Crescendos
I am trying to copy the drum part of a song onto Musescore, In that song, there is a part where the bass drum, crash 1 and crash 2 are played together, but there is a crescendo only on crash 2 lasting 3 and a half bars, not applying to the bass drum or crash 1.
After a lot of experimentation, I couldn't find a way to add a crescendo to crash 2 without it also applying to the bass drum and crash 1.
For this song it seems necessary to have this part added for it to sound good, so is there a way to do it?
Comments
As you have discovered, when you insert a crescendo on the score it applies to everything in that stave. Two ways:
1] After inserting the crescendo, go to Inspector and manually change the Velocity type on the bass drum and crash 1 beats to User and change the Velocity values to a constant 60 (or whatever).
2] (especially applicable when you only want the crescendo to apply to one instrument and there are several to which you do not want it to apply). Insert the crescendo with (for example) pp at the start and ff at the end. Use Inspector to change the values of pp and ff so that they are the same (this stops it from actually crescendoing). Now manually change the Velocity type and Velocity of the beats that you DO want to crescendo.
Currently the spam of hairpins are restricted to Staff, Instrument (default) and System, it doesn't allow for Voice. In https://github.com/Jojo-Schmitz/MuseScore/tree/dynamic-range I've started to implement this, the UI is done, but I'm stuck with the remnder midi part of it.
In reply to Currently the spam of by Jojo-Schmitz
If you want this to work you will need velocities to be stored per voice and not per staff...
In reply to If you want this to work you by [DELETED] 5
Would you ragard this a good and feasible idea? Seems this might be something in between two of our current GSoC projects