fields in the Inspector. You can then drag the element in steps equal to the grid spacing. The default value is 0.5 sp.
To change the grid spacing:
This document is written for blind and visually impaired users of MuseScore 2.x. It is not intended to provide a full description of all of the features of MuseScore; you should read this in conjunction with the regular MuseScore documentation.
MuseScore comes with support for the free and open source NVDA screen reader for Windows. The features in this document have been tested on Windows with NVDA. There is no support at the moment for other screen readers such as Jaws for Windows, or VoiceOver for macOS, which may work differently, or not at all.
At this point in time, MuseScore 2.x is mostly accessible as a score reader, not so much as a score editor. This document will focus on the score reading features, with only a brief description of score editing.
When you run MuseScore for the first time, you may want to permanently disable the Start Center window. To do so, go close the Start Center window first, then the Edit menu (Alt+E), choose Preferences, and in there, uncheck Show Start Center. Save and close the preferences window.
The user interface in MuseScore works much like other notation programs, or other document-oriented programs in general. It has a single main document window in which you can work with a score. MuseScore supports multiple document tabs within this window. It also supports a split-screen view to let you work with two documents at once, and you can have multiple tabs in each window.
In addition to the score window, MuseScore has a menu bar that you can access via the shortcuts for the individual menus:
Of these, only the File menu is of much interest when using MuseScore as a score reader. Once opening a menu, it may take several presses of the Up or Down keys before everything is read properly.
There are also a number of toolbars, palettes, and subwindows within MuseScore, and you can cycle through the controls in these using Tab (or Shift+Tab to move backwards through this same cycle). When you first start MuseScore, or load a score, focus should be in the main score window. Pressing Tab takes you to a toolbar containing a series of buttons for operations like New, Open, Play, and so forth. Tab will skip any buttons that aren't currently active. The names and shortcuts (where applicable) for these buttons should be read by your screen reader.
Once you have cycled through the buttons on the toolbar, the next window Tab will visit is the Palette. This would be used to add various elements to a score, but it is not currently accessible except for two buttons that are visited by Tab: a drop down to select between different workspaces (a saved arrangement of palettes), and a button to create a new workspace.
If you have opened one of the optional windows, such as the Inspector, or the Selection Filter, the Tab key will also visit these. You can close windows you do not need by going to the View menu and making sure none of the first set of checkboxes are selected (the windows that appear before the Zoom settings). By default, only the Start Center, Palettes and Inspector should be selected. See Initial Setup for instructions for disabling the Start Center. F9 can be used to toggle the Palettes while F8 will toggle the Inspector.
To return focus to the score window after visiting the toolbar, or a subwindow, press Esc. This also clears any selection you may have made in the score window.
When you first start MuseScore 2.x, an empty example score entitled “My First Score” is loaded by default. If you wish to experiment with editing features, this would be a good place to begin. Otherwise, you will probably want to start by loading a score. MuseScore uses the standard shortcuts to access system commands like Ctrl+O (Mac: Cmd+O) to open a file, Ctrl+S (Mac: Cmd+S) to save, Ctrl+W (Mac: Cmd+W) to close, etc.
If you press Ctrl+O (Mac: Cmd+O) to load a score, you are presented with a fairly standard file dialog. MuseScore can open scores in its own format (MSCZ or MSCX) as well as import scores in the standard MusicXML format, in MIDI format, or from a few other programs such as Guitar Pro, Capella, and Band-in-a-Box. Once you have loaded a score, it is displayed in a new tab within the score window. You can move between the tabs in the score window using Ctrl+Tab (does not apply for Mac).
There are a few interesting things you can do with a loaded score besides reading it note by note. You can press Space to have MuseScore play the score for you. You can use File / Export to convert to another format, including PDF, PNG, WAV, MP3, MIDI, MusicXML, etc. And of course, you can print it via File / Print or Ctrl+P (Mac: Cmd+P).
If a score contains multiple instruments, it may already have linked parts generated. Linked parts are presented as part tabs within score tabs, but currently, there is no way to navigate these part tabs using the keyboard. The parts would not normally contain information different from the score; they would just be displayed differently (each part on its own page). If a score does not already have parts generated, you can do so through File / Parts, and that dialog is accessible. If you wish to print the parts, you can work around the inability of accessing part tabs individually by using the File / Export Parts dialog, which automatically exports PDF’s (or other formats) for all parts in one step.
When you first load a score, the score window has the keyboard focus, but there will be nothing selected. The first step to reading a score is to select something, and the most natural place to begin is with the first element of the score. Ctrl+Home (Mac: Cmd+Home) will do this. You will probably also want to use this, should you ever clear your selection by pressing Esc.
As you navigate between elements, your screen reader should give the name of the selected element (most likely the clef at the beginning of the top staff of your score). You will hear it read the name of the element (for example, “Treble clef”) and also give position information (for example, “Measure 1; Beat 1; Staff 1”). The amount of information read is not currently customizable, but we tried to place the most important first so you can quickly move on to the next element before it has finished reading, or just ignore the rest of what is read. Pressing Shift currently interrupts the reading, which might also be useful.
Most navigation in MuseScore is centered around notes and rests only – it will skip clefs, key signatures, time signatures, barlines, and other elements. So if you just use the standard Right and Left keys to move through your score, you will only hear about notes and rests (and the elements attached to them). However, there are two special navigation commands that you will find useful to gain a more complete summarization of the score:
These commands include clefs and other elements that the other navigation commands skip, and also navigate through all voices within the current staff, whereas other navigation commands such as Right and Left only navigate through the currently selected voice until you explicitly change voices. For instance, if you are on a quarter note on beat 1 of measure 1, and there are two voices in that measure, then pressing Right will move on to the next note of voice 1—which will be on beat 2—whereas pressing Ctrl+Alt+Shift+Right (Mac: Cmd+Option+Shift+Right) will stay on beat 1 but move to the note on voice 2. Only once you have moved through all notes on the current beat on the current staff will the shortcut move you on to the next beat. The intent is that this shortcut should be useful for navigating through a score if you don’t already know what the contents are.
When you navigate to an element, your screen reader should read information about it. For notes and rests, it will also read information about elements attached to them, such as lyrics, articulations, chord symbols, etc. For the time being, there is no way to navigate directly to these elements.
One important note: Up and Down by themselves, with Shift, or with Ctrl / Cmd are not useful shortcuts for navigation! Instead, they change the pitch of the currently selected note or notes. Be careful not to inadvertently edit a score you are trying to read. Up and Down should only be used with Alt/Option if your intent is navigation only. See the list of navigation shortcuts below.
The following shortcuts are useful for moving “horizontally” through a score:
The following shortcuts are useful for moving “vertically” through a score:
Next element: Ctrl+Alt+Shift+Right
The Alt+Up and Alt+Down commands are similar to the Ctrl+Alt+Shift+Right and Ctrl+Alt+Shift+Left commands in that they are designed to help you discover the content of a score. You do not need to know how many notes are in a chord, how many voices are in a staff, or how many staves are in a score in order to move vertically through the score using these commands.
Excluding certain elements like lyrics, or chord names while reading the score is possible by using the Selection filter (F6). Uncheck those elements you don't want to read.
The Space bar serves both to start and stop playback. Playback will start with the currently selected note if one is selected; where playback was last stopped if no note is selected; or at the beginning of the score on first playback.
MuseScore supports looped playback so you can repeat a section of a piece for practice purposes. To set the “in” and “out” points for the loop playback via the Play Panel (F11):
You can also control the loop playback and control other playback parameters, such as overriding the basic tempo of a score, using the View / Play Panel (F11).
Score editing is currently not very accessible – too many score elements require intervention of the mouse in order to place objects onto a score. Additionally, visual reference and manual adjustment of the position of various elements is sometimes necessary due to MuseScore's limited support for conflict avoidance of elements.
In contrast, MuseScore does often provide ample default, and a platform to experiment with the basics of note input.
To enter note input mode, first navigate to the measure in which you would like to enter notes, then press “N”. Almost everything about note input is designed to be keyboard accessible, and the standard documentation should be good to help you through the process. Bear in mind that MuseScore can either be in note input or normal mode, and it won’t always be clear which mode of these you are in. When in doubt, press Esc. If you were in note input mode, this will take you out. If you were in normal mode, you will stay there, although you will also lose your selection.
You can customize the keyboard shortcuts using Edit / Preferences / Shortcuts. At some point, we may provide a set of special accessibility-optimized shortcuts and/or a way of saving and loading sets of shortcut definitions.
The Album Manager allows you to prepare a list of multiple scores and save the list as an album file ("*.album"), print all the scores as one long print job with consistent page numbers, or even join the scores into a single new MSCZ score. This is ideal for preparing an exercise book or combining multiple movements of an orchestration.
To open the Album Manager, go to File → Album...
If you have previously created an album, you can open it through the Album Manager by clicking the Load button. A file selection dialog will appear to let you load the .album file from your file system.
To print an album as if it were a single document, click Print Album. The scores loaded into the Album Manager are printed in the order they are listed in with the correct page numbers, ignoring the page number offset values in Layout → Page Settings... → First page number for all but the first score. As the album is printed in one print job, double-sided printing (duplex printing) also works as expected.
