sound distortion in zerberus
Hi, what could be the reason of sound distortion in sample https://youtu.be/rY-zQRW9YF0
and how to get rid of it?
sfz used has 26 wavs - two mono wav's for each line.
The same thing with similar sfz with 13 stereo wavs - one for each line. You can hear it in sample https://youtu.be/icq5ML2QT9c
You can hear distortion even in test sfz with only 3 wavs - https://youtu.be/TczFrldcysM
Moreover - sometimes I hear distortion just after clicking one note in a score - this or another.
I use notebook with i7 processor and windows 8.1. I also suppose that there is some influence of screen recorder but without it I here distortion often enough.
Next is a part of the 26-wavs sfz:
lokey=38 hikey=77
loop_mode=loop_continuous
ampeg_release=10
sample=samples\NMG_04-01_893geR.wav
lokey=38 hikey=38
pitch_keycenter=38
offset=0
end=959519
. . .
Comments
Still have no ideas?
In reply to Still have no ideas? by straannick
This isn't a distortion.
Your samples contain a long release-time, then many samples overlap.
CPU and Audio-processor are not enough to handle them.
This is the voice-processor's cry for help. Because it's having a heart attack :)
In reply to This isn't a distortion… by Ziya Mete Demircan
I can not agree, especially with one note click situation - nothing to cry about there
https://youtu.be/OtxuwWks4gg
In reply to I can not agree especially… by straannick
Okay.
I made comments based on what I heard on Youtube.
If the problem is not what I expected, then: I need to see samples and sfz file to figure out the cause of your problem.
If possible; upload your samples and sfz file somewhere (eg: Googledrive)
I want to check and find out the cause of the problem.
I confirm the problem. I doubt it has anything to do with CPU power, because the sound is distorted even if you save the sound not in real time.
Take a look at this score: https://musescore.com/user/4422916/scores/4137766
Notes in measure 19 are almost not recognizable. Though they are practically the same as in measure 17. You can even copy measure 17 to measure 19, it won't improve the sound.
In reply to I confirm the problem. I… by Slava Andrejev
This problem is known for this Soundfont.
The thing that creates the problem is "Release String Resonances" part.
(and yes; overloads the CPU and DSP for some reason)
Solution:
open "SalamanderGrandPianoV3Retuned.sfz" with any text editor:
'Save as' with another name. example: "SalamanderWR.sfz"
Find this string (near line 497) in sfz: "Release string resonances"
Delete lines from this point to the end of the file.
and "Save" it.
Load and use this new .sfz in Zerberus.
Problem is gone.