All dynamics symbol objects are in the Dynamics palette. To add a dynamics symbol to the score:
Dynamics can be edited in Properties panel. The following options are available:
To edit the score-wide settings, see the Dynamics style section.
In MuseScore 4.4 onwards, dynamics symbols (including hairpins) can apply independently to individual voices and staves. A dynamic affects its assigned voice(s) from the point at which it appears until playback reaches another dynamic in the same voice or a dynamic that affects all voices.
See the dynamics playback compatibility section to learn how this feature works with different sound technologies.
Watch our video on dynamics and voices
In MuseScore Studio 4.4, dynamics and hairpins can be assigned to either All voices or a specific voice from 1–4 using the Voice assignment property. By default, dynamics are assigned to all voices on the instrument.
For instruments with multiple staves, selecting All displays distinct options for
To assign a dynamic directly to a specific voice when you add it:
To change the voice assignment of an existing dynamic, select it and then either:
*For instruments with multiple staves
Control whether dynamics are assigned to all voices or individual voices by default in Preferences → Note input → Voice assignment.
There are three options available in Format → Style → Dynamics & hairpins → Default positions of dynamics and hairpins which control general dynamics positioning:
If the Based on voice position is chosen, voice assignment will affect position of dynamics as follows:
The position of any dynamic can be explicitly overridden via Properties → Position.
Dynamics on grand staff instruments (e.g. keyboards, keyboard percussion, harp) can be centered vertically between the staves.
By default, dynamics are automatically centered when:
You can also manually center dynamics by setting Center between staves to On and configuring Position based on whether the stave to which you want to center is above or below.
To add a dynamics instruction that combines a dynamics symbol with text, for example poco f:
Alternatively, you can double-click a dynamic symbol and type additional text on either side of it.
When an expression text is combined with a dynamic, the size of the expression text can be independently scaled using the Size property in Properties > Text.
See the main chapter Templates and styles
Format → Style → Dynamics & hairpins contains options for the default positioning, spacing, and size of dynamics and hairpins.
You can select the font used for dynamics in Format → Style → Score → Musical symbols font. The default font is Leland. You can also change the font for dynamics without changing the font used for other musical symbols in Format → Style → Dynamics & hairpins → Override score font.
You can edit expression text style in Format → Style → Text styles → Expression. You can toggle whether expression text automatically snaps to dynamics in Format → Style → Expression text.
Support for voice-specific dynamics varies depending on the sound technology chosen (e.g. SoundFont, VST, or Muse Sounds) and whether the instrument is a single-note-dynamic instrument (i.e. an instrument capable of changing its dynamic on a single note, such as the violin or flute) or a non-single-note-dynamic instrument (e.g. the piano or percussion instruments, where the instrument's dynamic properties begin to recede after a note's initial attack).
In the below table, single-note-dynamic instruments are referred to as SND instruments, while non-single-note-dynamic instruments are referred to as non-SND instruments.
Sound technnology | Support for individual voices/staves |
---|---|
Muse Sounds | Full support for per-voice and per-stave dynamics. |
SoundFont (MS Basic) | Both SND and non-SND instruments will support dynamics on individual voices. Only non-SND instruments will support dynamics on individual staves. |
VST | Only non-SND instruments support per-voice and per-stave dynamics. |