To combine multiple scores into a single .mscz file, click Join Scores. The scores are combined in the selected order into one single score. If not already present, line- and section breaks are added to the last measure or frame of each score in the combined file.
All style settings are taken from the first score, different style settings from subsequent score are ignored.
All the scores should have the same number of parts and staves for this to work correctly, ideally with the same instruments in the same order. If the scores have the same total number of instruments but not the same ones, or not in the same order, then the instrument names from the first score will overwrite ones from subsequent scores. If some of the scores have fewer instruments than the first score, then empty staves will be created for those sections. Any part or staff that is not present in the first score will be lost in the joined score.
Upon clicking the Close button, you will be prompted to save your album as a .album file. This file is not the same as a joined score; it simply consists of the list of scores. Album files can be loaded into the Album Manager as described above.
In piano scores, it is common to write a musical phrase extending across both staves—bass and treble. This can be entered in MuseScore as follows:
Enter all notes in one staff:
Ctrl+Shift+↓ moves the selected note, or chord to the next staff (Mac: ⌘+Shift+↓):
Note : this moves the whole chord, not just a single note from a multi note chord. If you need notes in the old staff at the same place, use voices.
To adjust the beam, double-click it to show the handles. Use the keyboard arrows or drag the handles to change the beam angle and position:
MuseScore 2 offers several specialized functions to create engravings of early music (particularly medieval and renaissance) akin to commercial editions from the 20th century onwards.
In MuseScore, notes lasting longer than the duration of a measure are normally tied across barlines. However MuseScore has a special feature which allows it to display the note values intact, without splitting and tying them in this way. This enables you to notate music which is unbarred (i.e. not divided into measures), such as that of the renaissance:
Note: The feature is still in development and may contain bugs. The longest supported note value is the longa (a dotted longa is still broken up and tied over).
Since a complete lack of barlines could make performing the music more difficult for current musicians, many modern engravers settled on a compromise called Mensurstrich, where barlines are drawn between, but not across, staves.
To place barlines between staves:
Alternatively, you can use the Inspector:
Note: To reset barlines, select the relevant barlines and make the following settings: "Spanned staves" = 1; "Spanned from" = 0; "Spanned to = "8."
Before there was the concept of an absolute pitch, performers were required to transpose vocal music to a singable range for their ensemble "on the fly." To aid them, an ambitus was sometimes included, marking the entire range of a voice at the beginning of the piece.
To apply an ambitus, use one of the following methods:
When applied, the ambitus automatically displays the note range of the score: if there is a section break then only the note range of the section is displayed. Beyond the section break a new ambitus may be applied.
The note range of the ambitus can be adjusted manually by selecting it and changing the "Top note" and "Bottom note" values in the Inspector. For automatic adjustment click the Update Range button in the inspector.
In the mensural notation system, time signatures did not define the length of a measure, but the length of breves and semibreves. MuseScore supports mensural time symbols as a display method in the Time signature properties dialog rather than as symbols, but they are just for show, as the proportion of e.g. half notes per whole notes cannot be modified.
One way to make use of these symbols is to replicate when composers of the renaissance had multiple voices in different time signatures simultaneously without using tuplets. Edit the time signature on a per-staff basis, as long as the beginning and end of a measure in all staves match up. If they do not, then consider increasing the size of the measures to the lowest common denominator.
De Profundis Clamavi for 5 voices by Josquin Des Prez
With Space, the editor advances to the next note, or rest of the staff to which figured bass is being added. To move to a point in between, or to extend a figured bass group for a longer duration, see below Group Duration.
Tab advances the editing box to the beginning of the next measure.
Shift+Space moves the editing box to the previous staff note or rest.
Shift+Tab moves the editing box to the beginning of the previous measure.
Digits are entered directly. Groups of several digits stacked one above the other are also entered directly in a single text, stacking them with Enter:
Accidentals can be entered using regular keys:
To enter: | type: |
---|---|
double flat | bb |
flat | b |
natural | h |
sharp | # |
double sharp | ## |
These characters will automatically turn into the proper signs when you leave the editor. Accidentals can be entered before, or after a digit (and of course, in place of a digit, for altered thirds), according to the required style; both styles are properly aligned, with the accidental 'hanging' at the left, or the right.
Slashed digits or digits with a cross can be entered by adding \, / or + after the digit (combining suffixes); the proper combined shape will be substituted when leaving the editor:
The built-in font can manage combination equivalence, favoring the more common substitution:
1+, 2+, 3+, 4+ result in (or )
and 5\, 6\, 7\, 8\, 9\ result in (or )
Please remember that / can only by combined with 5; any other 'slashed' figure is rendered with a question mark.
+ can also be used before a digit; in this case it is not combined, but it is properly aligned ('+' hanging at the left side).
Open and closed parentheses, both round: '(', ')' and square: '[', ']', can be inserted before and after accidentals, before and after a digit, before and after a continuation line; added parentheses will not disturb the proper alignment of the main character.
Notes:
Continuation lines are input by adding an '_' (underscore) at the end of the line. Each digit of a group can have its own continuation line:
Continuation lines are drawn for the whole duration of the figured bass group.
'Extended' continuation lines
Occasionally, a continuation line has to connect with the continuation line of a following group, when a chord degree has to be kept across two groups. Examples (both from J. Boismortier, Pièces de viole, op. 31, Paris 1730):
In the first case, each group has its own continuation line; in the second, the continuation line of the first group is carried 'into' the second.
This can be obtained by entering several (two or more) underscores "__" at the end of the text line of the first group.
Each figured bass group has a duration, which is indicated by a light gray line above it (of course, this line is for information only and it is not printed or exported to PDF).
Initially, a group has the same duration of the note to which it is attached. A different duration may be required to fit several groups under a single note or to extend a group to span several notes.
To achieve this, each key combination of the list below can be used:
Pressing several of them in sequence without entering any figured bass text repeatedly extends the previous group.
Type: | to get: |
---|---|
Ctrl+1 | 1/64 |
Ctrl+2 | 1/32 |
Ctrl+3 | 1/16 |
Ctrl+4 | 1/8 (quaver) |
Ctrl+5 | 1/4 (crochet) |
Ctrl+6 | half note (minim) |
Ctrl+7 | whole note (semibreve) |
Ctrl+8 | 2 whole notes (breve) |
(The digits are the same as are used to set the note durations)
Setting the exact figured bass group duration is only mandatory in two cases:
However, it is a good practice to always set the duration to the intended value for the purposes of plugins and MusicXML.
To edit a figured bass indication already entered:
The usual text editor box will open with the text converted back to plain characters ('b', '#' and 'h' for accidentals, separate combining suffixes, underscores, etc.) for simpler editing.
Once done, press Space to move to a next note, or click outside the editor box to exit it, as for newly created figured basses.
To configure how figured bass is rendered: from the menu, select Style → General.… → Figured Bass.
Line Height: The distance between the base line of each figured bass line, as a percentage of font size.
The following picture visualizes each numeric parameter:
Alignment: Select the vertical alignment: with Top, the top line of each group is aligned with the main vertical position and the group 'hangs' from it (this is normally used with figured bass notation and is the default); with Bottom, the bottom line is aligned with the main vertical position and the group 'sits' on it (this is sometimes used in some kinds of harmonic analysis notations):
Style: Chose between "Modern" or "Historic." The difference between the two styles is shown below:
For the relevant substitutions and shape combinations to take effect and for proper alignment, the figured bass mechanism expects input texts to follow some rules (which are in any case, the rules for a syntactical figured bass indication):
If a text entered does not follow these rules, it will not be processed: it will be stored and displayed as it is, without any layout.
Type: | to get: |
---|---|
Ctrl+G | Adds a new figured bass group to the selected note. |
Space | Advances the editing box to the next note. |
Shift+Space | Moves the editing box to the previous note. |
Tab | Advances the editing box to the next measure. |
Shift+Tab | Moves the editing box to the previous measure. |
Ctrl+1 | Advances the editing box by 1/64, setting the duration of the previous group. |
Ctrl+2 | Advances the editing box by 1/32, setting the duration of the previous group. |
Ctrl+3 | Advances the editing box by 1/16, setting the duration of the previous group. |
Ctrl+4 | Advances the editing box by 1/8 (quaver), setting the duration of the previous group. |
Ctrl+5 | Advances the editing box by 1/4 (crochet), setting the duration of the previous group. |
Ctrl+6 | Advances the editing box by a half note (minim), setting the duration of the previous group. |
Ctrl+7 | Advances the editing box by a whole note (semibreve), setting the duration of the previous group. |
Ctrl+8 | Advances the editing box by two whole notes (breve), setting the duration of the previous group. |
Ctrl+Space | Enters an actual space; useful when figure appears "on the second line" (e.g., 5 4 -> 3). |
BB | Enters a double flat. |
B | Enters a flat. |
H | Enters a natural. |
# | Enters a sharp. |
## | Enters a double sharp. |
_ | Enters a continuation line. |
__ | Enters an extended continuation line. |
A range of fretboard (or chord) diagrams for the guitar are pre-provided in the Fretboard Diagrams palette in the Advanced Workspace (versions prior to 2.0.3 feature only one diagram).
You can create a chord diagram for any fretted, stringed instrument by editing an existing one. It can be saved to a custom palette for future use if required.
