Changing the value of Dynamics

• Jun 16, 2021 - 14:22

I'm familar with Musescore's option for overriding the default value of a selected dynamic via Inspector>Dynamics>Velocity and I understand that doing so affects only the selected instance.

I'm wondering if Musescore has a table where we can change the default values in Musescore, system wide, or within a specific score. I don't see that option in Styles or Preferences, nor mentioned in the Handbook.

In Overture we can set dynamic values in this table:

      Overture dynamics table .png

Thanks!

scorster


Comments

Customize one, Ctrl+Shift+drag it back to your palette. Do it in a new custom palette if you like so as not to confuse these with the defaults, or just delete the existing ones.

In reply to by Marc Sabatella

Thanks Marc, that helps. I'll be able to make my own Dynamic palette.

However it would be nice to be able to quickly see the various assigned values. Unfortunately the tool tip is entirely redundant—it merely restates the dynamic, rather than showing

     p = 49
     mf = 80

Has there ever been a request for more informative Dynamic tooltips?

scorster

In reply to by scorster

Hello Marc. Can I also ask - HOW can I modify existing dynamics values in Musescore 4.3? I'm finding that there is a Huge differential between the soft/est and loud/est dynamics markings in playback - much more than I noticed in either Sibelius of Finale(?). So, is there any way I can modify or scale down the very large dynamics spread? For example, I find I also have to very carefully manipulate hairpins, combined with dynamic markings to produce smooth transitions - otherwise I get very sudden and overstated transitions between (non) consecutive markings. I would like to be able to create my own dynamic values if possible?

In reply to by franekp

It’s true Muse Sounds has much more realistically wide dynamic range instead of the artificially restricted range typically found in typical sound libraries that are optimizing for laptop speaker playback rather than actual realism. If you prefer to restrict your dynamic range, you can either add a compression effect to force Muse Sounds into that same range, or you can switch to MS Basic or a similarly compressed sound library.

But might also consider adjusting your dynamics to work better with the more realistic a dynamic range of Muse Sounds, since that is closer to how your music will also sound when performed by human musicians as well.

In reply to by Marc Sabatella

Hi Marc - thanks so much for your clarification - sorry for my delay in response. To deal with this aspect, I guess I will have to deliberately smooth out my dynamic changes - (eg, predominantly between adjacent markings (suc as mp to mf; p to pp, etc) - rather than jumping over adjacent levels (eg from f to p).
PS - I had to smile at your comment "how your music will also sound when performed by human musicians" - gosh, if only one day that could be possible. what a dream come true that would be! Regards, Frank.

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