Zerberus - proposals for additions to functionality and handbook
- I believe that in the sfz loading operation (from the score and Zerberus/add) will be useful to add a check of the main characteristics of the sound files (bit depth, format and others) as well as checking of the supported SFZ Opcodes (from this guide of ChurchOrganist -
https://musescore.org/sites/musescore.org/files/MuseScoreSFZopcodes.txt) - I also believe that the very concise section of handbook/soundfonts#SFZ should be extended, specifying the supported characteristics of audio files and giving at least a link to MuseScoreSFZopcodes.txt
- For example, I found that Zerberus plays 24-bit files, but does not play 16-bit and 32-bit.
And I don't know - is this Zerberus limitation/error or some my fault?
Comments
feel free to edit the handbook. Use the 3 dots menu and choose Edit
I'm not aware of any limitation regarding the number of bits. If you tried with WAV file, the bit resolution should be in the header of the WAV file and MuseScore will use it to read the file. MuseScore uses libsndfile and as you can see http://www.mega-nerd.com/libsndfile/ it supports 8, 16, 24 and 32 bit.
In reply to feel free to edit the… by [DELETED] 5
Ok.
But what do you (and others) think about p.1?
In reply to Ok… by straannick
Most users have no clue what an opcode is. So I don't see a real value in giving any feedback. FWIW, there is a message printed in the console when MuseScore is compiled in debug mode
https://github.com/musescore/MuseScore/blob/fd9c0daca0b6742332b71097ae0…