To add a fretboard diagram to the score, use one of the following methods:
For example, to create a full-barre F# chord, from a C chord:
Set "Frets" to "4" and fret number (right-hand scroll bar) to "2." The diagram should now look like this:
Create the barre by holding Shift and clicking on the second fret of the 6th string. Click "OK" to exit and you should get this:
The same principle applies if you want a partial barré. For example, the partial barré in an A7 chord is created by pressing Shift, then clicking on the 4th string, second fret:
The size ("Scale"), color and position of a fretboard diagram can be changed by clicking on it and altering the relevant values in the Inspector.
The position of the fretboard diagram can also be adjusted in Edit mode:
Some default properties of fretboard diagrams (barre thickness, vertical position, size etc.) can be adjusted from the menu: select Style → General… → Chord Symbols, Fretboard Diagrams. Any changes made here affect all existing diagrams, as well as those applied subsequently.
MuseScore can import MIDI files (.mid/.midi/.kar) and convert them into music notation. To import, use the standard Open command.
Initially, the program renders the MIDI to notation using certain default settings. A MIDI Import Panel appears at the bottom of the screen, showing a list of tracks (only tracks with note events are shown) and the operations available for each track. You can change these settings on a track-by-track basis and then reimport the data: The “Apply” button (at the top) submits any changes with immediate effect. The "Cancel" button immediately cancels any unsaved changes. The final result should be a better quality score reproduction of the file.
Use Shift+Wheel or Ctrl+Wheel to scroll track options horizontally; scroll tracks vertically without those modifiers.
If there are multiple tracks, then one more track is added at the top of the list to select all tracks at once.
In the MIDI Import Panel, you can choose which tracks to import and reorder them. Some information about each track is displayed: sound, staff name, and lyrics, if any. The presence of the lyric column is an indication that the file contains a lyric track—assignable to different tracks through the drop-down menu.
The MIDI import panel updates the relevant information of whatever file is in view, if the user has several open. If the MIDI import panel is no longer required, it can be closed by clicking the close button in the top-left corner. The panel will re-appear after clicking on the button "Show MIDI import panel" which appears right after the panel is closed.
After saving the score, the MIDI Import Panel will not be available, because MuseScore is no longer importing a MIDI file.
Quantize MIDI notes by some regular grid. The grid MAX resolution can be set via the drop-down menu:
However, the actual quantization grid size is adaptive and reduces when the note length is small, so for each note the quantization value is different. But there is an upper limit for the quantization value, and that value can be set by the user as "max. quantization".
For example, if some note is long - say, half note, and the max. quantization is set to 8th, then the note will be quantized with the 8th-note grid, not the half- or quarter-note grid as it supposed to be by the algorithm.
Such quantization scheme allows to quantize all notes in the score (with different lengths!) adequately.
importmidi_clef.cpp
). This option is available for non-drum tracks only.The Master Palette is a repository of symbols used to populate the workspaces (Basic, Advanced, and Custom). It is also used to create new Time Signatures and Key Signatures.
To open, use either of the following options:
The Master palette is divided into sections based on symbol type. Hovering the mouse over an item shows a tool tip (a short definition in black on yellow background).
To transfer a Master palette item to a custom palette:
Note: Except for the Symbols section (below), it is not usual to add items directly to the score from the Master palette: use the workspace palettes instead. However, if desired, items can be added directly using either (i) drag-and-drop or (ii) by selecting one or more notes/rests and double-clicking the item.
The Symbols section of the Master Palette is a large repository of hundreds of musical symbols in addition to those found in the preset workspaces. You can open it from the Master Palette, or directly from the score by using the shortcut Z.
The symbols are listed under their respective musical font types: use the font menu on the bottom right of the box to specify Emmentaler, Gonville or Bravura. You can search for a particular symbol by entering a keyword in the search box.
To add an item to the score from the Symbols section, use any of the following options:
The position of the symbol can be adjusted by dragging or by changing the horizontal / vertical offsets in the Inspector. Color and visibility can also be adjusted in the Inspector.
Note: Elements from the Symbols section do not follow any positioning rules (in many cases unlike identical elements from other sections of the Master Palette), nor do they affect score playback.
Elements from the Symbols section can be connected to each other on the score page, so that they can be moved as one unit:
Drag the first element and the attached element will follow.
From version 2.1, you can enter notation using one of several new note input modes—in addition to the pre-existing Step-time and Re-pitch modes. These are accessed by clicking a small dropdown arrow next to the note entry button on the note input toolbar.
This is the method of note entry that MuseScore has had from the beginning. You enter notes in Step-time mode by choosing a duration using the mouse or keyboard, and then choosing a pitch using the mouse, keyboard, MIDI keyboard or virtual piano.
For details see Basic note entry.
Re-pitch mode allows you to correct the pitches of a sequence of notes while leaving their durations unchanged (not to be confused with Accidental: Respell pitches).
You can also use the Re-pitch function to create a new passage from an existing one of the same sequence of durations—by copying and pasting the latter, then applying Re-pitch.
Rhythm mode allows you to enter durations with a single keypress. Combining Rhythm and Re-pitch modes makes for a very efficient method of note entry.
The Real-time modes basically allow you to perform the piece on a MIDI keyboard (or MuseScore's virtual piano keyboard) and have the notation added for you. However, you should be aware of the following limitations which currently apply:
However, these restrictions mean that MuseScore has very little guessing to do when working out how your input should be notated, which helps to keep the Real-time modes accurate.
In the automatic version of Real-time input, you play at a fixed tempo indicated by a metronome click. You can adjust the tempo by changing the delay between clicks from the menu: Edit → Preferences... → Note Input (Mac: MuseScore → Preferences... → Note Input).
The score stops advancing as soon as you release the key. If you want the score to continue advancing (e.g. to allow you to enter rests) then you can use the Real-time Advance shortcut to start the metronome.
In the manual version of Real-time input, you have to indicate your input tempo by tapping on a key or pedal, but you can play at any speed you like and it doesn't have to be constant. The default key for setting the tempo (called "Real-time Advance") is Enter on the numeric keypad (Mac: fn+Return), but it is highly recommended that you change this to a MIDI key or MIDI pedal (see below).
The Real-time Advance shortcut is used to tap beats in manual Real-time mode, or to start the metronome clicks in automatic Real-time mode. It is called "Real-time Advance" because it causes the input position to more forward, or "advance", through the score.
The default key for Real-time Advance is Enter on the numeric keypad (Mac: fn+Return), but it is highly recommended that you assign this to a MIDI key or MIDI pedal via MuseScore's MIDI remote control. The MIDI remote control is available from the menu: Edit → Preferences... → Note Input (Mac: MuseScore → Preferences... → Note Input).
Alternatively, if you have a USB footswitch or computer pedal which can simulate keyboard keys, you could set it to simulate Enter on the numeric keypad.
A range of alternative noteheads – in addition to the "normal" – can be found in the Note Heads palette of the Advanced workspace and via the Inspector (see Change notehead group, below).
Note: The design of the notehead may vary depending on the music font selected (Emmentaler, Gonville or Bravura). Those in the palette are displayed as half notes in Bravura font.
MuseScore supports a number of notehead styles:
To change the shape of one or more noteheads in the score, use one of the following:
Occasionally you may need to change the apparent duration of a notehead—i.e. notehead type—without altering its actual, underlying duration:
When two notes in different voices, but of the same written pitch, fall on the same beat, one of two things may happen:
MuseScore follows standard music notation practice as follows:
Note: If two unison notes occur in the same voice they are always offset.
Offset noteheads can be turned into shared noteheads in one of two ways:
In the first example below, the notes of voices 1 and 2 share noteheads by default, because they are all black, undotted notes:
By contrast, in the next example, white notes cannot share noteheads with black notes, so are offset to the right:
To create a shared notehead, make the black eighth note invisible or change its head type to match that of the white note (as explained above):
In certain cases, a shared notehead, when pasted to a tablature staff, may result in two separate fret marks on adjacent strings. To correct this, make any extraneous tablature notes invisible by selecting them and using the keyboard shortcut V (or by unchecking the "visible" option in the Inspector).
MuseScore not only allows you to create and print the full score but also the individual instrument parts.
Note: In the current version of MuseScore, only one part can be generated per single staff (or grand staff or staff/TAB system). If you want to create a part for a particular voice, you need to ensure that it has its own staff as well.
This is the most straightforward method. Parts are generated on a one-to-one basis from the corresponding Instruments in the score:
The parts can now be accessed by clicking on tabs above the document window.
This method allows you to generate specific parts (rather than all-at-once), or to alter a previous parts set-up. It also allows you to specify multi-instrument parts, and define part names differently from the corresponding instruments, if needed.
The following instructions use a string quartet as an example, but the same principles apply for any other ensemble:
You have now finished setting up the parts. You do not need to do this again, unless you add or remove an instrument from your full score.
This will generate files with the names "<title>" + "-" + "<part name>.<extension>". In addition, when exporting as PDF, this will also generate "<title>" + "-Score_And_Parts.pdf".
Parts and score are "linked", which means that any change to the content in one will affect the other, but changes to the layout will not. When you have the parts created, they are saved along with the score (if you open the score you have tabs for the score and every part you created).
