Palm Mute for Rhythm Guitar

• Jun 30, 2018 - 21:02

I found a work around for the rhythm boom chick sound you have to use two guitars for it but i was wondering if in the inspector under chords and even in the notes if there could be a drop down menu to change guitar sound like adding the ghost notes and such, I believe it would be a huge benefit, that way way instead of heaving two guitar staves you could only have one so the 1st beat would be clear and the 2nd beat muted and so on Rythm guitar sound.mscz


Comments

This sort of thing is definitely something we hope to do. Some of the framework for it is actually in place already as part of the new percussion features in 2.3, more is in place for 3.0.

Note you don't need two staves to do this currently, you could use one with an "Instrument" change text (from Text palette) at the place you want the change to occur. You could also start with a Trumpet, which already has separate channels in the Mixer for normal and mute, and use staff text to switch back and forth.
But either way, this would be extremely awkward to go back forth every beat with.

In reply to by Marc Sabatella

If it's necessary to go back and forth (nearly) every beat, I would suggest that you use the trumpet and change all of the settings to the guitar in staff properties and it's sounds in the mixer. I would then use voices 1 and 2 for the notes. In the staff text that defines the sounds, you can set voice 1 to normal sound and voice 2 to palm mute sound. It is easy to then make all voice 2 rests invisible, so all of the voice 1 notes are automatically pointed in the correct direction. You can then make any extra voice 1 rests invisible and flip any voice 2 stems that are wrong. The problem with this is you can't define string data, so a tablature is impossible using it. If you need a tablature, there is another way but it's REALLY convoluted.

In reply to by Marc Sabatella

So I tried going to text palettes and then instrument but palm muted guitar is not an option even under all instruments only in mixer. I am more of a country sound type of person so to have my 1st and 3rd beats full in a nylon sound, and the 2nd and 4th as the palm muted sound, I just realized that my error was saying stave when i should have said measure. That would make my earlier request more logical sorry for the confusion

In reply to by Marc Sabatella

But is doable if you use voices. Enter some staff text at the beginning of the score and then right click it. You can make the staff text invisible if you don't need it for anything else. Choose Staff text properties... Click a 1 and make the sound "Normal" then click the 2 on the next line and set the sound to "Mute." Right click the staff and in the properties change the part name to something like "Guitar" the long name to "Rhythm Guitar" and the short name to "R. Guit." or something similar. In the mixer, the instrument should now be called "Guitar" with a "Guitar" followed by "Guitar-mute." Change the sounds for these to the proper sounds. Now everything entered in voice 1 will by the "normal" guitar and voice 2 will be the "muted guitar."

One problem with this is that the beams between the two voices can never be merged to one line of music. Since it sounds like you are using beamed notes, it may be better to write 3 staves. I would start with staff 1 empty, staff 2 as the normal guitar and staff 3 as the hand mute sound. I would write all of the non-hand muted notes on staff 2 and the hand muted notes on staff 3. You can then change the note heads for all of the notes on the hand mute staff at one time. Select the entire staff then click the notes button in the inspector. You can then use the inspector to change the note heads. You now have two staves with notes that will sound like you want the one guitar to sound. Next select the three staves and use edit->Tools->Implode. This will combine the 2nd and 3rd staves on the first and beams will be connect and note heads still properly changed. Open the mixer and muse this first guitar so it won't play since it will sound wrong. Open the instruments dialog (press I) and remove the check from the visible column for the 2nd and 3rd instruments. It will now sound and look correct.

This would be much easier if #272101: Request for ornaments and articulations to implement playback using channel changes where appropriate were implemented along with some sort of easier flexible method to add and remove mixer channels when necessary.

Do you still have an unanswered question? Please log in first to post your question.