jumps ignored
Reported version
3.4
Type
Performance
Severity
S5 - Suggestion
Reproducibility
Always
Status
closed
Regression
No
Workaround
No
Project
I have several scores that use both jumps and repeats. They have worked in previous versions.
In 2.3, the To Coda, DS al Coda etc. are completely ignored on playback. In version 2.1.0 they work.
Attachment | Size |
---|---|
(Your_Passion_is)_Three_Notes_Away.mscz | 23.35 KB |
Comments
I don't see how this pattern could have ever worked. Here is the order of your labels:
segno, coda, D.S. al coda, Fine
MuseScore, like a human, has no idea what you want from this list of jump symbols.
For a D.S. al coda you must always have these labels entered from the jump palettes in this order:
segno, to coda, D.S. al coda, Coda
Once you have added these jumps from the palette, you can then change the display to whatever you like. I would suggest that you make the displays meaningful for a human.
One other thing, in the repeats, the score never plays volta 3 at measure 33 because you have the Play count set to the default of 2 in the Measure Properties (right click the measure for the context menu to select Measure Properties).
In reply to I don't see how this pattern… by mike320
Measure 33, the repeat must be 2 otherwise it would repeat a 3rd time BEFORE it reaches the 3 volta.
In reply to I don't see how this pattern… by mike320
You may be correct about the jump order, but apparently MuseScore looks for the lable name, rather than the marker type, so any marker will do?
In reply to You may be correct about the… by Peter Gostelow
First, the play count is the total number of time the section is played, so it will only play volta 3 if the Play count is at least 3, otherwise it only plays twice then jumps over volta 3.
For jumps, you must use the appropriate jumps markers from the palette. Simply changing the label or type on some of them will not tell MuseScore properly what you want to do. There are probably exceptions, but since I don't program I don't know what they might be. Why try to trick MuseScore into doing something when there is a straight forward way to do it? As it said, you can change what is displayed, like on the Coda symbol you used, but it needs to be entered first as a To Coda then the text changed to the symbol which can be found by press F2 while editing it. Some people will tell that doing you this is totally wrong, but I've seen it and understand it.
You really need to move these discussions to the forum rather than creating bug reports in the issue tracker. They clutter up the issue tracker with things that are not broke.
After updating as you suggested, it now does not return to the Coda. I think you need to separate score that was working on broken versions, and therefore incorrect on the current version, and a current version that still has issues. I'm including the update to show it doesn't return properly, I have corrected the volta so the repeats will work for version 2.3. I hope we can resolve this amicably.
The jumps file is another example, it should play the D S al Coda 2x, it only plays it the 2nd time.
In reply to After updating as you… by Peter Gostelow
The second file is a backup, You need the file with not starting . or ending ,
Awaiting the real Jumps.mscz
In reply to Awaiting the real Jumps.mscz by Jojo-Schmitz
I made the fixes I told OP to make in the first place in the attached score.
(Your_Passion_is)_Three_Notes_Away_1b.mscz
For some reason everything is working except the to Coda in measure 24, it's being totally ignored. I removed and reentered all of the jumps from the Advanced palette to assure no one had made any alterations to them.
I'm now confused because I get the same results in both 2.2.1 and 2.3.
Edit: I didn't change any labels, when I did, it still didn't work.
in (Your_Passion_is)_Three_Notes_Away.mscz
What exactly is the desired 'roadmap' ?
In reply to in (Your_Passion_is)_Three… by Jojo-Schmitz
The goal was to reduce the AABA 32 bar format into 2 8 bars (A and B), where the A section is repeated 3 times and the B only once.
It wasn't clear to me that there was any order to the coda marks and jumps, so I picked whatever worked with the earlier versions.
While volta & jumps interpretation indeed was corrected in v2.2 for a simple AABA form you wouldn't need a Volta at all.
Just a single repeat sign at the end of A, a D.C.alFine at the end of B and a Fine at the end of A work as expected; no properties to change, all just drag-n-drop straight from the palette onto the score.
In reply to While volta & jumps… by jeetee
Yes, but it should still work with voltas, as this results in varied, less repetitious endings. So looking for a little more ,,, still not working. Assume each section 8 bars, although irrelevant for the example.
In reply to Yes, but it should still… by Peter Gostelow
You've just quite complicated the roadmap from simple AABA to something else entirely.
The feature you're missing is the ability to take a jump more than once, combined with a possible bug about not finding the coda if it is located before the segno (I'm guessing, not investigated yet).
Bookmarked this issue to have a closer look in the future.
In reply to You've just quite… by jeetee
Sorry, ok thanks.
In reply to The second file is a backup,… by mike320
I missed that, probably not needed now, but done anyway.
In reply to I missed that, probably not… by Peter Gostelow
For further clarification, the Jumps file plays exactly as any human is supposed to play it according to the rules of music notation; Jumps are only taken the last repeat of a section.
That's fine, however, the coda comes before the segno and it works, so idk.
Hi, so I'm pleased to report I've figured out repeats, voltas, and (repeated) jumps and they work great. Thank you for a great program!
Hi, so I'm pleased to report I've figured out repeats, voltas, and (repeated) jumps and they work great. Thank you for a great program!