However, if you wish to save a part individually:
Plugins are small pieces of code that add a particular feature to MuseScore. By enabling a plugin, a new menu option will be appended to the Plugins menu in MuseScore to accomplish a given action on the score or a part of it.
Some plugins come pre-installed with MuseScore—see →below. You can find many more plugins in the plugin repository. Some plugins there work with MuseScore 2; others will only work with older versions of MuseScore, some work with either.
To tell one from the other: for MuseScore 2.x the plugin code files have an extension of .qml
, for older versions, it is .js
.
Note that some plugins may require the installation of other components (fonts, e.g.) to work. Check the plugin's documentation for more information.
Most plugins are provided as ZIP archives, so download the plugin's .zip file and uncompress it to one of the directories mentioned below. If a plugin is provided directly as an (unzipped) .qml file, simply download and place into one of these directories.
Once a plugin is installed, it needs to be enabled in the Plugin Manager in order to use it—see →below.
MuseScore looks for pre-installed plugins in %ProgramFiles%\MuseScore 2\Plugins
(or %ProgramFiles(x86)%\MuseScore 2\Plugins
for the 64-bit versions) and in %LOCALAPPDATA%\MuseScore\MuseScore 2\plugins
on Vista, Seven and 10 or C:\Documents and Settings\USERNAME\Local Settings\Application Data\MuseScore\MuseScore 2\plugins
(adjusted to your language version) on XP.
To install new plugins, the above folders should not be used or modified. Instead you can add other plugins to %HOMEPATH%\Documents\MuseScore2\Plugins
, or specify a different folder to look for plugins in MuseScore's Preferences.
On macOS, MuseScore looks for pre-installed plugins in the MuseScore bundle in /Applications/MuseScore 2.app/Contents/Resources/plugins
(to reveal files in the app bundle, right click on MuseScore 2.app and choose "Show package contents") and in ~/Library/Application Support/MuseScore/MuseScore 2/plugins
.
To install new plugins, the above folders should not be used or modified. Instead you can add other plugins to ~/Documents/MuseScore2/Plugins
, or specify a different folder to look for plugins in MuseScore's Preferences.
In Linux, MuseScore looks for plugins in /usr/share/mscore-2.0/plugins
and in ~/.local/share/data/MuseScore/MuseScore 2/plugins
.
To install new plugins, the above folders should not be used or modified. Instead you can add other plugins to ~/Documents/MuseScore2/Plugins
, or specify a different folder to look for plugins in MuseScore's Preferences.
To be able to access the installed plugins from the Plugins menu, they need to be enabled in the Plugin Manager:
It is possible to create new or edit existing plugins and run them via the Plugin Creator:
Here also the documentation of all available elements can be found
Some plugins come pre-installed with MuseScore, but they are not enabled by default. See →above to enable plugins.
This plugin imports ABC text from a file or the clipboard. Internet connection is required, because it uses an external web-service for the conversion, which uses abc2xml and gets send the ABC data, returns MusicXML and imports that into MuseScore.
This plugin enters line breaks in the interval you select on the selected measures or, if no measures are selected, the entire score. It is no longer being distributed and has been replaced by Edit → Tools → Add/Remove Line Breaks. If you ever used an early beta version of MuseScore 2, though, you may still see the plugin left over.
This demo plugin colors notes in the selected range (or the entire score), depending on their pitch. It colors the note head of all notes in all staves and voices according to the Boomwhackers convention. Each pitch has a different color. C and C♯ have a different color. C♯ and D♭ have the same color.
To color all the notes in black, just run that plugin again (on the same selection). You could also use the 'Remove Notes Color' plugin for this.
This demo plugin creates a new score. It creates a new piano score with 4 quarters C D E F. It's a good start to learn how to make a new score and add notes from a plugin.
This demo plugin shows some basic tasks.
This plugin names notes in the selected range or the entire score. It displays the names of the notes (as a staff text) as per MuseScore's language settings, for voices 1 and 3 above the staff, for voices 2 and 4 below the staff, and for chords in a comma separated list, starting with the top note.
This demo plugin creates a GUI panel.
Creates a random score.
Creates a random score too
This demo plugin runs an external command. Probably this will only work on Linux.
This test plugin iterates through the score list.
Demo plugin to demonstrate the use of a ScoreView
This test plugin walks through all elements in a score
If MuseScore or your computer should crash, or if power is lost, a pop-up message upon restarting MuseScore will ask if you wish to restore the previous session.
If you click No, any work from your previous session will be lost. If you click Yes, MuseScore will attempt to recover the files that were open.
When MuseScore recovers files after a crash, it renames them with the full path name added in front of the original file name. This very long name will appear in the tab(s) above the active score window. On some operating systems, when a user saves any of these recovered files, it will be saved in the folder in which the program itself is running. This is not necessarily the same directory in which the scores were saved when they were created. You may not be able to locate the revised file in the usual folder.
To avoid this, do not use "Save" the first time you save a recovered file. Use the "Save As..." menu item before making any revisions to the score, to save each recovered file under either its original name or a new name. This will open a window to allow you to navigate to the correct folder and directory. This is important in order to ensure that the file is saved to the folder in which you expect to find it later.
In the event that "Save" is used instead of "Save As..." with a recovered file, you will have to find the files in your computer. The actual location of those files will vary, depending on your operating system, and in which directory MuseScore is installed.
For Windows 7, with a default installation of MuseScore to the x86 program files directory, recovered files are auto-saved to C:\Program Files (x86)\MuseScore 2\bin
(actually %ProgramFiles(x86)%\MuseScore 2\bin
).
For Windows 10, look in C:\Users\[User Name]\AppData\Local\VirtualStore\Program Files (x86)\MuseScore 2\bin
(actually%LOCALAPPDATA%\VirtualStore\%ProgramFiles(x86):~3%\MuseScore 2\bin
).
You may need to run a system-wide search in order to find files saved directly after a session recovery. Use keywords from the original file name as well as wildcards, and specify the date modified.
The Score Properties dialog contains the document meta tags such as "workTitle," "Composer," "Copyright" etc. To view the dialog:
Several meta tags are generated automatically when you create a score using the New Score Wizard, and others may be added later. Meta tags can also be incorporated into a header or footer if required—see below.
Every score has the following fields available in Score Properties. Some are automatically filled in on score creation, while others will be empty unless specifically changed. The first four items in the following list are not user-modifiable, and cannot be used in the header or footer (they are not really meta tags).
When working on multiple scores that belong to one larger work, the nomenclature is like this: workNumber and workTitle are the number and title of the larger work (e.g. opus 8, “Le quattro stagioni” (The four seasons) by Antonio Vivaldi), movementNumber is the number of the movement you’re working on (e.g. 3 for Autumn) and movementTitle is its title (“L’autunno”). It is customary, when using the New Score Wizard, to create a work with the movementTitle as title (even though it ends up in workTitle then) and, directly after creating the score, fixing up this information in the Score Properties dialogue. This ensures that the title frame of the printed score contains the information you expect but the metadata is also correct.
Every part additionally has the following meta tag, generated and filled on part creation:
To show the content of one or more meta tags in a header or footer for your score/part:
From the menu, select Style → General... → Header, Footer, Numbers;
If you hover with your mouse over the Header or Footer text region, a list of macros will appear, showing their meaning, as well as the existing meta tags and their content.
Add tags (e.g. $:workTitle:) and macros (e.g. $M) to the appropriate boxes, as required;
The Staff Properties dialog allows you to make changes to the display of a staff, adjust its tuning and transposition, change instrument etc. To open:
Staff Properties dialog, as of version 2.1.
For practical purposes, there are four different types of staff:
1a. Standard staff I. A pitched staff used for most instruments except fretted, plucked-string ones.
1b. Standard staff II. A pitched staff containing a fretted, plucked-string instrument, with options to set the number of instrument strings and tuning.
2. Tablature staff. A staff containing a fretted, plucked-string instrument, which displays music as a series of fret-marks on strings. Also contains options to set the number of instrument strings and tuning.
3. Percussion staff. A pitched staff for percussion instruments.
It is possible to change one type of staff into another using the Instruments dialog, as long as the original staff is loaded with the right instrument. For example, in order to change a standard staff to tablature, it must contain a plucked-string instrument. Similarly, to change a standard staff to a percussion staff you need to ensure that it has an appropriate percussion instrument loaded and so on.
Most options in the Staff properties dialog are common to all staves, but each type also has one or two specific options of its own.
The following Staff Properties options are common to all staves:
Lines
The number of lines making up the staff.
Line Distance
The distance between two staff lines, measured in spaces (abbr.: sp). If you set this to a higher value, the lines are spaced more widely apart; a lower value and they are closer together. It is not recommended to change this value for the standard group, for which the default distance is 1.0 (instead, change the actual size of the sp unit in Page settings); other groups may have different default values (for instance, tablature usually has a line distance of 1.5 sp).
Extra distance above staff
Increases or decreases the distance between the selected staff and the one above in all systems. However, it does not apply to the top staff of a system, which is controlled by the minimum/maximum system distance (see Layout and formatting: Style → General... → Page).
Alternatively, you can alter the "Extra distance above staff" directly from the score page:
1. Press and hold the Shift key.
2. Click on an empty space in a staff and drag it up or down with the mouse.
Note: To alter the spacing above just one staff line in a particular system, see Breaks and spacers.
