Rest in other voices ignored

• May 17, 2019 - 04:14

Bad Voice 2 Note.mscz

In this file, when you move the invisible rest in voice 2, the beam adjusts for the new position. The problem is that the visible rest is totally ignored. The visible rest is the only one that should be taken into account.

Comments? Has this been reported?


Comments

It seems invisible rests are not added to the skyline, so that much is good, but they are taken into account in setting stem lengths when beaming over them. Nor does turning off autoplace help. I'd call that a bug, and I don't recall it being submitted yet.

Do you still have an unanswered question? Please log in first to post your question.