Rest in other voices ignored
In this file, when you move the invisible rest in voice 2, the beam adjusts for the new position. The problem is that the visible rest is totally ignored. The visible rest is the only one that should be taken into account.
Comments? Has this been reported?
Comments
Did you attach the right file? This one has neither a beam nor a rest in voice 2.
In reply to Did you attach the right… by Marc Sabatella
Oops try this one... Bad_avoidance.mscz
In reply to Oops try this one... [inline… by mike320
As far as I can see, any rest interfere with the Voice it belongs to?
It seems invisible rests are not added to the skyline, so that much is good, but they are taken into account in setting stem lengths when beaming over them. Nor does turning off autoplace help. I'd call that a bug, and I don't recall it being submitted yet.
In reply to It seems invisible rests are… by Marc Sabatella
Issue #289332: Invisible rests affecting beams created.