Scale
Changes the size of the selected staff and all associated elements, as a percentage (to adjust the overall score size, use Scaling from the Layout→Page Settings… menu).
Never Hide
Never hide this staff. This overrules any "Hide empty staves" setting in Layout and Formatting: Style → General... → Score.
Show clef
Whether the staff clef will be shown.
Show time signature
Whether the staff time signature(s) will be shown or not.
Show barlines
Whether the staff barlines will be shown.
Hide system barline
Show/hide barline at left-hand edge of the staff.
Do not hide if system is empty
Never hide this staff, even if the entire system is empty. This overrules any "Hide empty staves" setting in Layout and Formatting: Style → General... → Score.
Small staff
Create a reduced-size staff. You can set the default from the menu in Layout and Formatting: Style → General... → Sizes
Invisible staff lines
Make staff lines invisible.
Staff line color
Use a color picker to change the color of the staff lines.
Part name
The name of the part. This is also displayed in the Mixer and the Instruments dialog (I).
Instrument
The instrument loaded in the Instruments (I) or Select Instrument dialog. The sound associated with this instrument can be changed, if desired, in the Mixer.
Long instrument name
Name displayed to the left of the staff in the first system of the score. The long instrument name may also be edited directly as a text object (as of version 2.1): see Text editing.
Short instrument name
Name displayed to the left of the staff in subsequent systems of the score. The short instrument name may also be edited directly as a text object (as of version 2.1): see Text editing. Editing affects all occurrences in the score.
Usable pitch range
To disable out-of-range coloration of notes: From the menu, select Edit→Preferences... (Mac: MuseScore→Preferences...), click on the "Note Input" tab, and uncheck "Color notes outside of usable pitch range."
See also, Coloring of notes outside an instrument's range.
Transpose written pitches (as of version 2.1) / Play transposition
This option ensures that the staves of transposing instruments display music at the correct written pitch. Set the transpose in term of a musical interval (plus octave if required) up or down. For plucked-string instruments such as the guitar, this property can be used to create the effect of applying a capo.
Navigation arrows (as of version 2.1)
Use the ↑ and ↓ buttons, at the bottom left of the Staff Properties window, to navigate to the previous or next staff.
Staves of fretted, plucked-string instruments have a few extra options in addition to those listed above,
Number of strings
Displays the number of instrument strings.
Edit String Data…
This button opens a dialog box which allows you to set the number and tuning of strings. See Change string tuning.
Clicking the Advanced Style Properties... button opens a window giving access to advanced display options for the staff. These will vary depending on the staff type chosen: see the relevant sections below for details.
At the bottom of the Advanced Style Properties dialog there are a number of buttons which allow you to easily change the following:
Show key signature
Whether the staff key signature will be shown.
Show ledger lines
Whether the staff ledger lines will be shown.
Stemless
If checked, staff notes will have no stem, hook or beam.
Upside down
If not checked, the top tablature line will refer to the highest string and the bottom tablature line will refer to the lowest string (most common case). If checked, the top tablature line will refer to the lowest string and the bottom tablature line will refer to the highest line (used in Italian style lute tablatures).
Fret marks are the numbers or letters used to indicate the location of notes on the fingerboard. The following group of properties define the appearance of fret marks:
Font
The font used to draw fret marks. As of version 2.1, 8 fonts are provided supporting all the necessary symbols in 8 different styles (modern Serif, modern Sans, Renaissance, Phalèse, Bonneuil-de Visée, Bonneuil-Gaultier, Dowland, Lute Didactic).
Size
Font size of fret marks in typographic points. Built-in fonts usually look good at a size of 9-10pt.
Vertical offset
MuseScore tries to place symbols in a sensible way and you do not usually need to alter this value (set to 0) for built-in fonts. If the font has symbols not aligned on the base line (or in some other way MuseScore does not expect), this property allows you to move fret-marks up (negative offsets) or down (positive offsets) for better vertical positioning. Values are in sp.
Numbers / Letters
Whether to use numbers (‘1’, ‘2’...) or letters (‘a’, ‘b’...) as fret marks. When letters are used, ‘j’ is skipped and ‘k’ is used for the 9th fret.
On lines / Above lines
Whether marks should be placed on the string lines or above them.
Continuous / Broken
Whether string lines should pass ‘through’ fret marks or should stop at them.
Example of numbers on broken lines:
Example of letters above continuous lines:
Example of 'upside down' tablature (same contents as number example above):
Show back-tied fret marks
If unticked, only the first note in a series of tied notes is displayed. If ticked, all notes in the tied series are displayed.
Show fingerings
From version 2.1, tick to allow the display of fingering symbols applied from a palette.
This group of properties defines the appearance of the symbols indicating note values.
Font
The font used to draw the value symbols. Currently 5 fonts are provided supporting all the necessary symbols in 5 different styles (modern, Italian tablature, French tablature, French baroque (headless), French baroque). Used only with the Note symbols option.
Size
Font size, in typographic points. Built-in fonts usually look good at a size of 15pt. Used only with the Note symbols option.
Vertical offset
Applies only when Note symbols is selected (see below). Use negative offset values to raise the note value symbols, positive values to lower them.
Shown as:
Repeat:
If several notes in sequence have the same duration, you can specify if and where to repeat the same note symbol. i.e.
Note: This option is only available if "Shown as: Note symbols" is selected (see above).
Stem style:
Note: This option is only available when "Shown as: Stems and Beams" is selected (see above).
Stem position:
Note: This option is only available when "Shown as: Stems and Beams" and "Stem style: Beside staff" is selected (see above).
Half notes:
Note: This option is only available when "Shown as: Stems and Beams and "Stem style: Beside staff" is selected (see above).
Show rests
Whether note symbols should be used to indicate also the rests; when used for rests, note symbols are drawn at a slightly lower position. Used only with the Note symbols option.
Displays a short score in tablature format with all the current parameters applied.
You can change any instrument in a score to a different instrument at any time. The following method updates instrument sound, staff name, and staff transposition all at once.
Not to be confused with Mid-staff instrument change.
Có lẽ bạn sẽ muốn có một định kiểu tổng quan hoặc các thư mục được chọn trước khi sử dụng MuseScore.
Bạn có thể cài đặt điều này qua Điều chỉnh → Thiết lập... (Mac: MuseScore → Thiết lập...):
Một cửa sổ thiết lập sẽ xuất hiện có các thẻ để di chuyển bên trong:
Một vài thay đổi có thể cần khởi động lại (thoát và mở lại) MuseScore thì mới có hiệu lực. Một hộp thông báo sẽ hiện lên khi bạn nhấp vào Áp dụng hoặc Đồng ý.
Nút "Trả tất cả về mặc định" sẽ đưa chúng về một thiết lập mặc định của MuseScore lúc bạn cài đặt chương trình.
Nút "Hủy bỏ" sẽ bỏ qua tất cả những thay đổi bạn vừa tạo ra.
Tại đây bạn có thể định rõ:
Dùng thẻ "Bộ vẽ" để cài đặt màu và ảnh nền yêu thích của bạn cho nền bản nhạc và giấy.
Bên dưới mục Những thứ linh tinh
, chọn Khử răng cưa
(đã bật theo mặc định) sẽ làm các đường kẻ xiên và các cạnh của các hình trông mượt hơn (bớt lởm chởm). Mục Vùng lân cận để chọn một vật
sẽ kiểm soát khoảng cách mà chuột vẫn còn có thể tác động trên một vật, khoảng cách này là từ chuột tới vật. Số càng nhỏ đòi hỏi độ chính xác càng cao, sẽ khiến việc nhấp chọn khó hơn trên các đối tượng nhỏ. Số càng lớn đòi hỏi độ chính xác càng thấp, vô tình sẽ khiến việc nhấp chọn khó hơn trên các đối tượng gần nhau. Hãy chọn một giá trị làm việc thấy dễ chịu.
Trên thẻ này có các thiết lập nhập nốt và điều khiển MIDI từ xa. Tại đây có thể cài đặt những thứ bên dưới:
Các thiết lập bản nhạc gồm có
"Nhập/Xuất âm thanh" để thiết lập đầu vào và đầu ra cho âm thanh
Các thiết lập này sẽ quyết định việc nhập liệu từ các tập tin của các nguồn khác:
Các thiết lập này sẽ quyết định những gì tập tin MuseScore sẽ xuất ra:
Mọi thao tác có thể làm trong MuseScore được liệt kê ở đây, một phím tắt sẽ được liên kết với nó nếu có. Dùng nút "Định nghĩa..." để định nghĩa một phím tắt mới cho một thao tác. Bạn có thể sử dụng tối đa 4 phím để định nghĩa một phím tắt.
Bạn có thể trả tất cả các phím tắt về mặc định, hoặc xóa một phím tắt mà bạn chọn.
(Chú ý một vài phím tắt trùng với phím tắt mặc định sẽ không thể được sử dụng với một vài bàn phím. Hãy kiểm lại.)
Cái này sẽ kiểm tra xem MuseScore có bản mới hay không lúc khởi chạy chương trình.
Bản cập nhật có thể kiểm tra thủ công tại trình đơn Hỗ trợ → Kiểm tra phiên bản mới của MuseScore
A number of useful commands can be found in the Edit → Tools submenu.
