Hairpin velocity
Maybe this is something that has been happ'n a long time but I just now noticed. When I go into the inspector to see a hairpin, the velocity change setting says "0". Don't exactly know what that means, but in my logic I am thinking the sound does not get louder over the course of the hairpin for left pointing hairpins. BUT, I want it to get louder. So I change the velocity to sum'tn and sure enough the sound gets louder. GREAT. But, very oddly, you can't put in a negative number for the right pointing hairpins to get softer. Am I not understanding what the "velocity change" setting is for?
Comments
All velocity changes in hairpins are positive numbers since MuseScore knows if it gets louder or softer.
In reply to All velocity changes in… by mike320
Thanks, but not sure what you mean. Are you saying I can put a positive 16 in a decrescendo hairpin and it will know that means gradually get softer by 16?
In reply to Thanks, but not sure what… by odelphi231
Yes.
Also note that the 0 itself doesn't necessarily mean that there will be no change.
If the value is zero, then MuseScore will look at the surrounding dynamic markings to determine the desired effect.
So if you put in
f
>p
then the decrescendo will work with it's velocity change set to 0.In reply to Also note that the 0 itself… by jeetee
Thank you. Yes, I know it will work if you put a dynamic marker; however, in a lot of music the composer doesn't put a specific dynamic marker, he/she just puts the hairpins.
In reply to Thank you. Yes, I know it… by odelphi231
In which case neither MuseScore nor any musician knows what to do exactly
In reply to Thank you. Yes, I know it… by odelphi231
I usually put in dynamics then and make them invisible. Somehow it feels less "hacky" to me that way.
In reply to I usually put in dynamics… by jeetee
Using a harpin's velocity change setting doesn't seem hacky to me at all, but de gustibus non est disputandum ;-)
In reply to I usually put in dynamics… by jeetee
You got used to using dynamics in version 2 so the version 3 feature doesn't feel natural. Setting the velocity change is the feature using invisible dynamics is the hack.
In reply to You got used to using… by mike320
True.. old habits and all that
In reply to True.. old habits and all… by jeetee
And using musical symbols (albeit invisible ones) seems more, well, musical, than using a non-musical number. If I see a "naked" hairpin and ask the MD what interpretation I should give it, I am most likely to get an answer like "take it to mf" rather than "give it a number 17"