Percussion sounds mixed up (Different)
Hi, I want to put finger snap and metal wind chime in my score but finger snap makes wood clicking sound and metal wind chime makes maraca sound. Many other unpitched percussions also make that wood clicking sound. I restarted my computer but still the same... (Maybe it's because I updated the version of musescore??)
Someone please help me!!
Comments
Indeed the Finger Snap 'instrument' uses Claves as the sound. There's just no Finger Snap sound in General MIDI soundfonts. See also #297030: Creating a "finger snap" staff will have claves instead.
Likewise for Metal Wind Chime which uses the Cabasa sound. Maybe this one should better use Mark Tree? Seems to make more sense, doesn't it?
In reply to Indeed the Finger Snap … by Jojo-Schmitz
ok... do you know any soundfonts that include finger snap?
Also, what's a Mark Tree?
In reply to ok... do you know any… by ONPitch
https://de.wikipedia.org/wiki/Mark_Tree
In reply to ok... do you know any… by ONPitch
I don't know the names of any soundfonts that include finger snap, but I suspect a web search for those terms would turn up good options. It's not part of the Generaml MIDI standard, so you'd have to be sure to add it after the default sounfont and select the sound manually for the desired staff in the Mixer. See the Handbook for more info on using soundfonts.
In reply to ok... do you know any… by ONPitch
In GS drumsets, Finger-Snap is located in note number 26.
In XG drumsets, Finger-Snap is located at note number 19.
In GS and XG drumsets, Bell-Tree (aka Chimes) is located at note number 84.
In reply to In GS drumsets, Finger-Snap… by Ziya Mete Demircan
Interesting, in MuseScore the pitches start at 27, so no Finger-Snap
Check the source
Neither 19 nor 26 does produce a sound with the default soundfont
In reply to Interesting, in MuseScore… by Jojo-Schmitz
The standards referenced, as I understand, all extensions to the basic GM standard.
In reply to The standards referenced, as… by Marc Sabatella
I don't see it in https://www.voidaudio.net/percussion.html
But maybe "Sticks" would be a better sound for this, better than "Claves"?
Seems to at least come closer.
In reply to I don't see it in https:/… by Jojo-Schmitz
GS: from Ro1and SCVA user manual (PDF)
Valid on all drumsets from 001 to 049.
XG: from Y4maha XGSpec (PDF):
Valid on all drumsets from 001 to 049.
In reply to from Ro1and SCVA user manual… by Ziya Mete Demircan
https://en.wikipedia.org/wiki/Roland_GS#Additional_percussion_notes
https://web.archive.org/web/20060926124939/http:/www.yamaha.co.uk/xg/re… (Page 40)
In reply to from Ro1and SCVA user manual… by Ziya Mete Demircan
Well, XG's assignments are entirely different than the one we currently have. Looking at its order (not the numbers/pitches) also sort of matches what I said about Sticks being a better match (here Fingersnap and Click Noise is between Scratch Pull and Metronome Click, there it is Stick and Square Click between those same 2, just at different 'pitches')
Adding at least the entries for GS 22-26, which a currently not used by MuseScore, might enable a suitable soundfont to work with them at some point?
The Wikipedia article for Roland GS mentions 2 we don't yet have,
In reply to Well, XG's order is entirely… by Jojo-Schmitz
In principle, a expect even a GM-compatible soundfont could provide GS or XG or other drumsets as alternates o select in the Mixer, much as we have the "orchestral kit" etc. I'm not up on all the details of how this is organized, though.
In reply to In principle, a expect even… by Marc Sabatella
As far as I can tell GM can easily just add those GS extensions, as they don't seem to conflict at all. And does for most already:
For XG it might need to add more drumkits, but as far as I can see GM restricts those to just 15?
In reply to As far as I can tell GM can… by Jojo-Schmitz
Of course GM does not restrict the instruments you can use in drumkit to these. You can add as many instruments as you want to empty key-numbers, but you cannot change the current instrument / key layouts.
For example, you can add additional instruments in the GS map because it doesn't conflict with GM2.
In reply to Of course GM does not… by Ziya Mete Demircan
That's what I said. Or at least meant to say ;-)
In reply to In GS drumsets, Finger-Snap… by Ziya Mete Demircan
Thank you. Where do you download that soundfont from?
In reply to Thank you. Where do you… by ONPitch
Which?
In reply to Which? by Jojo-Schmitz
The one with finger snap
In reply to The one with finger snap by ONPitch
Is there one?
In reply to Is there one? by Jojo-Schmitz
SC-55 module didn't have "Finger-snap" instrument in drum-map at the time. Therefore, it is a little difficult to find in old soundfonts. This instrument (and others) was added in the times of the SC-88/SC88Pro/SC8820.
There are these and other samples in my personal hobby soundfont that I created myself.
Here I add the samples I have sampled from SC8820 and put into sf2. (Includes only keys 22-26 and 84-88. And these are relatively low quality, short and mono samples: 16bit / 32k). // You can add it to your own personal soundfonts, but perhaps the quality of these may not be suitable even for personal music-work.
Standard-Kit-1: Uses (26) Finger-Snap-2 and (84) Bell-Tree samples;
Standard-Kit-2: Uses (26) Finger-Snap and, (84) Bar-Chimes samples.
(Higher quality and longer duration Bell-Tree and Bar-Chimes samples are available on the Internet, but need to research, and see if they have the appropriate license) .
The SF2 I have added (zipped; you need to extract it) is for informational purposes only. (How does it sound, how is the map layout etc.) And it is not suitable for use in the Musescore software, unless you have advanced knowledge of soundfonts, instrumet.xml and/or drummaps.
In reply to SC-55 module didn't have … by Ziya Mete Demircan
Thank you so much. But I hear no sound from it