This tool adds or removes system breaks (Line breaks prior to version 2.2) over all or part of the score:
Chose Edit→Tools→Add/Remove System (Line) Breaks…. The following dialog appears.
Chose one of the following options:
The explode command allows you to select a passage of music in a single staff and split (explode) the chords into their constituent notes. The top note of each chord is retained on this "source staff" while lower notes are moved to subsequent staves. Explode only affects notes in voice 1.
Note: If the desired passage also contains notes in other voices apart from voice 1, you should, instead, cut and paste each voice to a separate staff with the help of the selection filter.
To explode a section of the score:
Notes: (1) MuseScore will discard the lowest note(s) of any chord that contains more notes than the number of staves in the selection. (2) If a given chord has fewer notes than the number of destination staves, then notes will be duplicated as needed so that every staff receives a note. (3) Any existing music in the destination staves is overwritten. (4) If you select a partial measure, the explode command will automatically expand it to a full measure.
The Implode command works in the opposite way to "explode":
Note: Implode works best if the rhythms of selected underlying staves are similar to that of the top staff—the latter providing the rhythmic template for the operation.
The voice 1 notes of underlying staves are copied to the top staff in the selection.
All selected notes in the staff are now displayed in voice 1.
This command fills the selection with slashes, one per beat:
If a measure is empty the slashes are added to voice 1, full-sized and centered on the middle line of the staff:
Notes: (1) If there are already notes in a measure in the selection, the command will put the slashes into the first available empty voice. (2) Voice 2 slashes are full-sized and centered on the middle line of the staff; voices 3 slashes appear small and above the staff; voice 4 slashes are small and below the staff. (3) If a measure contains notes in all 4 voices, voice 1 will be overwritten. (4) All slashes are set to not transpose or playback.
This command toggles selected notes between normal notes and rhythmic slash notation:
The selected noteheads are changed to slash noteheads which do not transpose or playback.
Slash-notehead notes in voices one or two are fixed to the middle staff line; those in voices three or four are small ("accent" notation) and fixed above or below the staff:
In percussion staves, notes in voices 3 and 4 are not converted to small slashes but to small notes above or below the staff.
The Resequence Rehearsal Marks command allows you to re-order the numbering/lettering of rehearsal marks if, for any reason, they have got out of sequence. For details see Automatically resequence rehearsal marks.
This command, available in MuseScore 2.0.3 and above, copies all the lyrics of the score to the clipboard:
MuseScore hỗ trợ một dãy rộng các định dạng tập tin khác nhau, những tập tin cho phép bạn chia sẻ và xuất bản bản nhạc trong định dạng trông tốt nhất mà mình cần.
Bạn có thể nhập dữ liệu từ các tập tin theo Tập tin → Mở... và xuất dữ liệu theo Tập tin → Xuất bản nhạc....
Ngoài ra có các định dạng chi tiết dưới đây, bạn có thể lưu trữ và chia sẻ bản nhạc của mình trên trang mạng MuseScore.com vào Tập tin → Lưu trực tuyến.... Xem thêm Chia sẻ bản nhạc trực tuyến.
Có nhiều định dạng sử dụng bởi hộp thoại Tập tin → Lưu trữ hoặc nút hay phím tắt (Ctrl+S) và
Tập tin → Lưu trữ với....
*.mscz
)MSCZ là định dạng tập tin chuẩn của MuseScore và nên dùng nhất.
Một bản nhạc được lưu trong định dạng này sẽ chiếm rất ít không gian đĩa cứng, nhưng giữ được tất cả thông tin cần thiết. Định dạng này là phiên bản nén ZIP-compressed của tập tin .mscx
, nó cũng chứa được bất kỳ hình ảnh nào.
*.mscx
)MSCX là một định dạng tập tin không nén của MuseScore.
Một bản nhạc lưu trữ trong định dạng này sẽ duy trì mọi thông tin, ngoại trừ hình ảnh. Nó chỉ nên dùng khi bạn muốn lưu nội dung dưới dạng có thể sửa được bằng tay (tức là có thể sửa được bằng một trình soạn thảo văn bản nào đó).
Phiên bản trước của MuseScore sử dụng phần mở rộng tập tin là *.msc
. Tuy nhiên, cái này xung đột với phần mở rộng tập tin của Microsoft Windows và đã bị khóa bởi một số nhà cung cấp email. Vì thế, nó được thay thế bằng phần mở rộng mới hơn MSCX.
Hai định dạng MSCZ và MSCX của MuseScore 2.0 không thể được đọc bởi MuseScore 1.3 hoặc cũ hơn, sử dụng →XML hay →MXL đối với việc này.
Lưu ý về phông chữ: MuseScore không nhúng các phông chữ trong tập tin, ngoại trừ FreeSerif, FreeSerifBold, FreeSerifItalic, FreeSerifBoldItalic và các họ phông FreeSans. Nếu bạn muốn chia sẻ một tập tin MuseScore với các nhóm khác, hãy chọn các phông chữ này cho chữ viết của mình, hoặc một phông chữ mà các nhóm khác cũng cài đặt nó. Khi một hệ thống không có các phông được chỉ định trong tập tin, MuseScore sẽ sử dụng một phông dự trữ - tuy nhiên, điều này có thể khiến bản nhạc của bạn hiển thị khác đi.
*.mscz,
hoặc *.mscx,
)Các tập tin sao lưu dự phòng được tạo tự động và lưu trong cùng thư mục với tập tin MuseScore bình thường của bạn. Tập tin dự phòng có thêm một dấu chấm ở đầu tên tập tin (.
) và một dấu phẩy (,
) tại cuối (ví dụ nếu tập tin bình thường của bạn là "untitled.mscz
", thì tập tin sao lưu dự phòng sẽ là ".untitled.mscz,
").
Bản sao lưu dự phòng sẽ chứa bản lưu trước đó của tập tin MuseScore và có thể sẽ trở nên quan trọng nếu bản sao bình thường của bạn bị lỗi, hoặc khi bạn cần tìm lại bản sao cũ hơn của bản nhạc.
Để mở tập tin sao lưu dự phòng MuseScore, dấu chấm và dấu phẩy nên được loại bỏ khỏi tên tập tin. Vì nó được lưu cùng thư mục với tập tin MuseScore bình thường của bạn, nên có lẽ cần tạo cho nó một cái tên duy nhất (ví dụ đổi ".untitled.mscz,
" thành "untitled-backup1.mscz
").
Để nhìn thấy tập tin dự phòng MuseScore, bạn cần thay đổi thiết lập hệ thống thành "Show hidden files" (hiện các tập tin ẩn) . Xem thêm Cách lấy lại bản sao lưu dự phòng của bản nhạc (MuseScore 2.x).
*.pdf
)Định dạng văn bản di động (PDF - viết tắt của Portable Document Format) thì lý tưởng cho việc chia sẻ bản nhạc của bạn với những người khác, những người không cần chỉnh sửa lại nội dung của nó. Hầu hết mọi người đều có một trình xem PDF trên máy tính, vì thế sẽ không cần cài thêm phần mềm nào khác để xem nó.
*.png
)Tập tin Portable Network Graphics (PNG) là một định dạng ảnh bitmap được hỗ trợ rộng rãi bởi các phần mềm trên Windows, Mac OS, và Linux.
Định dạng ảnh này thì đặc biệt phổ biến trên trang mạng. Bản nhạc có nhiều trang sẽ xuất ra một tập tin PNG cho từng trang. MuseScore sẽ tạo các ảnh y như chúng xuất hiện trên giấy in. Trong thẻ xuất dữ liệu Điều chỉnh → Thiết lập... (Mac: MuseScore → Thiết lập...), bạn có thể thiết lập độ phân giải và muốn dùng nền trong suốt hay không.
Nếu muốn tạo các ảnh chỉ chứa một phần của bản nhạc, có hoặc không có các biểu tượng trong màn ảnh, ví dụ các khung chèn, các nốt ẩn, và màu các nốt nằm ngoài âm vực cho phép, hãy xem chụp hình ảnh
*.svg
)Tập tin Scalable Vector Graphics (SVG) có thể được mở bởi hầu hết các trình duyệt trang mạng (ngoại trừ Internet Explorer trước phiên bản 9) và các phần mềm đồ họa vec-tơ. Tuy nhiên, hầu hết các phần mềm SVG không hỗ trợ phông chữ được nhúng, vì thế các phông MuseScore thích hợp phải được cài đặt để hiển thị các tập tin này cách chính xác.
*.wav
)WAV (Waveform Audio Format) là một định dạng âm thanh không nén.
Tập tin được phát triển bởi Microsoft và IBM, nó được hỗ trợ bởi các phần mềm trên Windows, Mac OS, và Linux. Nó là một định dạng lý tượng để sử dụng khi tạo các CD với chất lượng âm thanh đầy đủ được duy trì. Tuy nhiên, dung lượng tập tin lớn khiến nó khó chia sẽ qua email hoặc các trang mạng.
*.flac
)Free Lossless Audio Codec (FLAC) là định dạng âm thanh nén.
Tập tin FLAC được ước lượng bằng nửa dung lượng tập tin âm thanh không nén và chất lượng thì tốt. Windows và Mac OS không hỗ trợ sẵn cho FLAC, nhưng phần mềm như VLC media player có thể chơi tập tin FLAC trên bất kỳ hệ điều hành nào.
