Add Sound Effect in MuseScore 3
I tried to add a sound effect to my score in MuseScore 3 using the following article:
https://musescore.org/en/node/293510#:~:text=1.-,Add%20your%20new%20Sou….
I understand everything in the article except the following:
"2.3.4. Set your instrument for each staff using the Mixer window
In the Mixer view, you should see 8 instruments. Step through each instrument, and assign the corresponding SoundFont patch e.. for Cuckoo, choose the Cuckoo patch. Repeat this process, using the other bird noise patches for each score. The last 2 staves in this example simply use 'Grand Piano' - these staves are optional, but could be used to provide additional sounds, or a melodic overlay to the sound effect track you are making."
I don't see anywhere in the Mixer View how to "assign the corresponding SoundFont patch."
Please advise.
Comments
My sound effect is "Bottle Break." I don't see anything re pateches.
In reply to My sound effect is "Bottle… by Dougy Drumz
I 'm having difficulty getting my "Bottle Break." I've carefully followed all the instructions. I've attached the MS 4 score to see if anybody can find anything wrong. The forum won't let me attach the SF.
In reply to My sound effect is "Bottle… by Dougy Drumz
The dropdown is labeled "Sound" in the top left of your screenshot. Just click that to select a sound other than glockenspiel, assuming that is your goal.
Probably better to have a chosen a more appropriate instrument in the first place, though, rather than adding a glockenspiel then changing it's sound.
In reply to The dropdown is labeled … by Marc Sabatella
Thank you, as always, for your quick response. That was a bad screenshot. I've attached one that is more pertinent. I'm trying to get "Bottle Break" to work. Nothing plays (measure 10 in the attached score). Only middle C should play. If you select other notes, they turn red.
In reply to Thank you, as always, for… by Dougy Drumz
Are you saying you know the "bottle break" soundfont contains a single sound in program 0 that includes a note for middle C, but when your score plays the middle C, you don't hear the sound? Are you positive the soundfont really does contain that one sound at middle C, and that is' not actually set up as a drumset, which would require you to set up your score using an unpatched percussion instrument?
BTW, the score you attach doesn't actually have a middle C in this part, only the C an octave higher (C5, not C4). I can see you've set up the range warning for your custom instrument to only accept that pitch.
In reply to Are you saying you know the … by Marc Sabatella
Yes to all of the above. I'm not positive it does contain that one sound at C5. I don't know how to test it other than playing it. I know it does play in polyphone, where I created it. I'll take a look at what I used as my base instrument, and play around with that.
In reply to Yes to all of the above. I'm… by Dougy Drumz
Be sure the sound is at bank 0, program 0. Or if it's a drum kit, you need to set up your score to use that by adding the instrument as unpitched percussion.
In reply to Be sure the sound is at bank… by Marc Sabatella
Its bank is 0, but I don't know how to find its program (see attached).
In reply to Its bank is 0, but I don't… by Dougy Drumz
I think the program you are using is calling "preset" instead of the standard MIDI term "program", but it should be the same thing. So, it should work fine. You just need to be sure to enter a pitch that the soundfont actually supports. I'm not sure what any of the other stuff there is, though, maybe something else there is preventing it from working.
In reply to I think the program you are… by Marc Sabatella
I found that polyphone specifies the base note as D#. It doesn't specify the octave. I went to reset the allowable notes in MS 4, and I don't recollect how to do that (alzheimers?). How do I do that? I looked in the manual and couldn't find anything. I swear this was more obvious in MS 3. Thanks in advance for your patience.
In reply to I found that polyphone… by Dougy Drumz
None of this has changed in MuseScore 4. You can enter any notes you want; there's no such thing as "allowable notes". Maybe you mean, the colored notehead warning that appears if the notes are out of the usual playing range for the instrument? This range is set exactly where it always has been - in Staff/Part properties. But it has no bearing whatsoever on playback.
I don't know the details of Polyphone, but there is absolutely no way it could not be telling you the octave - soundfonts are absolutely depending on specific MIDI pitches, which by definition include the octave information. You'll need to consult their documentation/forums for help with that, though.
In reply to None of this has changed in… by Marc Sabatella
I had a calculus professor who told us something like "Those who are afraid to experiment don't succeed." I kept trying notes until I found it - E3. Thanks for all your patience and help.