Ghost notes
I think you guys did a great job with the new MDL extension!
the only thing I really mis is a ghost note sound/note.
I really want to hear the dynamic changes between a normal snare hit, a rimshot and a ghost note when I'm listening to the final result of my transcriptions.
I know it's not such a big deal, but I would love to see it in a future update :)
Comments
Thanks for the feedback.
As you know, there are 2 options for properly notating ghost notes:
1) Parenthesis around a notehead (o)
2) Invisible notehead, stem only
It is not currently possible to have the parenthesis affect playback in MuseScore 2.X.
It is possible, however, to create a dirty sort of workaround for this in 2.X using the invisible notehead. The challenge with this is that an entirely separate note would need to be created in the palette, but if it was invisible, how would you know it was there? :-)
What we have elected to do, at least up to MDL 1.1, is to put the option in the notation guide and see if there was a suitable way to do this in a MDL release prior to release of MuseScore 3.0 that would also carry over into 3.0. The great thing about MDL (and all extensions) is that the development and release can be completely independent of the MuseScore software development.
It would be great if you could check out the current MDL 1.1 Notation Guide (https://musescore.com/user/29165763/sets/5097225) and give feedback as to how you suggest ghost notes could be best notated, as well as provide any additional feedback.
If you are a VDL user, much of the standard should be quite familiar, but there are some very distinct differences that are aimed at bringing marching percussion notation more in line with standard practices for music notation as a whole. You will see that there are even some modifications from 1.0 to 1.1 based on initial feedback (ex: double stop, double shot and crush).
Looking forward to your thoughts.
For playback purpose, you can always select each ghost note and change the velocity in the inspector so it plays softer.
In reply to For playback purpose, you… by [DELETED] 5
changing the velocity doesn't do anything with the sound
In reply to changing the velocity doesn… by wlskyt7178
Check this out:
Ghost_Note_Triplet_Fill.mscz
The small notes are ghost notes. Click on one and verify that the velocity is changed in the Inspector.