You could just remove the soundfonts in View / Synthesizer / Zerberus. They are indeed resource-intensive. With the soundfonts removed, you can still write for MDL instruments, you just won't hear anything until you add them back. This is now my usual running setup.
Currently you hear nothing unless you happen to have another soundfont loaded into the necessary slot or have used the Mixer to select an alternate sound. That's because the instrument definition is quite specific about selecting Zerberus and a specific program number etc. One thing this suggests is that it might be nice to supply a "Lite" version of the MDL soundfonts one can use when the ultimate in realism is not required and one would rather reduce resource requirements.
The first place I looked was in C:/Users/User/Documents/MuseScore2/Soundfonts
to find what was using the 2.4GB but that was empty, so not sure where it was storing the DrumLine soundfonts unless it was in C:\Users\User\AppData\Roaming\MuseScore ?
MuseScore was loading all the MDL sfz soundfonts into the program so all of the MDL sounds could be heard. This is necessary apparently because if the sound is in the last SFZ font then all of the fonts before that have to be loaded so the indices work properly.
All files for extension go in to your Muse/Score2/Extensions folder. But that is about disk space, not memory usage. The soundfonts aren't that large disk, but apparently the synth requires more memory than just the raw data.
Comments
Do you have a lot of scores open?
In reply to Do you have a lot of scores… by mike320
None.
In reply to None. by midimaker
Do you have MDL loaded?
In reply to None. by midimaker
Went to Help > Resource Manager > Uninstalled Drumline
now it's using 130meg
In reply to Went to Help > Resource… by midimaker
You could just remove the soundfonts in View / Synthesizer / Zerberus. They are indeed resource-intensive. With the soundfonts removed, you can still write for MDL instruments, you just won't hear anything until you add them back. This is now my usual running setup.
In reply to You could just remove the… by Marc Sabatella
Will you not hear something via the built-in soundfont? (I haven't tried MDL yet.)
Surely it would be better to hear something, even if it's the wrong instrument sound, just to be able to check the rhythm.
In reply to Will you not hear something… by shoogle
Currently you hear nothing unless you happen to have another soundfont loaded into the necessary slot or have used the Mixer to select an alternate sound. That's because the instrument definition is quite specific about selecting Zerberus and a specific program number etc. One thing this suggests is that it might be nice to supply a "Lite" version of the MDL soundfonts one can use when the ultimate in realism is not required and one would rather reduce resource requirements.
In reply to Currently you hear nothing… by Marc Sabatella
The first place I looked was in C:/Users/User/Documents/MuseScore2/Soundfonts
to find what was using the 2.4GB but that was empty, so not sure where it was storing the DrumLine soundfonts unless it was in C:\Users\User\AppData\Roaming\MuseScore ?
In reply to The first place I looked was… by midimaker
MuseScore was loading all the MDL sfz soundfonts into the program so all of the MDL sounds could be heard. This is necessary apparently because if the sound is in the last SFZ font then all of the fonts before that have to be loaded so the indices work properly.
In reply to The first place I looked was… by midimaker
All files for extension go in to your Muse/Score2/Extensions folder. But that is about disk space, not memory usage. The soundfonts aren't that large disk, but apparently the synth requires more memory than just the raw data.