Graphical System Text

• May 31, 2022 - 14:08

Some use a graphical tempo marking for swing as described in https://musescore.org/en/handbook/3/swing#triplet. Of course, it should be shown in all parts, but this is only possible with system text. Otherwise one needs to set the graphic in every part seperately or must add it in the score in every staff line.
It would be nice to have a system text behaviour also for graphical elements.


Comments

As mentioned in https://musescore.org/de/node/332436 : I like and support the idea.

Meanwhile though I can offer a workaround: add that (swing) image to the title frame rather than to a note, rest or measure, and it'd automagically replicates to all parts. You'd only have to size and place it properly, but that step is needed anyhow.

Another simple method - create that marking as plain text, using the Special Character palette to add the necessary notation symbols. I have one such texts added to my own palette for easy resue, not that I personally ever use this marking.

For example, try pasting the following into a system text:

 =  

Doesn't look like much here in the forum because we don't have a music font enabled, but it should be a good starting point within MuseScore. But I did play some games with changing fonts within the text, so you'll have to reproduce that manually the first time you apply this. Try setting everything but the "=" to "Bravura Text".

In reply to by Jojo-Schmitz

Thank you - not easy to find in those hundreds of sections :-)
The 'graphical' string looks slightly better if the equal sign is formatted as superscript (and perhaps not bold). The left one is from Marc, I made the right example.
MuseScore 3_ graphic_swing_marking.png

In reply to by HildeK

Indeed, in my own version. I switch from Brauvra Text to Edwin for the "=" and the spaces, and I make the "=" superscript. I add this as system text so it should be bold by default, but indeed, if you've customized your system text to be bold, probably best to override that here. The format changes don't survive copy/paste of the plain text (only copying the full element from within MuseScore), which is why you weren't seeing them here.

In reply to by Marc Sabatella

Add that to How to create a visual swing marking as an alternative. Esp. copy/pasting this
<sym>textBlackNoteLongStem</sym><sym>textCont8thBeamLongStem</sym><sym>textBlackNoteFrac8thLongStem</sym> = <sym>textTupletBracketStartLongStem</sym><sym>noteQuarterUp</sym><sym>textTuplet3LongStem</sym><sym>note8thUp</sym><sym>textTupletBracketEndLongStem</sym>
seems easier and more self-documenting ;-)
Unfortunately a <sup>=</sup> doesn't work, so that step is still separate

In reply to by Jojo-Schmitz

Brilliant, thanks for that! I wonder if there might not be some other way to get the equal sign. For example, in the "Staves" section of SMuFL, there are sets of parallel lines. The set of two looks more or less like an equal sign and is positioned somewhat more nicely. It just requires extra space after it since apparently it is designed to allow you to place other symbols on the staff.

In reply to by Marc Sabatella

So that'd make it
<sym>textBlackNoteLongStem</sym><sym>textCont8thBeamLongStem</sym><sym>textBlackNoteFrac8thLongStem</sym> <sym>staff2Lines</sym>  <sym>textTupletBracketStartLongStem</sym><sym>noteQuarterUp</sym><sym>textTuplet3LongStem</sym><sym>note8thUp</sym><sym>textTupletBracketEndLongStem</sym>
Looks like this:
swing.png
Eliminates the superscript step, great!

In reply to by Jojo-Schmitz

True, but I suspect that's actually because its falling through to Bravura Text for some of the symbols - maybe even all of them? My concern would be if Leland Text ends up having some but not others and then you have a mismatch in glyphs that might look weird. So I'd recommend using Bravura Text explicitly until Leland Text has all of these, which may or may not ever happen.

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