Zerberus and high-sample rate WAVs

• May 11, 2018 - 13:26

Just thought I'd share an issue I found when trying to get a .SFZ to work in Zerberus.

I used a .SFZ file which someone else had created, and it was silent in Musescore.
I could get other .SFZs to play just fine but not this one.

It turned out that the .WAV files used by this .SFZ had higher sample rates than the 16-bit, 44.1kHz used for .WAVs historically.

I used Audacity to import and then export the .WAVs (which set them to 16 bit, 44.1kHz) , and on replacing the .WAVs, the soundfont now plays!

I guess it's a possible feature request but mainly I'm sharing in case someone else runs across the same issue.

David


Comments

In reply to by [DELETED] 5

Hi lasconic,
Thanks for your reply.
I realise now that I may have made a mistake in my subject when I said the WAVs had a high sample rate.

I'm not totally sure how to check it, but VLC Media player seems to suggest that the sample rate is 44.1 kHz, which I guess is normal.
However VLC also says that it is 32 bits per sample, so I assume this is the bit depth, and I assume this is why they seem abnormal to the player?

Thanks,
David

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