*.ogg
)Ogg Vorbis được xem như một sự thay thế định dạng âm thanh phổ biến MP3 miễn phí về bản quyền.
Giống như MP3, tập tin Ogg Vorbis thì tương đối nhỏ (thường là 1/10 so với âm thanh không nén), nhưng chất lượng âm thanh bị mất. Windows và Mac OS không hỗ trợ sẵn cho Ogg Vorbis. Tuy nhiên, VLC media player và Firefox có thể chơi tập tin Ogg trên mọi hệ điều hành.
*.mp3
)Tập tin MP3 thì tương đối nhỏ (thường là 1/10 so với tập tin âm thanh không nén), những chất lượng âm thanh bị mất.
Để có thể tạo tập tin MP3, cần một thư viện ngoài, lame_enc.dll (Windows) hoặc libmp3lame.dylib (Mac), được cài đặt. MuseScore sẽ hỏi bạn vị trí của nó. Bạn có thể tải nó về tại http://lame.buanzo.org/.
Vài người dùng mày Mac có thể thấy MuseScore đụng phải một lỗi khi nạp thư viện MP3.Vấn đề có thể là do thư viện đó là một thư viện 32 -bit. Thư viện 64-bit sẽ làm việc với MuseScore thì có sẵn tại http://www.thalictrum.com/en/products/lame.html (chú ý nó cần được đổi tên thành libmp3lame.dylib để MuseScore nhận ra).
*.xml
)MusicXML là một chuẩn thế giới cho việc lưu thông tin của một bản nhạc.
Đây là một định dạng nên dùng để chia sẽ bản nhạc giữa các trình soạn nhạc khác nhau, bao gồm Sibelius, Finale, và hơn 100 phần mềm khác.
*.mxl
)Compressed MusicXML tạo ra tập tin nhỏ hơn so với tập tin MusicXML chính quy.
Đây là một chuẩn mới hơn và không được hỗ trợ rộng rãi bởi các trình soạn nhạc khác tại thời điểm này.
*.mid
, *.midi
, *.kar
)Musical Instrument Digital Interface (MIDI) là định dạng được hỗ trợ rộng rãi bởi sequencers và các phần mềm ký âm âm nhạc.
Tập tin MIDI được thiết kế cho việc phát nhạc và không chứa các thông tin bố trí bản nhạc như định dạng, cao độ, giọng, dấu hoa mỹ, dấu diễn đạt, dấu lặp, hoặc khóa nhạc, và các thứ khác. Để chia sẻ tập tin giữa các phần mềm ký âm âm nhạc, MusicXML thì nên dùng. Nếu bạn chỉ thích phát lại các bản nhạc, thì dùng MIDI.
*.md
) (dùng cho nhập dữ liệu)MuseData là định dạng được phát triển bởi Walter B. Hewlett đầu năm 1983 như một phương tiện đầu tiên chia sẻ ký âm âm nhạc giữa các phần mềm.
Nó đã bị lu mờ bởi MusicXML, nhưng hàng ngàn bản nhạc trong định dạng này thì vẫn có sẵn trên mạng.
*.cap
, *.capx
) (dùng cho nhập dữ liệu)Tập tin CAP và CAPX thì được tạo bởi trình soạn thảo bản nhạc "Capella".
MuseScore nhập dữ liệu khá chính xác từ phiên bản 2000 (3.0) hoặc cao hơn của Capella (2.x thì không làm việc, định dạng *.all
từ phiên bản 1.x thì hoàn toàn không hỗ trợ).
*.bww
) (dùng cho nhập dữ liệu)Tập tin BWW được tạo bởi trình soạn thảo nhạc niche, "Bagpipe Music Writer".
*.mgu
, *.sgu
) (dùng cho nhập dữ liệu)Tập tin BB được tạo bởi phần mềm hòa nhạc, "Band-in-a-Box".
Hiện tại MuseScore đang thử nghiệm hỗ trợ cho tập tin này.
*.ove
) (dùng cho nhập dữ liệu)Tập tin OVE được tạo bởi trình soạn thảo nhạc "Overture".
Định dạng này chủ yếu phổ biến trong môi trường ngôn ngữ Trung Quốc, như Lục địa Trung Quốc, Hong Kong, và Taiwan.
Hiện tại MuseScore đang thử nghiệm hỗ trợ cho tập tin này.
*.GTP
, *.GP3
, *.GP4
, *.GP5
, *.GPX
) (dùng cho nhập dữ liệu)For an overview of the new features, see What's New in MuseScore 2, Release notes for MuseScore 2.0, Release notes for MuseScore 2.0.1, and Changes in MuseScore 2.0.
Documentation of new features are available in the chapter they belong to logically (except the one that is referring to upgrading from 1.3 to 2.0) , but for users coming from 1.x here's a collection of links to be able to see at a glance what can be done now...
Download and install the latest version from the download page as described at Installation. If you want to remove 1.x, check the installation page of the 1.x handbook.
Installing MuseScore 2 won't uninstall 1.x—both versions can coexist peacefully and can even be used in parallel. So this isn't really an upgrade but an installation of a new and different program.
MuseScore 2 significantly improved the typesetting quality to make scores attractive and easier to read. Improvements cover many items such as beam slope, stem height, layout of accidentals in chords and general note spacing. However, this means that sheet music made with MuseScore 1.x looks slightly different from sheet music made with 2.x.
It also means that scores saved with 2.x won't open with 1.x.
To prevent you from accidentally overwriting your 1.x scores, 2.x treats them as an import, which means:
If you did not manually adjust the layout of a 1.x score, then MuseScore uses the 2.x typesetting engine to layout the score. If you did touch the layout of the 1.x score, the individual adjustments you may have made should remain after opening it in MuseScore 2.x, but due to slight changes in the surrounding layout they may still not appear correct in context. If you wish to reset even manual adjustments to use the 2.x typesetting engine throughout, select the complete score with the shortcut Ctrl+A (Mac: Cmd+A) and reset the layout with Ctrl+R (Mac: Cmd+R).
While the sound in 2.x has been much improved, you may still prefer the sound from MuseScore 1.x. In that case, you can get the 1.x sound in 2.x by downloading the 1.3 SoundFont and add it in 2.x. You can do this in two steps:
This chapter describes how to find help using MuseScore: the best places to look, the best way to ask a question on the forums, and tips for reporting a bug.
You can help translate the MuseScore software and documentation into your own language, as mentioned in Development / Translating.
Here is a technical explanation: Continuous translation for MuseScore 2.0
Before submitting your support request in the forum, please:
If posting in either the issue tracker (for established reports), or forum (for inquiries/discussions):
Please include as much of the following information as you know and limit each issue to one report:
Please remember:
Recent versions of MuseScore have the option to revert back to the standard built-in presets or "factory-settings". This can be necessary if your settings are corrupted. Warning: Reverting to factory settings removes any changes you have made to the preferences, palettes, or window settings. This is not a commonly needed procedure; consult the forums first, as there may be a way to solve your problem without resetting everything.
In recent versions it is possible to revert from within MuseScore, providing that MuseScore itself is able to start.
Go to Help→Revert to Factory Settings. A warning dialog will appear:
Clicking Yes resets all MuseScore's settings as if the program was installed for the first time, and MuseScore will immediately restart. No will safely cancel the revert.
In older versions of MuseScore, or in later versions if they do not start, you must run this process via the command line.
Click Open to leave the Browse dialog and return to the Run dialog. The following text (or something similar) should display in the Run dialog
C:\Program Files\MuseScore 2\bin\MuseScore.exe
(actually %ProgramFiles%\MuseScore 2\bin\MuseScore.exe
)
For 64-bit Windows, the location is
C:\Program Files (x86)\MuseScore 2\bin\MuseScore.exe
(actually %ProgramFiles(x86)%\MuseScore 2\bin\MuseScore.exe
)
For the Windows Store version (Windows 10), it is pretty well hidden, search for it via Windows Explorer
Click after the quote and add a space followed by a hyphen and a capital F: -F
After a few seconds, MuseScore should start and all the settings reverted to "factory settings".
For advanced users, the main preference file is located at:
%APPDATA%\MuseScore\MuseScore2.ini
)The other preferences (palettes, session, shortcuts, workspaces...) are in:
%APPDATA%\MuseScore\MuseScore2\
)Windows XP or earlier: C:\Documents and Settings\<USERNAME>\Local Settings\Application Data\MuseScore\MuseScore2\
For the Windows Store version (Windows 10), these are pretty well hidden, search for them via Windows Explorer
Type (or copy/paste) the following command into your terminal line (include the '/' at the front):
/Applications/MuseScore\ 2.app/Contents/MacOS/mscore -F
This resets all MuseScore preferences to factory settings and immediately launches the MuseScore application. Note that you cannot quit the Terminal without quitting MuseScore. You can safely quit MuseScore, quit the Terminal, and then reopen MuseScore in the normal fashion, ready to continue using.
For advanced users, the main MuseScore preference file is located at ~/Library/Preferences/org.musescore.MuseScore2.plist
.
The other preferences (palettes, session, shortcuts, workspaces...) are in ~/Library/Application\ Support/MuseScore/MuseScore2/
.
