Different dynamics per hand and voice in a piano score
I'm currently making an arrangement that requires both different dynamics per hand and per voice.
The left hand is playing a pattern in voice 1 and weaving in melody notes, which I've put in voice 2.
At the same time the right hand is also playing a constant pattern which I've also put in voice 1.
I'm trying to make the left hand pattern louder than the right hand pattern (which worked using the playback settings in properties).
But changing the volume for the 2nd voice does not seem to have any effect.
I've tested it at both 0 velocity and 127, and it will always sound just as loud as the left hand in voice 1.
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Comments
This feature worked until MS 3.6.2.
But different dynamics for Piano RH and Piano LH (or for different voices/sub-channels on the same stave) are now problematic. MS 4.0 removed the feature, because it would have been incompatible with the new method of velocity control. See "MuseScore 3 features not implemented in MuseScore 4":
https://musescore.org/en/node/334701
In reply to This feature (different… by DanielR
Guess I'll have to go back to musescore 3, thanks for responding.
In reply to This feature (different… by DanielR
Damn theres still no fix this seems like a very basic fundamental tool when composing for piano.
In reply to Damn theres still no fix… by jairdinh
And it's not just for piano. The ability to separate control of Voice 1 and Voice 2 is essential when creating practice files for SATB closed score, where soprano and alto are on the upper staff with tenor and bass on the lower staff.
That's why so many users have stayed with MS 3.6.2 or have moved to MS 3.7 Evolution.
In reply to And it's not just for piano… by DanielR
See (status in progress, maybe for the 4.3?) : https://github.com/musescore/MuseScore/issues/19137
In reply to And it's not just for piano… by DanielR
But seperate dynamics for voices never existed so far
In reply to But seperate dynamics vor… by Jojo-Schmitz
"But separate dynamics for voices never existed so far"
However, in MS3 you can change the volume per voice channel by using the Mixer.
In reply to "But separate dynamics for… by DanielR
But it is not possible to automate this, in any case.
If you are using muse sounds, the velocity editor will not work.