The following is true for Ubuntu, and most likely all other Linux distributions and UNIX-style operating systems.
Type, (or copy/paste) the following command into your terminal line (Ctrl+Shift+V to paste in Terminal):
mscore -F
Or, if you are using the AppImage version, you must first use the cd
command to change directory to wherever you saved the AppImage. For example, if you saved it to your Desktop:
cd ~/Desktop
./MuseScore*.AppImage -F
This resets all MuseScore preferences to factory settings and immediately launches the MuseScore application. You can now quit Terminal, and continue using MuseScore.
For advanced users, the main MuseScore preference file is located at ~/.config/MuseScore/MuseScore2.ini
.
The other preferences (palettes, session, shortcuts, workspaces...) are in ~/.local/share/data/MuseScore/MuseScore2/
.
The following software is known to crash MuseScore on startup:
MuseScore requires access to your internet connection with AVG. MuseScore doesn't need an internet connection to function, but if AVG blocks it, MuseScore hangs.
If AVG prompts you, Allow MuseScore and check "Save my answer as a permanent rule and do not ask me next time."
If it doesn't prompt you anymore,
MuseScore is known to display notes as square when some fonts are damaged on macOS.
To troubleshoot this issue:
In Bug in noteheads, a user believes to have found the font "Adobe Jenson Pro (ajenson)" to be the culprit, regardless of not being reported as broken, or problematic as per the above validation, and solved the problem by deleting that font, so this is worth checking too.
If the default desktop environment application font is set to bold, MuseScore will not display the notes properly.
To troubleshoot this issue (gnome 2.*/MATE users):
For GNOME 3/SHELL users
Some users reported that the Save As dialog is empty on Debian 6.0 and Lubuntu 10.10.
To troubleshoot this issue:
Type the following in a terminal
which mscore
The command will answer with the path of mscore. Edit it with your preferred text editor and add the following line at the beginning
export QT_NO_GLIB=1
Launch MuseScore and the problem should be solved.
Most keyboard shortcuts can be customized via the menu: select Edit→Preferences...→Shortcuts (Mac: MuseScore→Preferences...→Shortcuts). Below is a list of some of the initial shortcut settings.
Beginning of score: Home (Mac: Fn+←)
Last page of score: End (Mac: Fn+→)
Find (measure number, rehearsal mark, or pXX when XX is a page number): Ctrl+F (Mac: Cmd+F)
Next score: Ctrl+Tab
Previous score: Shift+Ctrl+Tab
Zoom in: Ctrl++ (doesn't work on some systems) (Mac: Cmd++); or Ctrl (Mac: Cmd) + scroll up
Zoom out: Ctrl+- (Mac: Cmd+-); or Ctrl (Mac: Cmd) + scroll down
Next page: Pg Dn; or Shift + scroll down (Mac: Fn+↓)
Previous page: Pg Up; or Shift + scroll up (Mac: Fn+↑)
Next measure: Ctrl+→ (Mac: Cmd+→)
Previous measure: Ctrl+← (Mac: Cmd+←)
Next note: →
Previous note: ←
Note below (within a chord or on lower staff): Alt+↓
Note above (within a chord or on higher staff): Alt+↑
Top note in chord: Ctrl+Alt+↑ (Ubuntu uses this shortcut for Workspaces instead)
Bottom note in chord: Ctrl+Alt+↓ (Ubuntu uses this shortcut for Workspaces instead)
Begin note input mode: N
Leave note input mode: N or Esc
1 ... 9 selects a duration. See also Note input.
Half duration of previous note: Q
Double duration of previous note: W
Decrease duration by one dot: (as of version 2.1) Shift+Q (e.g. a dotted quarter note becomes a quarter note; a quarter note becomes a dotted eighth note)
Increase duration by one dot : (as of version 2.1) Shift+W (e.g. an eighth note becomes a dotted eighth note; a dotted eighth note becomes a quarter note)
To select a voice in note input mode.
Voice 1: Ctrl+Alt+1 (Mac: Cmd+Option+1)
Voice 2: Ctrl+Alt+2 (Mac: Cmd+Option+2)
Voice 3: Ctrl+Alt+3 (Mac: Cmd+Option+3)
Voice 4: Ctrl+Alt+4 (Mac: Cmd+Option+4)
Pitches can be entered by their letter name (A-G), or via MIDI keyboard. See Note input for full details.
Repeat previous note or chord: R (the repeat can be of a different note value by selecting duration beforehand)
Repeat selection: R (The selection will be repeated from the first note position after the end of the selection)
Raise pitch by octave: Ctrl+↑ (Mac: Cmd+↑)
Lower pitch by octave: Ctrl+↓ (Mac: Cmd+↓)
Raise pitch by semi-tone (prefer sharp): ↑
Lower pitch by semi-tone (prefer flat): ↓
Raise pitch diatonically: Alt+Shift+↑
Lower pitch diatonically: Alt+Shift+↓
Change enharmonic spelling in both written and concert pitch views: J
Change enharmonic spelling in current view only: Ctrl+J (Mac: Cmd+J)
Rest: 0 (zero)
Add interval above current note: Alt+[Number]
Flip direction (stem, slur, tie, tuplet bracket, etc.): X
Mirror note head: Shift+X
Increase stretch of measure(s): }
Decrease stretch of measure(s): {
Line break on selected barline: Return
Page break on selected barline: Ctrl+Return (Mac: Cmd+Return)
Adjust space above a staff (except the top staff) for the whole score: Press Shift, click on the staff and drag
Staccato: Shift+S
Tenuto: Shift+N
Sforzato (accent): Shift+V
Marcato: Shift+O
Grace note (acciaccatura): /
Crescendo: <
Decrescendo: >
Staff text: Ctrl+T (Mac:Cmd+T)
System text: Ctrl+Shift+T (Mac: Cmd+Shift+T)
Tempo text: Alt+T
Rehearsal Mark: Ctrl+M (Mac: Cmd+M)
Enter lyrics on a note: Ctrl+L (Mac: Cmd+L)
Previous lyric syllable: Shift+Space
Next lyric syllable: if the current and the next syllables are separated by a '-': -, else Space
Move lyric syllable left by 0.1sp: ←
Move lyric syllable right by 0.1sp: →
Move lyric syllable left by 1sp: Ctrl+← (Mac: Cmd+←)
Move lyric syllable right by 1sp: Ctrl+→ (Mac: Cmd+→)
Move lyric syllable left by 0.01sp: Alt+←
Move lyric syllable right by 0.01sp: Alt+→
Up to previous stanza: Ctrl+↑ (Mac: Cmd+↑)
Down to next stanza: Ctrl+↓ (Mac: Cmd+↓)
For more lyric shortcuts, see Lyrics.
Navigator: F12 (Mac: fn+F12)
Play Panel: F11 (Mac: fn+F11)
Mixer: F10 (Mac: fn+F10)
Palette: F9 (Mac: fn+F9)
Inspector: F8 (Mac: fn+F8)
Piano Keyboard: P
Selection filter: F6
Display full screen: Ctrl+U
Toggle visibility on selected element(s): V
Show Instruments dialog: I
Toggle multi-measure rests on or off: M
While all members of the development team did their best to make the software easy to use and bug-free, there are some known issues and limitations in MuseScore 2.x.
The local time signature feature, which allows you to have different time signatures in different staves at the same time, is very limited. You can only add a local time signature to measures that are empty, and only if there are no linked parts. When adding notes to measures with local time signatures, you can enter notes normally via note input mode, but copy and paste does not work correctly and may lead to corruption or even crashes. The join and split commands are disabled for measures with local time signatures.
The Regroup Rhythms
command found under the Layout menu may have unintended side effects, including changing the spelling of pitches and deleting some elements like articulations, glissandos, tremolos, grace notes and, esp. on undo, ties. Use this tool with caution on limited selections, so that you can tell if any unwanted changes are made.
When entering multiple-note chords on a standard staff in a linked staff/tablature system, the notes should be entered in order from the top (first) string to the bottom string to ensure correct fret assignment.
This limitation does not apply if entering notes directly onto a tablature staff, or when using an unlinked staff/tablature system.
Changing settings in the mixer other than the sound doesn't mark the score 'dirty'. That means if you close a score you may not get the warning "Save changes to the score before closing?". Changing mixer values are also not undoable.
There is no way to edit Header and Footer in a WYSIWYG manner. The fields in Style → General → Header, Footer, Numbers are plain text. They can contain "HTML like" syntax, but the text style, layout, etc. can't be edited with a WYSIWYG editor.
You can launch MuseScore from the command line by typing
[options] and [filename] are optional. For this to work the MuseScore executable must be in %PATH%
(Windows) resp. $PATH
(Mac and Linux). If it is not, see Revert to factory settings for detailed instructions on how and where to find and execute the MuseScore executable from the command line on the various supported platforms.
The following options are available
The glossary is a work in progress—please help if you can. You can discuss this page in the documentation forum.
The list below is a glossary of frequently used terms in MuseScore as well as their meaning. The differences between American English and British English are marked with "(AE)" and "(BE)", respectively.
A curved line between two or more notes on the same pitch to indicate a single note of combined duration:
See also →slur.
The act of moving the pitches of one or more notes up or down by a constant interval. There may be several reasons for transposing a piece, for example: